Class
Ladder
: Interactable : ReferenceScript : MonoBehaviour : Behaviour : Component : Object : Objectimplements ISenderRpc
0x00x0128
Members 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | PlayerAttachSpeed | float | Public | — | |
| 0x04 | PlayerClimbSpeed | float | Public | — | |
| 0x04 | IgnorePlayerLayer | int | Public | — | |
| 0x00CC | 0x04 | padding / unreflected | |||
| 0x08 | BottomStartPoint | Transform | Public | — | |
| 0x08 | TopEndPoint | Transform | Public | — | |
| 0x08 | ChainToAboveLadder | Ladder | Public | — | |
| 0x08 | ChainToBelowLadder | Ladder | Public | — | |
| 0x08 | AttachedClient | Player | Public | — | |
| 0x08 | AttachedPlayers | List<Player> | Public | — | |
| 0x08 | OnPlayerAttached | Action<Ladder | Private | — | |
| 0x08 | chainToDelay | TimedDelay | Private | — | |
| 0x08 | colliders | List<UnityEngine.Collider> | Private | — | |
| 0x08 | colliderStartLayers | List<System.Int32> | Private | — | |
| 0x08 | movePlayerCor | Coroutine | Private | — | |
Inherited from Interactable 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | InteractableTypes | List<InteractableType> | Public | — | |
| 0x04 | crosshairType | CrossHairType | Public | — | |
| 0x10 | CrosshairColor | Color | Public | — | |
| 0x0044 | 0x04 | padding / unreflected | |||
| 0x08 | infoText | string | Public | — | |
| 0x01 | IncludeInteractKey | bool | Public | — | |
| 0x0051 | 0x07 | padding / unreflected | |||
| 0x08 | interactSound | AudioClip | Public | — | |
| 0x08 | InteractSounds | List<UnityEngine.AudioClip> | Public | — | |
| 0x08 | audioSource | AudioSource | Public | — | |
| 0x08 | view | PhotonView | Public | — | |
| 0x01 | DestroyOnInteract | bool | Public | — | |
| 0x0079 | 0x07 | padding / unreflected | |||
| 0x08 | DestroySounds | List<UnityEngine.AudioClip> | Public | — | |
| 0x04 | HoldInteractKeyDelay | float | Public | — | |
| 0x01 | IsHovered | bool | Public | — | |
| 0x008D | 0x03 | padding / unreflected | |||
| 0x08 | ShownInfoText | string | Public | — | |
| 0x01 | CanBeHovered | bool | Public | — | |
| 0x01 | CanBeInteractedWith | bool | Public | — | |
| 0x009A | 0x06 | padding / unreflected | |||
| 0x08 | OnInteractEvent | Action<Entity | Private | — | |
| 0x08 | OnDestroyEvent | Action<Interactable> | Private | — | |
| 0x08 | interSounds | List<UnityEngine.AudioClip> | 1 flags | — | |
| 0x04 | heldInteractTime | float | Private | — | |
Inherited from ReferenceScript 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AssetId | string | Public | — | |
| 0x08 | Prefab | GameObject | Public | — |
Inherited from Object 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | m_CachedPtr | long | Private | — | |
| 0x04 | OffsetOfInstanceIDInCPlusPlusObject | int | Static+1 flags | — | |
| — | 0x08 | objectIsNullMessage | string | PrivateStatic+1 flags | — |
| — | 0x08 | cloneDestroyedMessage | string | PrivateStatic+1 flags | — |
Functions 21
| Signature | Flags | Native | Params |
|---|---|---|---|
| void add_OnPlayerAttached(Action<Ladder value) | Public+1 flags | 0x08 | |
| void remove_OnPlayerAttached(Action<Ladder value) | Public+1 flags | 0x08 | |
| void Awake() | 1 flags | 0x00 | |
| void Start() | Private | 0x00 | |
| void Update() | Private | 0x00 | |
| void OnDestroy() | 1 flags | 0x00 | |
| Quaternion GetLadderRotation(const Vector3& moveDir, bool up) | Public | 0x10 | |
| bool OnInteract(Entity interactor) | Public+1 flags | 0x08 | |
| void OnHover(Entity interactor) | Public+1 flags | 0x08 | |
| void MoveToLadderAndAttach(Player player) | Public | 0x08 | |
| IEnumerator MovePlayerToLadderCor(Player player) | Private | 0x08 | |
| Vector3 GetLadderPosition(const Vector3& otherPos) | Private | 0x0C | |
| void RPCDetachClient() | Public | 0x00 | |
| void RPCAttachPlayer(Player player, bool attach) | Private | 0x08 | |
| void AttachPlayerRPC(int viewId, bool attach) | Public | 0x04 | |
| void AttachPlayer(Player player, bool attach) | Public | 0x08 | |
| void ChangePlayerMovement(Player player) | Private | 0x08 | |
| void EnableColliders(bool enable) | Private | 0x01 | |
| void .ctor() | Public+1 flags | 0x00 | |
| string ISenderRpc.get_name() | PrivateFinal+3 flags | 0x08 | |
| void <EnableColliders>b__31_0(Collider x) | Private | 0x08 |