Zdexby TheHolyOneZ
49,743 classes
Class

VisualElement

: Focusable : CallbackEventHandler : Object
UnityEngine.UIElements.VisualElement, UnityEngine.UIElementsModule 0x04A8 (1,192 B) inherited 0x0030 UnityEngine.UIElementsModule.dll
0x00x04A8

Members 104

OffsetSizeNameTypeFlagsDefault
0x04<UnityEngine.UIElements.IStylePropertyAnimations.runningAnimationCount>k__BackingFieldintPrivate—
0x04<UnityEngine.UIElements.IStylePropertyAnimations.completedAnimationCount>k__BackingFieldintPrivate—
0x04s_NextIduintPrivateStatic—
0x08s_EmptyClassListList<System.String>PrivateStatic—
0x04userDataPropertyKeyPropertyNameStatic+2 flags—
0x08disabledUssClassNamestringPublicStatic+1 flags—
0x08m_NamestringPrivate—
0x08m_ClassListList<System.String>Private—
0x08m_PropertyBagDictionary<UnityEngine.PropertyNamePrivate—
0x04m_FlagsVisualElementFlags1 flags—
0x00540x04padding / unreflected
0x08m_ViewDataKeystringPrivate—
0x04m_RenderHintsRenderHintsPrivate—
0x10lastLayoutRect1 flags—
0x10lastPseudoPaddingRect1 flags—
0x00840x04padding / unreflected
0x130renderChainDataRenderChainVEData1 flags—
0x01shouldCutRenderChainbool1 flags—
0x01B90x07padding / unreflected
0x08uiRendererUIRenderer1 flags—
0x10m_LayoutRectPrivate—
0x10m_BoundingBoxRectPrivate—
—0x04worldBoundingBoxDirtyDependenciesVisualElementFlagsPrivateStatic+1 flags0
0x10m_WorldBoundingBoxRectPrivate—
—0x04worldTransformInverseDirtyDependenciesVisualElementFlagsPrivateStatic+1 flags0
0x40m_WorldTransformCacheMatrix4x4Private—
0x40m_WorldTransformInverseCacheMatrix4x4Private—
0x10m_WorldClipRectPrivate—
0x10m_WorldClipMinusGroupRectPrivate—
0x01m_WorldClipIsInfiniteboolPrivate—
0x10s_InfiniteRectRectStatic+2 flags—
0x02990x03padding / unreflected
0x04triggerPseudoMaskPseudoStates1 flags—
0x04dependencyPseudoMaskPseudoStates1 flags—
0x04m_PseudoStatesPseudoStatesPrivate—
0x04<containedPointerIds>k__BackingFieldintPrivate—
0x04m_PickingModePickingModePrivate—
0x30m_LayoutNodeLayoutNodePrivate—
0x50m_StyleComputedStyle1 flags—
0x08variableContextStyleVariableContext1 flags—
0x04inheritedStylesHashint1 flags—
0x04controliduint2 flags—
0x04imguiContainerDescendantCountint1 flags—
0x01m_EnabledSelfboolPrivate—
0x03450x03padding / unreflected
0x04m_LanguageDirectionLanguageDirectionPrivate—
0x04m_LocalLanguageDirectionLanguageDirectionPrivate—
0x08<generateVisualContent>k__BackingFieldAction<UnityEngine.UIElements.MeshGenerationContext>Private—
0x08k_GenerateVisualContentMarkerProfilerMarkerPrivateStatic+1 flags—
0x04m_SubRenderTargetModeRenderTargetModePrivate—
0x08s_runtimeMaterialMaterialPrivateStatic—
0x035C0x04padding / unreflected
0x08m_defaultMaterialMaterialPrivate—
0x08m_RunningAnimationsList<UnityEngine.UIElements.Experimental.IValueAnimationUpdate>Private—
0x98childCountPropertyBindingIdStatic+2 flags—
0x98contentRectPropertyBindingIdStatic+2 flags—
0x98dataSourcePathPropertyBindingIdStatic+2 flags—
0x98dataSourcePropertyBindingIdStatic+2 flags—
0x98disablePlayModeTintPropertyBindingIdStatic+2 flags—
0x98enabledInHierarchyPropertyBindingIdStatic+2 flags—
0x98enabledSelfPropertyBindingIdStatic+2 flags—
0x98layoutPropertyBindingIdStatic+2 flags—
0x98languageDirectionPropertyBindingIdStatic+2 flags—
0x98localBoundPropertyBindingIdStatic+2 flags—
0x98namePropertyBindingIdStatic+2 flags—
0x98panelPropertyBindingIdStatic+2 flags—
0x98pickingModePropertyBindingIdStatic+2 flags—
0x98styleSheetsPropertyBindingIdStatic+2 flags—
0x98tooltipPropertyBindingIdStatic+2 flags—
0x98usageHintsPropertyBindingIdStatic+2 flags—
0x98userDataPropertyBindingIdStatic+2 flags—
0x98viewDataKeyPropertyBindingIdStatic+2 flags—
0x98visiblePropertyBindingIdStatic+2 flags—
0x98visualTreeAssetSourcePropertyBindingIdStatic+2 flags—
0x98worldBoundPropertyBindingIdStatic+2 flags—
0x98worldTransformPropertyBindingIdStatic+2 flags—
0x08m_DataSourceobjectPrivate—
0x90m_DataSourcePathPropertyPathPrivate—
0x08m_BindingsList<UnityEngine.UIElements.Binding>Private—
0x08<dataSourceType>k__BackingFieldTypePrivate—
0x04m_TrickleDownHandleEventCategoriesintPrivate+1 flags—
0x04m_BubbleUpHandleEventCategoriesintPrivate+1 flags—
0x04m_BubbleUpEventCallbackCategoriesintPrivate—
0x04m_TrickleDownEventCallbackCategoriesintPrivate—
0x04m_EventInterestSelfCategoriesintPrivate—
0x04m_CachedEventInterestParentCategoriesintPrivate—
0x04s_NextParentVersionuintPrivateStatic—
0x04m_NextParentCachedVersionuintPrivate—
0x04m_NextParentRequiredVersionuintPrivate—
0x08m_CachedNextParentWithEventInterestsVisualElementPrivate—
—0x08k_RootVisualContainerNamestringStatic+2 flags0
0x08<hierarchy>k__BackingFieldHierarchyPrivate+1 flags—
0x01<isRootVisualContainer>k__BackingFieldboolPrivate—
0x01<cacheAsBitmap>k__BackingFieldboolPrivate—
0x08m_PhysicalParentVisualElementPrivate—
0x08m_LogicalParentVisualElementPrivate—
0x08elementAddedAction<UnityEngine.UIElements.VisualElementPrivate—
0x08elementRemovedAction<UnityEngine.UIElements.VisualElement>Private—
0x0D540x04padding / unreflected
0x08s_EmptyListList<UnityEngine.UIElements.VisualElement>PrivateStatic+1 flags—
0x08m_ChildrenList<UnityEngine.UIElements.VisualElement>Private—
0x08<elementPanel>k__BackingFieldBaseVisualElementPanelPrivate—
0x08m_VisualTreeAssetSourceVisualTreeAssetPrivate—
0x08s_CustomStyleAccessCustomStyleAccessStatic+1 flags—
0x08inlineStyleAccessInlineStyleAccess1 flags—
0x08resolvedStyleAccessResolvedStyleAccess1 flags—
0x08styleSheetListList<UnityEngine.UIElements.StyleSheet>1 flags—
0x08s_InternalStyleSheetPathRegexPrivateStatic+1 flags—
0x04tooltipPropertyKeyPropertyNameStatic+2 flags—
0x0D740x04padding / unreflected
0x08s_TypeDataDictionary<System.TypePrivateStatic+1 flags—
0x08m_TypeDataTypeDataPrivate—
Inherited from Focusable 9
OffsetSizeNameTypeFlagsDefault
0x98focusablePropertyBindingIdStatic+2 flags—
0x98tabIndexPropertyBindingIdStatic+2 flags—
0x98delegatesFocusPropertyBindingIdStatic+2 flags—
0x98canGrabFocusPropertyBindingIdStatic+2 flags—
0x01m_FocusableboolPrivate—
0x04m_TabIndexintPrivate—
0x01m_DelegatesFocusboolPrivate—
0x01m_ExcludeFromFocusRingboolPrivate—
0x01<isEligibleToReceiveFocusFromDisabledChild>k__BackingFieldboolPrivate—
Inherited from CallbackEventHandler 6
OffsetSizeNameTypeFlagsDefault
0x01isIMGUIContainerbool1 flags—
0x00110x07padding / unreflected
0x08m_CallbackRegistryEventCallbackRegistry1 flags—
—0x08HandleEventBubbleUpNamestringStatic+2 flags2006162527888
—0x08HandleEventTrickleDownNamestringStatic+2 flags2006162527808
—0x08ExecuteDefaultActionNamestringStatic+2 flags2006162527728
—0x08ExecuteDefaultActionAtTargetNamestringStatic+2 flags2006162536608

Functions 395

SignatureFlagsNativeParams
Align UnityEngine.UIElements.IResolvedStyle.get_alignContent()PrivateFinal+3 flags0x04
Align UnityEngine.UIElements.IResolvedStyle.get_alignItems()PrivateFinal+3 flags0x04
Align UnityEngine.UIElements.IResolvedStyle.get_alignSelf()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_backgroundColor()PrivateFinal+3 flags0x10
Background UnityEngine.UIElements.IResolvedStyle.get_backgroundImage()PrivateFinal+3 flags0x20
BackgroundPosition UnityEngine.UIElements.IResolvedStyle.get_backgroundPositionX()PrivateFinal+3 flags0x0C
BackgroundPosition UnityEngine.UIElements.IResolvedStyle.get_backgroundPositionY()PrivateFinal+3 flags0x0C
BackgroundRepeat UnityEngine.UIElements.IResolvedStyle.get_backgroundRepeat()PrivateFinal+3 flags0x08
BackgroundSize UnityEngine.UIElements.IResolvedStyle.get_backgroundSize()PrivateFinal+3 flags0x14
Color UnityEngine.UIElements.IResolvedStyle.get_borderBottomColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_borderBottomLeftRadius()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_borderBottomRightRadius()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_borderBottomWidth()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_borderLeftColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_borderLeftWidth()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_borderRightColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_borderRightWidth()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_borderTopColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_borderTopLeftRadius()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_borderTopRightRadius()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_borderTopWidth()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_bottom()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_color()PrivateFinal+3 flags0x10
DisplayStyle UnityEngine.UIElements.IResolvedStyle.get_display()PrivateFinal+3 flags0x04
StyleFloat UnityEngine.UIElements.IResolvedStyle.get_flexBasis()PrivateFinal+3 flags0x08
FlexDirection UnityEngine.UIElements.IResolvedStyle.get_flexDirection()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_flexGrow()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_flexShrink()PrivateFinal+3 flags0x04
Wrap UnityEngine.UIElements.IResolvedStyle.get_flexWrap()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_fontSize()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_height()PrivateFinal+3 flags0x04
Justify UnityEngine.UIElements.IResolvedStyle.get_justifyContent()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_left()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_letterSpacing()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_marginBottom()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_marginLeft()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_marginRight()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_marginTop()PrivateFinal+3 flags0x04
StyleFloat UnityEngine.UIElements.IResolvedStyle.get_maxHeight()PrivateFinal+3 flags0x08
StyleFloat UnityEngine.UIElements.IResolvedStyle.get_maxWidth()PrivateFinal+3 flags0x08
StyleFloat UnityEngine.UIElements.IResolvedStyle.get_minHeight()PrivateFinal+3 flags0x08
StyleFloat UnityEngine.UIElements.IResolvedStyle.get_minWidth()PrivateFinal+3 flags0x08
float UnityEngine.UIElements.IResolvedStyle.get_opacity()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_paddingBottom()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_paddingLeft()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_paddingRight()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_paddingTop()PrivateFinal+3 flags0x04
Position UnityEngine.UIElements.IResolvedStyle.get_position()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_right()PrivateFinal+3 flags0x04
Rotate UnityEngine.UIElements.IResolvedStyle.get_rotate()PrivateFinal+3 flags0x18
Scale UnityEngine.UIElements.IResolvedStyle.get_scale()PrivateFinal+3 flags0x10
TextOverflow UnityEngine.UIElements.IResolvedStyle.get_textOverflow()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_top()PrivateFinal+3 flags0x04
Vector3 UnityEngine.UIElements.IResolvedStyle.get_transformOrigin()PrivateFinal+3 flags0x0C
IEnumerable<UnityEngine.UIElements.TimeValue> UnityEngine.UIElements.IResolvedStyle.get_transitionDelay()PrivateFinal+3 flags0x08
IEnumerable<UnityEngine.UIElements.TimeValue> UnityEngine.UIElements.IResolvedStyle.get_transitionDuration()PrivateFinal+3 flags0x08
IEnumerable<UnityEngine.UIElements.StylePropertyName> UnityEngine.UIElements.IResolvedStyle.get_transitionProperty()PrivateFinal+3 flags0x08
IEnumerable<UnityEngine.UIElements.EasingFunction> UnityEngine.UIElements.IResolvedStyle.get_transitionTimingFunction()PrivateFinal+3 flags0x08
Vector3 UnityEngine.UIElements.IResolvedStyle.get_translate()PrivateFinal+3 flags0x0C
Color UnityEngine.UIElements.IResolvedStyle.get_unityBackgroundImageTintColor()PrivateFinal+3 flags0x10
EditorTextRenderingMode UnityEngine.UIElements.IResolvedStyle.get_unityEditorTextRenderingMode()PrivateFinal+3 flags0x04
Font UnityEngine.UIElements.IResolvedStyle.get_unityFont()PrivateFinal+3 flags0x08
FontDefinition UnityEngine.UIElements.IResolvedStyle.get_unityFontDefinition()PrivateFinal+3 flags0x10
FontStyle UnityEngine.UIElements.IResolvedStyle.get_unityFontStyleAndWeight()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_unityParagraphSpacing()PrivateFinal+3 flags0x04
int UnityEngine.UIElements.IResolvedStyle.get_unitySliceBottom()PrivateFinal+3 flags0x04
int UnityEngine.UIElements.IResolvedStyle.get_unitySliceLeft()PrivateFinal+3 flags0x04
int UnityEngine.UIElements.IResolvedStyle.get_unitySliceRight()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_unitySliceScale()PrivateFinal+3 flags0x04
int UnityEngine.UIElements.IResolvedStyle.get_unitySliceTop()PrivateFinal+3 flags0x04
SliceType UnityEngine.UIElements.IResolvedStyle.get_unitySliceType()PrivateFinal+3 flags0x04
TextAnchor UnityEngine.UIElements.IResolvedStyle.get_unityTextAlign()PrivateFinal+3 flags0x04
TextGeneratorType UnityEngine.UIElements.IResolvedStyle.get_unityTextGenerator()PrivateFinal+3 flags0x04
Color UnityEngine.UIElements.IResolvedStyle.get_unityTextOutlineColor()PrivateFinal+3 flags0x10
float UnityEngine.UIElements.IResolvedStyle.get_unityTextOutlineWidth()PrivateFinal+3 flags0x04
TextOverflowPosition UnityEngine.UIElements.IResolvedStyle.get_unityTextOverflowPosition()PrivateFinal+3 flags0x04
Visibility UnityEngine.UIElements.IResolvedStyle.get_visibility()PrivateFinal+3 flags0x04
WhiteSpace UnityEngine.UIElements.IResolvedStyle.get_whiteSpace()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_width()PrivateFinal+3 flags0x04
float UnityEngine.UIElements.IResolvedStyle.get_wordSpacing()PrivateFinal+3 flags0x04
bool get_hasRunningAnimations()2 flags0x01
bool get_hasCompletedAnimations()2 flags0x01
int UnityEngine.UIElements.IStylePropertyAnimations.get_runningAnimationCount()PrivateFinal+3 flags0x04
void UnityEngine.UIElements.IStylePropertyAnimations.set_runningAnimationCount(int value)PrivateFinal+3 flags0x04
int UnityEngine.UIElements.IStylePropertyAnimations.get_completedAnimationCount()PrivateFinal+3 flags0x04
void UnityEngine.UIElements.IStylePropertyAnimations.set_completedAnimationCount(int value)PrivateFinal+3 flags0x04
IStylePropertyAnimationSystem GetStylePropertyAnimationSystem()Private0x08
IStylePropertyAnimations get_styleAnimation()2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, float from, float to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, int from, int to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Length& from, const Length& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Color& from, const Color& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x10
bool UnityEngine.UIElements.IStylePropertyAnimations.StartEnum(const StylePropertyId& id, int from, int to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Background& from, const Background& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x20
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const FontDefinition& from, const FontDefinition& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x10
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, Font from, Font to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const TextShadow& from, const TextShadow& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x1C
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Scale& from, const Scale& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x10
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Translate& from, const Translate& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x18
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const Rotate& from, const Rotate& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x18
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const TransformOrigin& from, const TransformOrigin& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x14
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const BackgroundPosition& from, const BackgroundPosition& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x0C
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const BackgroundRepeat& from, const BackgroundRepeat& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x08
bool UnityEngine.UIElements.IStylePropertyAnimations.Start(const StylePropertyId& id, const BackgroundSize& from, const BackgroundSize& to, int durationMs, int delayMs, Func<System.Single easingCurve)PrivateFinal+2 flags0x14
void UnityEngine.UIElements.IStylePropertyAnimations.CancelAnimation(const StylePropertyId& id)PrivateFinal+2 flags0x04
void UnityEngine.UIElements.IStylePropertyAnimations.CancelAllAnimations()PrivateFinal+2 flags0x00
void UnityEngine.UIElements.IStylePropertyAnimations.UpdateAnimation(const StylePropertyId& id)PrivateFinal+2 flags0x04
void UnityEngine.UIElements.IStylePropertyAnimations.GetAllAnimations(List<UnityEngine.UIElements.StyleSheets.StylePropertyId> outPropertyIds)PrivateFinal+2 flags0x08
bool TryConvertLengthUnits(const StylePropertyId& id, ref Length& from, ref Length& to, int subPropertyIndex)1 flags0x08
bool TryConvertTransformOriginUnits(ref TransformOrigin& from, ref TransformOrigin& to)1 flags0x14
bool TryConvertTranslateUnits(ref Translate& from, ref Translate& to)1 flags0x18
bool TryConvertBackgroundSizeUnits(ref BackgroundSize& from, ref BackgroundSize& to)1 flags0x14
Nullable<System.Single> GetParentSizeForLengthConversion(const StylePropertyId& id, int subPropertyIndex)Private0x08
bool get_isCompositeRoot()2 flags0x01
void set_isCompositeRoot(bool value)2 flags0x01
bool get_areAncestorsAndSelfDisplayed()2 flags0x01
void set_areAncestorsAndSelfDisplayed(bool value)2 flags0x01
string get_viewDataKey()Public+1 flags0x08
void set_viewDataKey(const string& value)Public+1 flags0x08
bool get_enableViewDataPersistence()2 flags0x01
object get_userData()Public+1 flags0x08
void set_userData(object value)Public+1 flags0x08
bool get_canGrabFocus()Public+2 flags0x01
FocusController get_focusController()Public+2 flags0x08
bool get_disablePlayModeTint()Public+1 flags0x01
void set_disablePlayModeTint(bool value)Public+1 flags0x01
Color get_playModeTintColor()2 flags0x10
UsageHints get_usageHints()Public+1 flags0x04
void set_usageHints(const UsageHints& value)Public+1 flags0x04
RenderHints get_renderHints()2 flags0x04
void set_renderHints(const RenderHints& value)2 flags0x04
void MarkRenderHintsClean()1 flags0x00
ITransform get_transform()Public+1 flags0x08
Vector3 UnityEngine.UIElements.ITransform.get_position()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.ITransform.set_position(const Vector3& value)PrivateFinal+3 flags0x0C
Quaternion UnityEngine.UIElements.ITransform.get_rotation()PrivateFinal+3 flags0x10
void UnityEngine.UIElements.ITransform.set_rotation(const Quaternion& value)PrivateFinal+3 flags0x10
Vector3 UnityEngine.UIElements.ITransform.get_scale()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.ITransform.set_scale(const Vector3& value)PrivateFinal+3 flags0x0C
bool get_isLayoutManual()2 flags0x01
void set_isLayoutManual(bool value)Private+1 flags0x01
float get_scaledPixelsPerPoint()Public+1 flags0x04
float get_scaledPixelsPerPoint_noChecks()2 flags0x04
Rect get_layout()Public+1 flags0x10
void set_layout(const Rect& value)2 flags0x10
void ClearManualLayout()1 flags0x00
Rect get_contentRect()Public+1 flags0x10
Rect get_paddingRect()2 flags0x10
bool get_needs3DBounds()2 flags0x01
bool get_isLocalBounds3DDirty()2 flags0x01
void set_isLocalBounds3DDirty(bool value)2 flags0x01
bool get_isBoundingBoxDirty()2 flags0x01
void set_isBoundingBoxDirty(bool value)2 flags0x01
void set_isWorldBoundingBoxDirty(bool value)2 flags0x01
bool get_isWorldBoundingBoxOrDependenciesDirty()2 flags0x01
Rect get_boundingBox()2 flags0x10
Rect get_worldBoundingBox()2 flags0x10
Rect get_boundingBoxInParentSpace()Private+1 flags0x10
void UpdateBoundingBox()1 flags0x00
void UpdateWorldBoundingBox()1 flags0x00
Bounds get_localBounds3D()2 flags0x18
void UpdateLocalBoundsAndPickingBounds3D()Private0x00
Rect get_worldBound()Public+1 flags0x10
Rect get_localBound()Public+1 flags0x10
Rect get_rect()2 flags0x10
bool get_isWorldTransformDirty()2 flags0x01
void set_isWorldTransformDirty(bool value)2 flags0x01
void set_isWorldTransformInverseDirty(bool value)2 flags0x01
bool get_isWorldTransformInverseOrDependenciesDirty()2 flags0x01
Matrix4x4 get_worldTransform()Public+1 flags0x40
ref Matrix4x4 get_worldTransformRef()2 flags0x40
ref Matrix4x4 get_worldTransformInverse()2 flags0x40
void UpdateWorldTransform()1 flags0x00
void UpdateWorldTransformInverse()1 flags0x00
bool get_isWorldClipDirty()2 flags0x01
void set_isWorldClipDirty(bool value)2 flags0x01
Rect get_worldClip()2 flags0x10
Rect get_worldClipMinusGroup()2 flags0x10
bool get_worldClipIsInfinite()2 flags0x01
void EnsureWorldTransformAndClipUpToDate()1 flags0x00
void UpdateWorldClip()Private0x00
Rect CombineClipRects(const Rect& rect, const Rect& parentRect)Private0x10
Rect SubstractBorderPadding(const Rect& worldRect)Private0x10
Rect ComputeAAAlignedBound(const Rect& position, const Matrix4x4& mat)Static+1 flags0x40
bool get_receivesHierarchyGeometryChangedEvents()2 flags0x01
void set_receivesHierarchyGeometryChangedEvents(bool value)2 flags0x01
bool get_boundingBoxDirtiedSinceLastLayoutPass()2 flags0x01
void set_boundingBoxDirtiedSinceLastLayoutPass(bool value)2 flags0x01
PseudoStates get_pseudoStates()2 flags0x04
void set_pseudoStates(const PseudoStates& value)2 flags0x04
int get_containedPointerIds()2 flags0x04
void set_containedPointerIds(int value)2 flags0x04
void UpdateHoverPseudoState()1 flags0x00
bool IsPartOfCapturedChain(VisualElement self, ref IEventHandler& capturingElement)PrivateStatic0x08
void UpdateHoverPseudoStateAfterCaptureChange(int pointerId)1 flags0x04
PickingMode get_pickingMode()Public+1 flags0x04
void set_pickingMode(const PickingMode& value)Public+1 flags0x04
string get_name()Public+1 flags0x08
void set_name(const string& value)Public+1 flags0x08
List<System.String> get_classList()2 flags0x08
string get_fullTypeName()2 flags0x08
string get_typeName()2 flags0x08
ref LayoutNode get_layoutNode()2 flags0x30
ref ComputedStyle get_computedStyle()2 flags0x50
bool get_hasInlineStyle()2 flags0x01
bool get_styleInitialized()2 flags0x01
void set_styleInitialized(bool value)2 flags0x01
void ChangeIMGUIContainerCount(int delta)Private0x04
void .ctor()Public+1 flags0x00
void Finalize()2 flags0x00
Rect GetTooltipRect()3 flags0x10
void SetTooltip(TooltipEvent e)1 flags0x08
void Focus()PublicFinal+1 flags0x00
void SetPanel(BaseVisualElementPanel p)1 flags0x08
void WillChangePanel(BaseVisualElementPanel destinationPanel)Private0x08
void HasChangedPanel(BaseVisualElementPanel prevPanel)Private0x08
void SendEvent(EventBase e)PublicFinal+1 flags0x08
void SendEvent(EventBase e, const DispatchMode& dispatchMode)Final+2 flags0x08
void IncrementVersion(const VersionChangeType& changeType)1 flags0x04
void InvokeHierarchyChanged(const HierarchyChangeType& changeType, IReadOnlyList<UnityEngine.UIElements.VisualElement> additionalContext)1 flags0x08
bool SetEnabledFromHierarchyPrivate(bool state)Private0x01
bool get_isParentEnabledInHierarchy()Private+1 flags0x01
bool get_enabledInHierarchy()Public+1 flags0x01
bool get_enabledSelf()Public+1 flags0x01
void set_enabledSelf(bool value)Public+1 flags0x01
void SetEnabled(bool value)Public0x01
void PropagateEnabledToChildren(bool value)Private0x01
LanguageDirection get_languageDirection()Public+1 flags0x04
void set_languageDirection(const LanguageDirection& value)Public+1 flags0x04
LanguageDirection get_localLanguageDirection()2 flags0x04
void set_localLanguageDirection(const LanguageDirection& value)2 flags0x04
bool get_visible()Public+1 flags0x01
void set_visible(bool value)Public+1 flags0x01
void MarkDirtyRepaint()Public0x00
Action<UnityEngine.UIElements.MeshGenerationContext> get_generateVisualContent()Public+1 flags0x08
void set_generateVisualContent(Action<UnityEngine.UIElements.MeshGenerationContext> value)Public+1 flags0x08
void InvokeGenerateVisualContent(MeshGenerationContext mgc)1 flags0x08
void GetFullHierarchicalViewDataKey(StringBuilder key)1 flags0x08
string GetFullHierarchicalViewDataKey()1 flags0x08
uint8 GetOrCreateViewData(object existing, const string& key)1 flags0x08
void OverwriteFromViewData(object obj, const string& key)1 flags0x08
void SaveViewData()1 flags0x00
void OnViewDataReady()3 flags0x00
bool ContainsPoint(const Vector2& localPoint)Public+2 flags0x08
bool get_requireMeasureFunction()2 flags0x01
void set_requireMeasureFunction(bool value)2 flags0x01
void AssignMeasureFunction()Private0x00
void RemoveMeasureFunction()Private0x00
Vector2 DoMeasure(float desiredWidth, const MeasureMode& widthMode, float desiredHeight, const MeasureMode& heightMode)3 flags0x08
void Measure(VisualElement ve, ref LayoutNode& node, float width, const LayoutMeasureMode& widthMode, float height, const LayoutMeasureMode& heightMode, ref LayoutSize& result)Static+1 flags0x30
void FinalizeLayout()Private0x00
void SetInlineRule(StyleSheet sheet, StyleRule rule)1 flags0x08
void SetComputedStyle(ref ComputedStyle& newStyle)1 flags0x50
string ToString()Public+1 flags0x08
List<System.String> GetClassesForIteration()1 flags0x08
void AddToClassList(const string& className)Public0x08
void RemoveFromClassList(const string& className)Public0x08
void EnableInClassList(const string& className, bool enable)Public0x08
bool ClassListContains(const string& cls)Public0x08
object GetProperty(const PropertyName& key)1 flags0x08
void SetProperty(const PropertyName& key, object value)1 flags0x08
bool HasProperty(const PropertyName& key)1 flags0x04
bool ClearProperty(const PropertyName& key)1 flags0x04
void CheckUserKeyArgument(const PropertyName& key)PrivateStatic0x04
void SetPropertyInternal(const PropertyName& key, object value)Private0x08
void UpdateCursorStyle(long eventType)1 flags0x08
RenderTargetMode get_subRenderTargetMode()2 flags0x04
Material get_defaultMaterial()2 flags0x08
VisualElementAnimationSystem GetAnimationSystem()Private0x08
void RegisterAnimation(IValueAnimationUpdate anim)1 flags0x08
void UnregisterAnimation(IValueAnimationUpdate anim)1 flags0x08
void UnregisterRunningAnimations()Private0x00
void RegisterRunningAnimations()Private0x00
ValueAnimation<T> StartAnimation(ValueAnimation<T> anim, Func<UnityEngine.UIElements.VisualElement fromValueGetter, const uint8& to, int durationMs, Action<UnityEngine.UIElements.VisualElement onValueChanged)PrivateStatic0x08
void AssignStyleValues(VisualElement ve, const StyleValues& src)PrivateStatic0x08
StyleValues ReadCurrentValues(VisualElement ve, const StyleValues& targetValuesToRead)Private0x08
ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(const StyleValues& to, int durationMs)PrivateFinal+2 flags0x08
ValueAnimation<UnityEngine.UIElements.Experimental.StyleValues> Start(Func<UnityEngine.UIElements.VisualElement fromValueGetter, const StyleValues& to, int durationMs)Private0x08
object get_dataSource()Public+1 flags0x08
void set_dataSource(object value)Public+1 flags0x08
PropertyPath get_dataSourcePath()Public+1 flags0x90
void set_dataSourcePath(const PropertyPath& value)Public+1 flags0x90
bool TryGetBinding(const BindingId& bindingId, ref Binding& binding)Public0x98
void ProcessBindingRequests()Private0x00
void CreateBindingRequests()Private0x00
void TrackSource(object previous, object current)Private0x08
void DetachDataSource()Private0x00
void AttachDataSource()Private0x00
void DirtyNextParentWithEventInterests()Private0x00
void SetAsNextParentWithEventInterests()1 flags0x00
bool GetCachedNextParentWithEventInterests(ref VisualElement& nextParent)1 flags0x08
VisualElement get_nextParentWithEventInterests()2 flags0x08
void PropagateCachedNextParentWithEventInterests(VisualElement nextParent, VisualElement stopParent)Private0x08
void AddEventCallbackCategories(int eventCategories, const TrickleDown& trickleDown)1 flags0x04
int get_eventInterestParentCategories()2 flags0x04
bool get_isEventInterestParentCategoriesDirty()2 flags0x01
void set_isEventInterestParentCategoriesDirty(bool value)2 flags0x01
void UpdateEventInterestSelfCategories()Private0x00
void UpdateEventInterestParentCategories()Private0x00
bool HasParentEventInterests(const EventCategory& eventCategory)1 flags0x04
bool HasParentEventInterests(int eventCategories)1 flags0x04
bool HasSelfEventInterests(const EventCategory& eventCategory)1 flags0x04
bool HasSelfEventInterests(int eventCategories)1 flags0x04
bool HasTrickleDownEventInterests(int eventCategories)1 flags0x04
bool HasBubbleUpEventInterests(int eventCategories)1 flags0x04
bool HasTrickleDownEventCallbacks(int eventCategories)1 flags0x04
bool HasBubbleUpEventCallbacks(int eventCategories)1 flags0x04
bool HasTrickleDownHandleEvent(int eventCategories)1 flags0x04
bool HasBubbleUpHandleEvent(int eventCategories)1 flags0x04
IExperimentalFeatures get_experimental()Public+1 flags0x08
ITransitionAnimations UnityEngine.UIElements.IExperimentalFeatures.get_animation()PrivateFinal+3 flags0x08
Hierarchy get_hierarchy()Public+1 flags0x08
bool get_isRootVisualContainer()2 flags0x01
void set_isRootVisualContainer(bool value)2 flags0x01
bool get_disableClipping()2 flags0x01
void set_disableClipping(bool value)2 flags0x01
bool ShouldClip()1 flags0x01
bool get_disableRendering()2 flags0x01
void set_disableRendering(bool value)2 flags0x01
void add_elementAdded(Action<UnityEngine.UIElements.VisualElement value)2 flags0x08
void remove_elementAdded(Action<UnityEngine.UIElements.VisualElement value)2 flags0x08
void add_elementRemoved(Action<UnityEngine.UIElements.VisualElement> value)2 flags0x08
void remove_elementRemoved(Action<UnityEngine.UIElements.VisualElement> value)2 flags0x08
VisualElement get_parent()Public+1 flags0x08
BaseVisualElementPanel get_elementPanel()2 flags0x08
void set_elementPanel(BaseVisualElementPanel value)Private+1 flags0x08
IPanel get_panel()Public+1 flags0x08
VisualElement get_contentContainer()Public+3 flags0x08
VisualTreeAsset get_visualTreeAssetSource()Public+1 flags0x08
void set_visualTreeAssetSource(VisualTreeAsset value)2 flags0x08
void Add(VisualElement child)Public0x08
void Insert(int index, VisualElement element)Public0x08
void Remove(VisualElement element)Public0x08
void Clear()Public0x00
VisualElement ElementAt(int index)Public0x08
VisualElement get_Item(int key)Public+1 flags0x08
int get_childCount()Public+1 flags0x04
int IndexOf(VisualElement element)Public0x08
VisualElement ElementAtTreePath(List<System.Int32> childIndexes)1 flags0x08
bool FindElementInTree(VisualElement element, List<System.Int32> outChildIndexes)1 flags0x08
IEnumerable<UnityEngine.UIElements.VisualElement> Children()Public0x08
void BringToFront()Public0x00
void SendToBack()Public0x00
void PlaceBehind(VisualElement sibling)Public0x08
void RemoveFromHierarchy()Public0x00
uint8 GetFirstOfType()Public0x00
uint8 GetFirstAncestorOfType()Public0x00
VisualElement GetFirstAncestorWhere(Predicate<UnityEngine.UIElements.VisualElement> predicate)1 flags0x08
bool Contains(VisualElement child)Public0x08
void GatherAllChildren(List<UnityEngine.UIElements.VisualElement> elements)Private0x08
VisualElement FindCommonAncestor(VisualElement other)Public0x08
VisualElement GetRoot()1 flags0x08
VisualElement GetRootVisualContainer()1 flags0x08
VisualElement GetNextElementDepthFirst()1 flags0x08
VisualElement GetPreviousElementDepthFirst()1 flags0x08
VisualElement RetargetElement(VisualElement retargetAgainst)1 flags0x08
Vector3 get_positionWithLayout()Private+1 flags0x0C
void GetPivotedMatrixWithLayout(ref Matrix4x4& result)1 flags0x40
bool get_hasDefaultRotationAndScale()2 flags0x01
bool get_has3DTransform()2 flags0x01
bool get_has3DTranslation()Private+1 flags0x01
bool get_has3DRotation()Private+1 flags0x01
float Min(float a, float b, float c, float d)Static+1 flags0x04
float Max(float a, float b, float c, float d)Static+1 flags0x04
void TransformAlignedBoundsToParentSpace(ref Bounds& bounds)1 flags0x18
void TransformAlignedRectToParentSpace(ref Rect& rect)Private0x10
Rect CalculateConservativeRect(ref Matrix4x4& matrix, const Rect& rect)Static+1 flags0x40
Bounds CalculateConservativeBounds(ref Matrix4x4& matrix, const Bounds& bounds)Static+1 flags0x40
void TransformAlignedRect(ref Matrix4x4& matrix, ref Rect& rect)Static+1 flags0x40
void TransformAlignedBounds(ref Matrix4x4& matrix, ref Bounds& bounds)Static+1 flags0x40
void OrderMinMaxRect(ref Rect& rect)Static+1 flags0x10
void OrderMinMaxBounds(ref Bounds& bounds)Static+1 flags0x18
Vector2 MultiplyMatrix44Point2(ref Matrix4x4& lhs, const Vector2& point)Static+1 flags0x40
Vector2 MultiplyVector2(ref Matrix4x4& lhs, const Vector2& vector)Static+1 flags0x40
void MultiplyMatrix34(ref Matrix4x4& lhs, ref Matrix4x4& rhs, ref Matrix4x4& res)Static+1 flags0x40
void TranslateMatrix34(ref Matrix4x4& lhs, const Vector3& rhs, ref Matrix4x4& res)PrivateStatic0x40
void TranslateMatrix34InPlace(ref Matrix4x4& lhs, const Vector3& rhs)PrivateStatic0x40
IVisualElementScheduler get_schedule()Public+1 flags0x08
IVisualElementScheduledItem UnityEngine.UIElements.IVisualElementScheduler.Execute(Action<UnityEngine.UIElements.TimerState> timerUpdateEvent)PrivateFinal+2 flags0x08
IVisualElementScheduledItem UnityEngine.UIElements.IVisualElementScheduler.Execute(Action updateEvent)PrivateFinal+2 flags0x08
IStyle get_style()Public+1 flags0x08
IResolvedStyle get_resolvedStyle()Public+1 flags0x08
ICustomStyle get_customStyle()Public+1 flags0x08
VisualElementStyleSheetSet get_styleSheets()Public+1 flags0x08
void AddStyleSheetPath(const string& sheetPath)1 flags0x08
StyleFloat ResolveLengthValue(const Length& length, bool isRow)1 flags0x08
Vector3 ResolveTranslate()1 flags0x0C
Vector3 ResolveTransformOrigin()1 flags0x0C
Quaternion ResolveRotation()Private0x10
Vector3 ResolveScale()Private0x0C
string get_tooltip()Public+1 flags0x08
void set_tooltip(const string& value)Public+1 flags0x08
TypeData get_typeData()Private+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00
bool <CalculateConservativeBounds>g__IsNaN|732_0(const Vector3& v)Static+1 flags0x0C

Subclasses 29

Used by 489

types with a member, parameter or interface of this type