| void .ctor(IFocusRing focusRing) | Public+1 flags | | 0x08 |
| IFocusRing get_focusRing() | Private+1 flags | | 0x08 |
| void set_selectedTextElement(TextElement value) | 2 flags | | 0x08 |
| Focusable get_focusedElement() | Public+1 flags | | 0x08 |
| void IgnoreEvent(EventBase evt) | Public | | 0x08 |
| bool IsFocused(Focusable f) | 1 flags | | 0x08 |
| Focusable GetRetargetedFocusedElement(VisualElement retargetAgainst) | 1 flags | | 0x08 |
| Focusable GetLeafFocusedElement() | 1 flags | | 0x08 |
| bool IsLocalElement(Focusable f) | Private | | 0x08 |
| bool IsPendingFocus(Focusable f) | 1 flags | | 0x08 |
| void SetFocusToLastFocusedElement() | 1 flags | | 0x00 |
| void BlurLastFocusedElement() | 1 flags | | 0x00 |
| void DoFocusChange(Focusable f) | 1 flags | | 0x08 |
| void ProcessPendingFocusChange(Focusable f) | 1 flags | | 0x08 |
| void GetFocusTargets(Focusable f, List<UnityEngine.UIElements.FocusController.FocusedElement> outTargets) | PrivateStatic | | 0x08 |
| Focusable FocusNextInDirection(Focusable currentFocusable, FocusChangeDirection direction) | 1 flags | | 0x08 |
| void AboutToReleaseFocus(Focusable focusable, Focusable willGiveFocusTo, FocusChangeDirection direction, const DispatchMode& dispatchMode) | Private | | 0x08 |
| void ReleaseFocus(Focusable focusable, Focusable willGiveFocusTo, FocusChangeDirection direction, const DispatchMode& dispatchMode) | Private | | 0x08 |
| void AboutToGrabFocus(Focusable focusable, Focusable willTakeFocusFrom, FocusChangeDirection direction, const DispatchMode& dispatchMode) | Private | | 0x08 |
| void GrabFocus(Focusable focusable, Focusable willTakeFocusFrom, FocusChangeDirection direction, bool bIsFocusDelegated, const DispatchMode& dispatchMode) | Private | | 0x08 |
| void Blur(Focusable focusable, bool bIsFocusDelegated, const DispatchMode& dispatchMode) | 1 flags | | 0x08 |
| void SwitchFocus(Focusable newFocusedElement, bool bIsFocusDelegated, const DispatchMode& dispatchMode) | 1 flags | | 0x08 |
| void SwitchFocus(Focusable newFocusedElement, FocusChangeDirection direction, bool bIsFocusDelegated, const DispatchMode& dispatchMode) | 1 flags | | 0x08 |
| void SwitchFocusOnEvent(Focusable currentFocusable, EventBase e) | 1 flags | | 0x08 |
| void ReevaluateFocus() | 1 flags | | 0x00 |
| bool GetFocusableParentForPointerEvent(Focusable target, ref Focusable& effectiveTarget) | 1 flags | | 0x08 |
| int get_imguiKeyboardControl() | 2 flags | | 0x04 |
| void set_imguiKeyboardControl(int value) | 2 flags | | 0x04 |
| void SyncIMGUIFocus(int imguiKeyboardControlID, Focusable imguiContainerHavingKeyboardControl, bool forceSwitch) | 1 flags | | 0x08 |