Zdexby TheHolyOneZ
4,790 classes
Class

AWeaponCase_Unlocker_C

: AActor : UObject
/Game/World/Weapons/WeaponCase_Unlocker.WeaponCase_Unlocker_C 0x0368 (872 B) align 8 inherited 0x02A8 15 scripted vtable /Game/World/Weapons/WeaponCase_Unlocker
0x00x0368

Members 19

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08PlaneUStaticMeshComponent*6 flagsnullptr
0x08MS_ContainerSlotUAudioComponent*6 flagsnullptr
0x08Full IndicatorUStaticMeshComponent*6 flagsnullptr
0x08C SoundPathUChildActorComponent*6 flagsnullptr
0x08C CardUChildActorComponent*6 flagsnullptr
0x08RootUSceneComponent*6 flagsnullptr
0x08CubeUStaticMeshComponent*6 flagsnullptr
0x18Card_Eat_Anim_E5FBF3184E3D480F1436379374E78EBCFVector4 flags{X=0, Y=0, Z=0}
0x01Card_Eat__Direction_E5FBF3184E3D480F1436379374E78EBCETimelineDirection4 flagsForward
0x03010x07padding / unreflected
0x08Card EatUTimelineComponent*5 flagsnullptr
0x01StateE_DoorUnlocker_StateNetRepNotify+7 flagsNewEnumerator0
0x03110x07padding / unreflected
0x08CardAItemSlot_C*7 flagsnullptr
0x08SoundPathASoundPath_C*7 flagsnullptr
0x08Full MUMaterialInstanceDynamic*6 flagsnullptr
0x10DoorsTArray<ALocked_Door_C*>3 flags[]
0x08As MecAMec_C*7 flagsnullptr
0x08CrateAHeavyWeaponCase_C*6 flagsnullptr
0x18Card LocationFVector7 flags{X=12, Y=0, Z=-5}
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 15

SignatureFlagsNativeParams
void Get Key(const AActor*& Key)
Script3 statements · 14 bytes of bytecode
0x0000Key = nullptr;0x000Breturn;0x000D// end of script
Public0x08
void Get Name(AMec_C* Mec, const FString& Name)
Script3 statements · 23 bytes of bytecode
0x0000Name = "";0x0014return;0x0016// end of script
Public0x18
void OnRep_State()
Script10 statements · 43 bytes of bytecode
0x0000PushFlow(Label_0028);0x0005PushFlow(Label_0019);0x000AOn State();0x0018PopFlow();0x0019Label_0019:0x0019ForceNetUpdate();0x0027PopFlow();0x0028Label_0028:0x0028return;0x002A// end of script
0x00
void UserConstructionScript()
Script26 statements · 485 bytes of bytecode
0x0000PushFlow(Label_01E2);0x0005PushFlow(Label_01B0);0x000APushFlow(Label_015B);0x000FPushFlow(Label_0089);0x0014K2Node_DynamicCast_AsItem_Slot = Cast<ItemSlot_C>(C Card.ChildActor);0x004EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsItem_Slot);0x006Bif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0075Card = K2Node_DynamicCast_AsItem_Slot;0x0088PopFlow();0x0089Label_0089:0x0089K2Node_DynamicCast_AsSound_Path = Cast<SoundPath_C>(C SoundPath.ChildActor);0x00C3K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsSound_Path);0x00E0if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00EASoundPath = K2Node_DynamicCast_AsSound_Path;0x00FDCallFunc_K2_AttachToComponent_ReturnValue = MS_ContainerSlot.K2_AttachToComponent(SoundPath.Source, FName(None), 2, 2, 2, true);0x015APopFlow();0x015BLabel_015B:0x015BCallFunc_CreateDynamicMaterialInstance_ReturnValue = Full Indicator.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x019CFull M = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x01AFPopFlow();0x01B0Label_01B0:0x01B0Card Location = C Card.RelativeLocation;0x01E1PopFlow();0x01E2Label_01E2:0x01E2return;0x01E4// end of script
EventPublic0x00
void Card Eat__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCase_Unlocker(5395);0x000Freturn;0x0011// end of script
0x00
void Card Eat__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCase_Unlocker(5088);0x000Freturn;0x0011// end of script
0x00
void Net Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_2 = Index;0x0012PersistentFrame.K2Node_Event_Source_2 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_2 = Item State;0x0036ExecuteUbergraph_WeaponCase_Unlocker(4046);0x0045return;0x0047// end of script
Public0x18
void Local Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index_1 = Index;0x0012PersistentFrame.K2Node_Event_Source_1 = Source;0x0024PersistentFrame.K2Node_Event_Item_State_1 = Item State;0x0036ExecuteUbergraph_WeaponCase_Unlocker(4047);0x0045return;0x0047// end of script
Public0x18
void Other Interaction(int32 Index, AActor* Source, const FStr_ItemState& Item State)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Index = Index;0x0012PersistentFrame.K2Node_Event_Source = Source;0x0024PersistentFrame.K2Node_Event_Item_State = Item State;0x0036ExecuteUbergraph_WeaponCase_Unlocker(4048);0x0045return;0x0047// end of script
Public0x18
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCase_Unlocker(4049);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__Analyzer_Sample_K2Node_ComponentBoundEvent_1_Place Item__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCase_Unlocker(4210);0x000Freturn;0x0011// end of script
0x00
void Clear()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCase_Unlocker(4256);0x000Freturn;0x0011// end of script
0x00
void On State()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCase_Unlocker(4261);0x000Freturn;0x0011// end of script
0x00
void Enable Gun()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WeaponCase_Unlocker(5400);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WeaponCase_Unlocker(int32 EntryPoint)
Script225 statements · 5,721 bytes of bytecode
0x0000PushFlow(Label_1656);0x0005goto [EntryPoint];0x000FSoundPath.Get Path(CallFunc_Get_Path_Distance, CallFunc_Get_Path_Location);0x0045CallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(/Game/Audio/Files/Task/Machines_Bip.Machines_Bip, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.1f, 0.5f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x00DDPopFlow();0x00DESoundPath.Get Path(CallFunc_Get_Path_Distance_1, CallFunc_Get_Path_Location_1);0x0114CallFunc_SpawnSoundAttached_ReturnValue_1 = SpawnSoundAttached(/Game/Audio/Files/Task/Machines_Bip.Machines_Bip, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.5f, 0.4f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x01ACPopFlow();0x01ADSoundPath.Get Path(CallFunc_Get_Path_Distance_2, CallFunc_Get_Path_Location_2);0x01E3CallFunc_SpawnSoundAttached_ReturnValue_2 = SpawnSoundAttached(/Game/Audio/Files/Task/Machines_Bip.Machines_Bip, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.5f, 0.4f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x027BPopFlow();0x027CSoundPath.Get Path(CallFunc_Get_Path_Distance_3, CallFunc_Get_Path_Location_3);0x02B2CallFunc_SpawnSoundAttached_ReturnValue_3 = SpawnSoundAttached(/Game/Audio/Files/Task/Machines_Bip.Machines_Bip, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.3f, 0.7f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x034APopFlow();0x034BSoundPath.Get Path(CallFunc_Get_Path_Distance_4, CallFunc_Get_Path_Location_4);0x0381CallFunc_SpawnSoundAttached_ReturnValue_4 = SpawnSoundAttached(/Game/Audio/Files/Task/Machines_Bip.Machines_Bip, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.3f, 0.7f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x0419PopFlow();0x041ASoundPath.Get Path(CallFunc_Get_Path_Distance_5, CallFunc_Get_Path_Location_5);0x0450CallFunc_SpawnSoundAttached_ReturnValue_5 = SpawnSoundAttached(/Game/Audio/Files/Task/Machines_Bip.Machines_Bip, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.3f, 0.7f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x04E8PopFlow();0x04E9SoundPath.Get Path(CallFunc_Get_Path_Distance_6, CallFunc_Get_Path_Location_6);0x051FCallFunc_SpawnSoundAttached_ReturnValue_6 = SpawnSoundAttached(/Game/Audio/Files/Task/Machines_Bip.Machines_Bip, SoundPath.Source, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 2, false, 0.3f, 0.7f, 0f, /Game/Audio/Spatialization/Att_Machines.Att_Machines, nullptr, true);0x05B7PopFlow();0x05B8Label_05B8:0x05B8OnRep_State();0x05C6PopFlow();0x05C7Label_05C7:0x05C7MarkPropertyDirtyFromRepIndex(this, 10, FName(State));0x05E4goto Label_05B8;0x05E9Label_05E9:0x05E9FlushNetDormancy();0x05F3State = 2;0x0607goto Label_05C7;0x060CPushFlow(Label_0648);0x0611RetriggerableDelay(this, 0f, LatentActionInfo{0x27C, 21507403, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x0647PopFlow();0x0648Label_0648:0x0648PushFlow(Label_0684);0x064DRetriggerableDelay(this, 0.5f, LatentActionInfo{0x34B, 1627759890, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x0683PopFlow();0x0684Label_0684:0x0684PushFlow(Label_06C0);0x0689RetriggerableDelay(this, 1f, LatentActionInfo{0x41A, -971731328, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x06BFPopFlow();0x06C0Label_06C0:0x06C0PushFlow(Label_06FC);0x06C5RetriggerableDelay(this, 1.5f, LatentActionInfo{0x4E9, 1742897326, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x06FBPopFlow();0x06FCLabel_06FC:0x06FCFull M.SetVectorParameterValue(FName(eColor A), LinearColor{1f, 1f, 1f, 1f});0x074BFull M.SetVectorParameterValue(FName(eColor B), LinearColor{0f, 0f, 0f, 1f});0x079AFull M.SetScalarParameterValue(FName(Time Speed), 5f);0x07CCPopFlow();0x07CDCallFunc_IsValid_ReturnValue = IsValid(Crate);0x07EAif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x07F4Crate.FlushNetDormancy();0x0814Crate.Case Open = true;0x0835MarkPropertyDirtyFromRepIndex(Crate, 10, FName(Case Open));0x085ACrate.OnRep_Case Open();0x087EPopFlow();0x087FMS_ContainerSlot.Stop();0x08A3SoundPath.Set Path Level(0);0x08C9PopFlow();0x08CAFlushNetDormancy();0x08D4State = 4;0x08E8MarkPropertyDirtyFromRepIndex(this, 10, FName(State));0x0905OnRep_State();0x0913PopFlow();0x0914Label_0914:0x0914OnRep_State();0x0922PopFlow();0x0923Label_0923:0x0923MarkPropertyDirtyFromRepIndex(this, 10, FName(State));0x0940goto Label_0914;0x0945Label_0945:0x0945FlushNetDormancy();0x094FState = 3;0x0963goto Label_0923;0x0968Label_0968:0x0968OnRep_State();0x0976PopFlow();0x0977Label_0977:0x0977MarkPropertyDirtyFromRepIndex(this, 10, FName(State));0x0994goto Label_0968;0x0999Label_0999:0x0999FlushNetDormancy();0x09A3State = 1;0x09B7goto Label_0977;0x09BCLabel_09BC:0x09BCCallFunc_HasAuthority_ReturnValue = HasAuthority();0x09D0if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x09DACard.Lock(true);0x09FFRetriggerableDelay(this, 4f, LatentActionInfo{0x8CA, 1774764621, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x0A35PopFlow();0x0A36Label_0A36:0x0A36RetriggerableDelay(this, 0f, LatentActionInfo{0xF, 811943850, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x0A6CPopFlow();0x0A6DLabel_0A6D:0x0A6DPushFlow(Label_0A77);0x0A72goto Label_0A36;0x0A77Label_0A77:0x0A77PushFlow(Label_0B4D);0x0A7CFull M.SetVectorParameterValue(FName(eColor A), LinearColor{0f, 0f, 0f, 0f});0x0ACBFull M.SetVectorParameterValue(FName(eColor B), LinearColor{0f, 0f, 0f, 0f});0x0B1AFull M.SetScalarParameterValue(FName(Time Speed), 1f);0x0B4CPopFlow();0x0B4DLabel_0B4D:0x0B4DCallFunc_HasAuthority_ReturnValue_3 = HasAuthority();0x0B61if (!(CallFunc_HasAuthority_ReturnValue_3)) PopFlow();0x0B6BCard.Delete Item(true);0x0B90Card.Lock(false);0x0BB5BreakVector(Card Location, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0BE3CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_BreakVector_X_1, 12);0x0C11CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Add_DoubleDouble_ReturnValue, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0C48C Card.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue, false, CallFunc_K2_SetRelativeLocation_SweepHitResult, false);0x0C7CPopFlow();0x0C7DLabel_0C7D:0x0C7DRetriggerableDelay(this, 0f, LatentActionInfo{0xDE, -765468144, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x0CB3PopFlow();0x0CB4Label_0CB4:0x0CB4PushFlow(Label_0CBE);0x0CB9goto Label_0C7D;0x0CBELabel_0CBE:0x0CBEPushFlow(Label_0CFA);0x0CC3RetriggerableDelay(this, 0.2f, LatentActionInfo{0x1AD, 1990417530, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x0CF9PopFlow();0x0CFALabel_0CFA:0x0CFACallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x0D0Eif (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0D18Card.Lock(true);0x0D3DRetriggerableDelay(this, 1f, LatentActionInfo{0x7CD, -1230901604, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x0D73PopFlow();0x0D74Label_0D74:0x0D74PushFlow(Label_0E4A);0x0D79Full M.SetVectorParameterValue(FName(eColor A), LinearColor{0.1f, 0f, 0f, 1f});0x0DC8Full M.SetVectorParameterValue(FName(eColor B), LinearColor{1f, 0f, 0f, 1f});0x0E17Full M.SetScalarParameterValue(FName(Time Speed), 0.5f);0x0E49PopFlow();0x0E4ALabel_0E4A:0x0E4ACallFunc_HasAuthority_ReturnValue_2 = HasAuthority();0x0E5Eif (!(CallFunc_HasAuthority_ReturnValue_2)) PopFlow();0x0E68Card.Delete Item(true);0x0E8DCard.Lock(true);0x0EB2BreakVector(Card Location, CallFunc_BreakVector_X_3, CallFunc_BreakVector_Y_3, CallFunc_BreakVector_Z_3);0x0EE0CallFunc_Add_DoubleDouble_ReturnValue_2 = Add_DoubleDouble(CallFunc_BreakVector_X_3, 12);0x0F0ECallFunc_MakeVector_ReturnValue_2 = MakeVector(CallFunc_Add_DoubleDouble_ReturnValue_2, CallFunc_BreakVector_Y_3, CallFunc_BreakVector_Z_3);0x0F45C Card.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_2, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_3, false);0x0F79PopFlow();0x0F7ALabel_0F7A:0x0F7ACard Eat.PlayFromStart();0x0F9APopFlow();0x0F9BLabel_0F9B:0x0F9BFull M.SetScalarParameterValue(FName(Time Speed), 1f);0x0FCDPopFlow();0x0FCEPopFlow();0x0FCFPopFlow();0x0FD0PopFlow();0x0FD1CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0FE6K2Node_DynamicCast_AsGM = Cast<GM_C>(CallFunc_GetGameMode_ReturnValue);0x100AK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsGM);0x1027if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x1031K2Node_CreateDelegate_OutputDelegate.Bind(this, Clear);0x1048K2Node_DynamicCast_AsGM.Game Clear += K2Node_CreateDelegate_OutputDelegate;0x1071PopFlow();0x1072K2Node_SwitchEnum_CmpSuccess_1 = NotEqual_ByteByte(State, 1);0x1091if (!(K2Node_SwitchEnum_CmpSuccess_1)) goto Label_0945;0x109FPopFlow();0x10A0goto Label_05E9;0x10A5K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 1);0x10C4if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0A6D;0x10D2K2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 2);0x10F1if (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_0D74;0x10FFK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 3);0x111Eif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_115A;0x112CK2Node_SwitchEnum_CmpSuccess = NotEqual_ByteByte(State, 4);0x114Bif (!(K2Node_SwitchEnum_CmpSuccess)) goto Label_11BD;0x1159PopFlow();0x115ALabel_115A:0x115APushFlow(Label_1265);0x115FPushFlow(Label_1169);0x1164goto Label_09BC;0x1169Label_1169:0x1169SoundPath.Set Path Level(3);0x118FMS_ContainerSlot.Play(0f);0x11B8goto Label_0F7A;0x11BDLabel_11BD:0x11BDPushFlow(Label_0CB4);0x11C2Full M.SetVectorParameterValue(FName(eColor A), LinearColor{0f, 0.3f, 1f, 1f});0x1211Full M.SetVectorParameterValue(FName(eColor B), LinearColor{0f, 0.3f, 1f, 1f});0x1260goto Label_0F9B;0x1265Label_1265:0x1265RetriggerableDelay(this, 1f, LatentActionInfo{0x60C, -2082387711, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x129BPopFlow();0x129CLabel_129C:0x129CBreakVector(Card_Eat_Anim_E5FBF3184E3D480F1436379374E78EBC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x12CACallFunc_SetFloatParameter_InFloat_ImplicitCast = Cast<3>(CallFunc_BreakVector_Y);0x12E7MS_ContainerSlot.SetFloatParameter(FName(Pitch), CallFunc_SetFloatParameter_InFloat_ImplicitCast);0x1322BreakVector(Card_Eat_Anim_E5FBF3184E3D480F1436379374E78EBC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x1350CallFunc_SetFloatParameter_InFloat_ImplicitCast_1 = Cast<3>(CallFunc_BreakVector_Z);0x136DMS_ContainerSlot.SetFloatParameter(FName(Volume), CallFunc_SetFloatParameter_InFloat_ImplicitCast_1);0x13A8PopFlow();0x13A9Label_13A9:0x13A9RetriggerableDelay(this, 0.2f, LatentActionInfo{0x87F, 1403835381, FName(ExecuteUbergraph_WeaponCase_Unlocker), this});0x13DFPopFlow();0x13E0BreakVector(Card_Eat_Anim_E5FBF3184E3D480F1436379374E78EBC, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x140EBreakVector(Card Location, CallFunc_BreakVector_X_2, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x143CCallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_BreakVector_X, CallFunc_BreakVector_X_2);0x146ACallFunc_MakeVector_ReturnValue_1 = MakeVector(CallFunc_Add_DoubleDouble_ReturnValue_1, CallFunc_BreakVector_Y_2, CallFunc_BreakVector_Z_2);0x14A1C Card.K2_SetRelativeLocation(CallFunc_MakeVector_ReturnValue_1, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_1, false);0x14D5goto Label_129C;0x14DALabel_14DA:0x14DAC Card.K2_SetRelativeLocation(Card Location, false, CallFunc_K2_SetRelativeLocation_SweepHitResult_2, false);0x150Egoto Label_13A9;0x1513goto Label_14DA;0x1518/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(SMGspawn), this, CallFunc_Get_Rule_Value);0x1553/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(riflespawn), this, CallFunc_Get_Rule_Value_1);0x158E/Game/Other/FunctionLibrary.Default__FunctionLibrary_C.Get Rule(FName(shotgunspawn), this, CallFunc_Get_Rule_Value_2);0x15C9CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_Get_Rule_Value_1, CallFunc_Get_Rule_Value_2);0x15F7CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CallFunc_Add_IntInt_ReturnValue, CallFunc_Get_Rule_Value);0x1625CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Add_IntInt_ReturnValue_1, 0);0x1647if (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x1651goto Label_0999;0x1656Label_1656:0x1656return;0x1658// end of script
Final0x04