Zdexby TheHolyOneZ
49,743 classes
Class

IStyle

UnityEngine.UIElements.IStyle, UnityEngine.UIElementsModule UnityEngine.UIElementsModule.dll

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 168

SignatureFlagsNativeParams
StyleEnum<UnityEngine.UIElements.Align> get_alignContent()Public+4 flags0x08
void set_alignContent(const StyleEnum<UnityEngine.UIElements.Align>& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.Align> get_alignItems()Public+4 flags0x08
void set_alignItems(const StyleEnum<UnityEngine.UIElements.Align>& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.Align> get_alignSelf()Public+4 flags0x08
void set_alignSelf(const StyleEnum<UnityEngine.UIElements.Align>& value)Public+4 flags—0x08
StyleColor get_backgroundColor()Public+4 flags0x14
void set_backgroundColor(const StyleColor& value)Public+4 flags—0x14
StyleBackground get_backgroundImage()Public+4 flags0x28
void set_backgroundImage(const StyleBackground& value)Public+4 flags—0x28
StyleBackgroundPosition get_backgroundPositionX()Public+4 flags0x10
void set_backgroundPositionX(const StyleBackgroundPosition& value)Public+4 flags—0x10
StyleBackgroundPosition get_backgroundPositionY()Public+4 flags0x10
void set_backgroundPositionY(const StyleBackgroundPosition& value)Public+4 flags—0x10
StyleBackgroundRepeat get_backgroundRepeat()Public+4 flags0x0C
void set_backgroundRepeat(const StyleBackgroundRepeat& value)Public+4 flags—0x0C
StyleBackgroundSize get_backgroundSize()Public+4 flags0x18
void set_backgroundSize(const StyleBackgroundSize& value)Public+4 flags—0x18
StyleColor get_borderBottomColor()Public+4 flags0x14
void set_borderBottomColor(const StyleColor& value)Public+4 flags—0x14
StyleLength get_borderBottomLeftRadius()Public+4 flags0x0C
void set_borderBottomLeftRadius(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_borderBottomRightRadius()Public+4 flags0x0C
void set_borderBottomRightRadius(const StyleLength& value)Public+4 flags—0x0C
StyleFloat get_borderBottomWidth()Public+4 flags0x08
void set_borderBottomWidth(const StyleFloat& value)Public+4 flags—0x08
StyleColor get_borderLeftColor()Public+4 flags0x14
void set_borderLeftColor(const StyleColor& value)Public+4 flags—0x14
StyleFloat get_borderLeftWidth()Public+4 flags0x08
void set_borderLeftWidth(const StyleFloat& value)Public+4 flags—0x08
StyleColor get_borderRightColor()Public+4 flags0x14
void set_borderRightColor(const StyleColor& value)Public+4 flags—0x14
StyleFloat get_borderRightWidth()Public+4 flags0x08
void set_borderRightWidth(const StyleFloat& value)Public+4 flags—0x08
StyleColor get_borderTopColor()Public+4 flags0x14
void set_borderTopColor(const StyleColor& value)Public+4 flags—0x14
StyleLength get_borderTopLeftRadius()Public+4 flags0x0C
void set_borderTopLeftRadius(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_borderTopRightRadius()Public+4 flags0x0C
void set_borderTopRightRadius(const StyleLength& value)Public+4 flags—0x0C
StyleFloat get_borderTopWidth()Public+4 flags0x08
void set_borderTopWidth(const StyleFloat& value)Public+4 flags—0x08
StyleLength get_bottom()Public+4 flags0x0C
void set_bottom(const StyleLength& value)Public+4 flags—0x0C
StyleColor get_color()Public+4 flags0x14
void set_color(const StyleColor& value)Public+4 flags—0x14
StyleCursor get_cursor()Public+4 flags0x20
void set_cursor(const StyleCursor& value)Public+4 flags—0x20
StyleEnum<UnityEngine.UIElements.DisplayStyle> get_display()Public+4 flags0x08
void set_display(const StyleEnum<UnityEngine.UIElements.DisplayStyle>& value)Public+4 flags—0x08
StyleLength get_flexBasis()Public+4 flags0x0C
void set_flexBasis(const StyleLength& value)Public+4 flags—0x0C
StyleEnum<UnityEngine.UIElements.FlexDirection> get_flexDirection()Public+4 flags0x08
void set_flexDirection(const StyleEnum<UnityEngine.UIElements.FlexDirection>& value)Public+4 flags—0x08
StyleFloat get_flexGrow()Public+4 flags0x08
void set_flexGrow(const StyleFloat& value)Public+4 flags—0x08
StyleFloat get_flexShrink()Public+4 flags0x08
void set_flexShrink(const StyleFloat& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.Wrap> get_flexWrap()Public+4 flags0x08
void set_flexWrap(const StyleEnum<UnityEngine.UIElements.Wrap>& value)Public+4 flags—0x08
StyleLength get_fontSize()Public+4 flags0x0C
void set_fontSize(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_height()Public+4 flags0x0C
void set_height(const StyleLength& value)Public+4 flags—0x0C
StyleEnum<UnityEngine.UIElements.Justify> get_justifyContent()Public+4 flags0x08
void set_justifyContent(const StyleEnum<UnityEngine.UIElements.Justify>& value)Public+4 flags—0x08
StyleLength get_left()Public+4 flags0x0C
void set_left(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_letterSpacing()Public+4 flags0x0C
void set_letterSpacing(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_marginBottom()Public+4 flags0x0C
void set_marginBottom(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_marginLeft()Public+4 flags0x0C
void set_marginLeft(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_marginRight()Public+4 flags0x0C
void set_marginRight(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_marginTop()Public+4 flags0x0C
void set_marginTop(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_maxHeight()Public+4 flags0x0C
void set_maxHeight(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_maxWidth()Public+4 flags0x0C
void set_maxWidth(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_minHeight()Public+4 flags0x0C
void set_minHeight(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_minWidth()Public+4 flags0x0C
void set_minWidth(const StyleLength& value)Public+4 flags—0x0C
StyleFloat get_opacity()Public+4 flags0x08
void set_opacity(const StyleFloat& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.Overflow> get_overflow()Public+4 flags0x08
void set_overflow(const StyleEnum<UnityEngine.UIElements.Overflow>& value)Public+4 flags—0x08
StyleLength get_paddingBottom()Public+4 flags0x0C
void set_paddingBottom(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_paddingLeft()Public+4 flags0x0C
void set_paddingLeft(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_paddingRight()Public+4 flags0x0C
void set_paddingRight(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_paddingTop()Public+4 flags0x0C
void set_paddingTop(const StyleLength& value)Public+4 flags—0x0C
StyleEnum<UnityEngine.UIElements.Position> get_position()Public+4 flags0x08
void set_position(const StyleEnum<UnityEngine.UIElements.Position>& value)Public+4 flags—0x08
StyleLength get_right()Public+4 flags0x0C
void set_right(const StyleLength& value)Public+4 flags—0x0C
StyleRotate get_rotate()Public+4 flags0x1C
void set_rotate(const StyleRotate& value)Public+4 flags—0x1C
StyleScale get_scale()Public+4 flags0x14
void set_scale(const StyleScale& value)Public+4 flags—0x14
StyleEnum<UnityEngine.UIElements.TextOverflow> get_textOverflow()Public+4 flags0x08
void set_textOverflow(const StyleEnum<UnityEngine.UIElements.TextOverflow>& value)Public+4 flags—0x08
StyleTextShadow get_textShadow()Public+4 flags0x20
void set_textShadow(const StyleTextShadow& value)Public+4 flags—0x20
StyleLength get_top()Public+4 flags0x0C
void set_top(const StyleLength& value)Public+4 flags—0x0C
StyleTransformOrigin get_transformOrigin()Public+4 flags0x18
void set_transformOrigin(const StyleTransformOrigin& value)Public+4 flags—0x18
StyleList<UnityEngine.UIElements.TimeValue> get_transitionDelay()Public+4 flags0x10
void set_transitionDelay(const StyleList<UnityEngine.UIElements.TimeValue>& value)Public+4 flags—0x10
StyleList<UnityEngine.UIElements.TimeValue> get_transitionDuration()Public+4 flags0x10
void set_transitionDuration(const StyleList<UnityEngine.UIElements.TimeValue>& value)Public+4 flags—0x10
StyleList<UnityEngine.UIElements.StylePropertyName> get_transitionProperty()Public+4 flags0x10
void set_transitionProperty(const StyleList<UnityEngine.UIElements.StylePropertyName>& value)Public+4 flags—0x10
StyleList<UnityEngine.UIElements.EasingFunction> get_transitionTimingFunction()Public+4 flags0x10
void set_transitionTimingFunction(const StyleList<UnityEngine.UIElements.EasingFunction>& value)Public+4 flags—0x10
StyleTranslate get_translate()Public+4 flags0x1C
void set_translate(const StyleTranslate& value)Public+4 flags—0x1C
StyleColor get_unityBackgroundImageTintColor()Public+4 flags0x14
void set_unityBackgroundImageTintColor(const StyleColor& value)Public+4 flags—0x14
StyleEnum<UnityEngine.UIElements.EditorTextRenderingMode> get_unityEditorTextRenderingMode()Public+4 flags0x08
void set_unityEditorTextRenderingMode(const StyleEnum<UnityEngine.UIElements.EditorTextRenderingMode>& value)Public+4 flags—0x08
StyleFont get_unityFont()Public+4 flags0x10
void set_unityFont(const StyleFont& value)Public+4 flags—0x10
StyleFontDefinition get_unityFontDefinition()Public+4 flags0x18
void set_unityFontDefinition(const StyleFontDefinition& value)Public+4 flags—0x18
StyleEnum<UnityEngine.FontStyle> get_unityFontStyleAndWeight()Public+4 flags0x08
void set_unityFontStyleAndWeight(const StyleEnum<UnityEngine.FontStyle>& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.OverflowClipBox> get_unityOverflowClipBox()Public+4 flags0x08
void set_unityOverflowClipBox(const StyleEnum<UnityEngine.UIElements.OverflowClipBox>& value)Public+4 flags—0x08
StyleLength get_unityParagraphSpacing()Public+4 flags0x0C
void set_unityParagraphSpacing(const StyleLength& value)Public+4 flags—0x0C
StyleInt get_unitySliceBottom()Public+4 flags0x08
void set_unitySliceBottom(const StyleInt& value)Public+4 flags—0x08
StyleInt get_unitySliceLeft()Public+4 flags0x08
void set_unitySliceLeft(const StyleInt& value)Public+4 flags—0x08
StyleInt get_unitySliceRight()Public+4 flags0x08
void set_unitySliceRight(const StyleInt& value)Public+4 flags—0x08
StyleFloat get_unitySliceScale()Public+4 flags0x08
void set_unitySliceScale(const StyleFloat& value)Public+4 flags—0x08
StyleInt get_unitySliceTop()Public+4 flags0x08
void set_unitySliceTop(const StyleInt& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.SliceType> get_unitySliceType()Public+4 flags0x08
void set_unitySliceType(const StyleEnum<UnityEngine.UIElements.SliceType>& value)Public+4 flags—0x08
StyleEnum<UnityEngine.TextAnchor> get_unityTextAlign()Public+4 flags0x08
void set_unityTextAlign(const StyleEnum<UnityEngine.TextAnchor>& value)Public+4 flags—0x08
StyleEnum<UnityEngine.TextGeneratorType> get_unityTextGenerator()Public+4 flags0x08
void set_unityTextGenerator(const StyleEnum<UnityEngine.TextGeneratorType>& value)Public+4 flags—0x08
StyleColor get_unityTextOutlineColor()Public+4 flags0x14
void set_unityTextOutlineColor(const StyleColor& value)Public+4 flags—0x14
StyleFloat get_unityTextOutlineWidth()Public+4 flags0x08
void set_unityTextOutlineWidth(const StyleFloat& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.TextOverflowPosition> get_unityTextOverflowPosition()Public+4 flags0x08
void set_unityTextOverflowPosition(const StyleEnum<UnityEngine.UIElements.TextOverflowPosition>& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.Visibility> get_visibility()Public+4 flags0x08
void set_visibility(const StyleEnum<UnityEngine.UIElements.Visibility>& value)Public+4 flags—0x08
StyleEnum<UnityEngine.UIElements.WhiteSpace> get_whiteSpace()Public+4 flags0x08
void set_whiteSpace(const StyleEnum<UnityEngine.UIElements.WhiteSpace>& value)Public+4 flags—0x08
StyleLength get_width()Public+4 flags0x0C
void set_width(const StyleLength& value)Public+4 flags—0x0C
StyleLength get_wordSpacing()Public+4 flags0x0C
void set_wordSpacing(const StyleLength& value)Public+4 flags—0x0C

Used by 2

types with a member, parameter or interface of this type