Zdexby TheHolyOneZ
49,743 classes
Class

InlineStyleAccess

: StyleValueCollection : Object
UnityEngine.UIElements.InlineStyleAccess, UnityEngine.UIElementsModule 0x0120 (288 B) inherited 0x0018 UnityEngine.UIElementsModule.dll
implements IStyle
0x00x0120

Members 18

OffsetSizeNameTypeFlagsDefault
0x08s_StylePropertyReaderStylePropertyReaderPrivateStatic—
0x08m_ValuesManagedList<UnityEngine.UIElements.StyleSheets.StyleValueManaged>Private—
0x08<ve>k__BackingFieldVisualElementPrivate—
0x01m_HasInlineCursorboolPrivate—
0x00290x07padding / unreflected
0x20m_InlineCursorStyleCursorPrivate—
0x01m_HasInlineTextShadowboolPrivate—
0x00510x03padding / unreflected
0x20m_InlineTextShadowStyleTextShadowPrivate—
0x01m_HasInlineTransformOriginboolPrivate—
0x00750x03padding / unreflected
0x18m_InlineTransformOriginStyleTransformOriginPrivate—
0x01m_HasInlineTranslateboolPrivate—
0x00910x03padding / unreflected
0x1Cm_InlineTranslateOperationStyleTranslatePrivate—
0x01m_HasInlineRotateboolPrivate—
0x00B10x03padding / unreflected
0x1Cm_InlineRotateOperationStyleRotatePrivate—
0x01m_HasInlineScaleboolPrivate—
0x00D10x03padding / unreflected
0x14m_InlineScaleStyleScalePrivate—
0x01m_HasInlineBackgroundSizeboolPrivate—
0x00E90x03padding / unreflected
0x18m_InlineBackgroundSizeStyleBackgroundSizePublic—
0x01040x04padding / unreflected
0x18m_InlineRuleInlineRulePrivate—
Inherited from StyleValueCollection 1
OffsetSizeNameTypeFlagsDefault
0x08m_ValuesList<UnityEngine.UIElements.StyleSheets.StyleValue>1 flags—

Functions 215

SignatureFlagsNativeParams
StyleEnum<UnityEngine.UIElements.Align> UnityEngine.UIElements.IStyle.get_alignContent()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_alignContent(const StyleEnum<UnityEngine.UIElements.Align>& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.Align> UnityEngine.UIElements.IStyle.get_alignItems()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_alignItems(const StyleEnum<UnityEngine.UIElements.Align>& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.Align> UnityEngine.UIElements.IStyle.get_alignSelf()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_alignSelf(const StyleEnum<UnityEngine.UIElements.Align>& value)PrivateFinal+3 flags0x08
StyleColor UnityEngine.UIElements.IStyle.get_backgroundColor()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_backgroundColor(const StyleColor& value)PrivateFinal+3 flags0x14
StyleBackground UnityEngine.UIElements.IStyle.get_backgroundImage()PrivateFinal+3 flags0x28
void UnityEngine.UIElements.IStyle.set_backgroundImage(const StyleBackground& value)PrivateFinal+3 flags0x28
StyleBackgroundPosition UnityEngine.UIElements.IStyle.get_backgroundPositionX()PrivateFinal+3 flags0x10
void UnityEngine.UIElements.IStyle.set_backgroundPositionX(const StyleBackgroundPosition& value)PrivateFinal+3 flags0x10
StyleBackgroundPosition UnityEngine.UIElements.IStyle.get_backgroundPositionY()PrivateFinal+3 flags0x10
void UnityEngine.UIElements.IStyle.set_backgroundPositionY(const StyleBackgroundPosition& value)PrivateFinal+3 flags0x10
StyleBackgroundRepeat UnityEngine.UIElements.IStyle.get_backgroundRepeat()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_backgroundRepeat(const StyleBackgroundRepeat& value)PrivateFinal+3 flags0x0C
StyleColor UnityEngine.UIElements.IStyle.get_borderBottomColor()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderBottomColor(const StyleColor& value)PrivateFinal+3 flags0x14
StyleLength UnityEngine.UIElements.IStyle.get_borderBottomLeftRadius()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_borderBottomLeftRadius(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_borderBottomRightRadius()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_borderBottomRightRadius(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleFloat UnityEngine.UIElements.IStyle.get_borderBottomWidth()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_borderBottomWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleColor UnityEngine.UIElements.IStyle.get_borderLeftColor()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderLeftColor(const StyleColor& value)PrivateFinal+3 flags0x14
StyleFloat UnityEngine.UIElements.IStyle.get_borderLeftWidth()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_borderLeftWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleColor UnityEngine.UIElements.IStyle.get_borderRightColor()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderRightColor(const StyleColor& value)PrivateFinal+3 flags0x14
StyleFloat UnityEngine.UIElements.IStyle.get_borderRightWidth()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_borderRightWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleColor UnityEngine.UIElements.IStyle.get_borderTopColor()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_borderTopColor(const StyleColor& value)PrivateFinal+3 flags0x14
StyleLength UnityEngine.UIElements.IStyle.get_borderTopLeftRadius()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_borderTopLeftRadius(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_borderTopRightRadius()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_borderTopRightRadius(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleFloat UnityEngine.UIElements.IStyle.get_borderTopWidth()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_borderTopWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_bottom()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_bottom(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleColor UnityEngine.UIElements.IStyle.get_color()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_color(const StyleColor& value)PrivateFinal+3 flags0x14
StyleEnum<UnityEngine.UIElements.DisplayStyle> UnityEngine.UIElements.IStyle.get_display()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_display(const StyleEnum<UnityEngine.UIElements.DisplayStyle>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_flexBasis()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_flexBasis(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleEnum<UnityEngine.UIElements.FlexDirection> UnityEngine.UIElements.IStyle.get_flexDirection()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_flexDirection(const StyleEnum<UnityEngine.UIElements.FlexDirection>& value)PrivateFinal+3 flags0x08
StyleFloat UnityEngine.UIElements.IStyle.get_flexGrow()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_flexGrow(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleFloat UnityEngine.UIElements.IStyle.get_flexShrink()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_flexShrink(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.Wrap> UnityEngine.UIElements.IStyle.get_flexWrap()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_flexWrap(const StyleEnum<UnityEngine.UIElements.Wrap>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_fontSize()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_fontSize(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_height()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_height(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleEnum<UnityEngine.UIElements.Justify> UnityEngine.UIElements.IStyle.get_justifyContent()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_justifyContent(const StyleEnum<UnityEngine.UIElements.Justify>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_left()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_left(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_letterSpacing()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_letterSpacing(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_marginBottom()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_marginBottom(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_marginLeft()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_marginLeft(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_marginRight()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_marginRight(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_marginTop()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_marginTop(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_maxHeight()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_maxHeight(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_maxWidth()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_maxWidth(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_minHeight()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_minHeight(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_minWidth()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_minWidth(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleFloat UnityEngine.UIElements.IStyle.get_opacity()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_opacity(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.Overflow> UnityEngine.UIElements.IStyle.get_overflow()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_overflow(const StyleEnum<UnityEngine.UIElements.Overflow>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_paddingBottom()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_paddingBottom(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_paddingLeft()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_paddingLeft(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_paddingRight()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_paddingRight(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_paddingTop()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_paddingTop(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleEnum<UnityEngine.UIElements.Position> UnityEngine.UIElements.IStyle.get_position()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_position(const StyleEnum<UnityEngine.UIElements.Position>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_right()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_right(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleEnum<UnityEngine.UIElements.TextOverflow> UnityEngine.UIElements.IStyle.get_textOverflow()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_textOverflow(const StyleEnum<UnityEngine.UIElements.TextOverflow>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_top()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_top(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleList<UnityEngine.UIElements.TimeValue> UnityEngine.UIElements.IStyle.get_transitionDelay()PrivateFinal+3 flags0x10
void UnityEngine.UIElements.IStyle.set_transitionDelay(const StyleList<UnityEngine.UIElements.TimeValue>& value)PrivateFinal+3 flags0x10
StyleList<UnityEngine.UIElements.TimeValue> UnityEngine.UIElements.IStyle.get_transitionDuration()PrivateFinal+3 flags0x10
void UnityEngine.UIElements.IStyle.set_transitionDuration(const StyleList<UnityEngine.UIElements.TimeValue>& value)PrivateFinal+3 flags0x10
StyleList<UnityEngine.UIElements.StylePropertyName> UnityEngine.UIElements.IStyle.get_transitionProperty()PrivateFinal+3 flags0x10
void UnityEngine.UIElements.IStyle.set_transitionProperty(const StyleList<UnityEngine.UIElements.StylePropertyName>& value)PrivateFinal+3 flags0x10
StyleList<UnityEngine.UIElements.EasingFunction> UnityEngine.UIElements.IStyle.get_transitionTimingFunction()PrivateFinal+3 flags0x10
void UnityEngine.UIElements.IStyle.set_transitionTimingFunction(const StyleList<UnityEngine.UIElements.EasingFunction>& value)PrivateFinal+3 flags0x10
StyleColor UnityEngine.UIElements.IStyle.get_unityBackgroundImageTintColor()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_unityBackgroundImageTintColor(const StyleColor& value)PrivateFinal+3 flags0x14
StyleEnum<UnityEngine.UIElements.EditorTextRenderingMode> UnityEngine.UIElements.IStyle.get_unityEditorTextRenderingMode()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unityEditorTextRenderingMode(const StyleEnum<UnityEngine.UIElements.EditorTextRenderingMode>& value)PrivateFinal+3 flags0x08
StyleFont UnityEngine.UIElements.IStyle.get_unityFont()PrivateFinal+3 flags0x10
void UnityEngine.UIElements.IStyle.set_unityFont(const StyleFont& value)PrivateFinal+3 flags0x10
StyleFontDefinition UnityEngine.UIElements.IStyle.get_unityFontDefinition()PrivateFinal+3 flags0x18
void UnityEngine.UIElements.IStyle.set_unityFontDefinition(const StyleFontDefinition& value)PrivateFinal+3 flags0x18
StyleEnum<UnityEngine.FontStyle> UnityEngine.UIElements.IStyle.get_unityFontStyleAndWeight()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unityFontStyleAndWeight(const StyleEnum<UnityEngine.FontStyle>& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.OverflowClipBox> UnityEngine.UIElements.IStyle.get_unityOverflowClipBox()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unityOverflowClipBox(const StyleEnum<UnityEngine.UIElements.OverflowClipBox>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_unityParagraphSpacing()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_unityParagraphSpacing(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleInt UnityEngine.UIElements.IStyle.get_unitySliceBottom()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unitySliceBottom(const StyleInt& value)PrivateFinal+3 flags0x08
StyleInt UnityEngine.UIElements.IStyle.get_unitySliceLeft()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unitySliceLeft(const StyleInt& value)PrivateFinal+3 flags0x08
StyleInt UnityEngine.UIElements.IStyle.get_unitySliceRight()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unitySliceRight(const StyleInt& value)PrivateFinal+3 flags0x08
StyleFloat UnityEngine.UIElements.IStyle.get_unitySliceScale()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unitySliceScale(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleInt UnityEngine.UIElements.IStyle.get_unitySliceTop()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unitySliceTop(const StyleInt& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.SliceType> UnityEngine.UIElements.IStyle.get_unitySliceType()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unitySliceType(const StyleEnum<UnityEngine.UIElements.SliceType>& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.TextAnchor> UnityEngine.UIElements.IStyle.get_unityTextAlign()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unityTextAlign(const StyleEnum<UnityEngine.TextAnchor>& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.TextGeneratorType> UnityEngine.UIElements.IStyle.get_unityTextGenerator()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unityTextGenerator(const StyleEnum<UnityEngine.TextGeneratorType>& value)PrivateFinal+3 flags0x08
StyleColor UnityEngine.UIElements.IStyle.get_unityTextOutlineColor()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_unityTextOutlineColor(const StyleColor& value)PrivateFinal+3 flags0x14
StyleFloat UnityEngine.UIElements.IStyle.get_unityTextOutlineWidth()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unityTextOutlineWidth(const StyleFloat& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.TextOverflowPosition> UnityEngine.UIElements.IStyle.get_unityTextOverflowPosition()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_unityTextOverflowPosition(const StyleEnum<UnityEngine.UIElements.TextOverflowPosition>& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.Visibility> UnityEngine.UIElements.IStyle.get_visibility()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_visibility(const StyleEnum<UnityEngine.UIElements.Visibility>& value)PrivateFinal+3 flags0x08
StyleEnum<UnityEngine.UIElements.WhiteSpace> UnityEngine.UIElements.IStyle.get_whiteSpace()PrivateFinal+3 flags0x08
void UnityEngine.UIElements.IStyle.set_whiteSpace(const StyleEnum<UnityEngine.UIElements.WhiteSpace>& value)PrivateFinal+3 flags0x08
StyleLength UnityEngine.UIElements.IStyle.get_width()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_width(const StyleLength& value)PrivateFinal+3 flags0x0C
StyleLength UnityEngine.UIElements.IStyle.get_wordSpacing()PrivateFinal+3 flags0x0C
void UnityEngine.UIElements.IStyle.set_wordSpacing(const StyleLength& value)PrivateFinal+3 flags0x0C
VisualElement get_ve()Private+1 flags0x08
void set_ve(VisualElement value)Private+1 flags0x08
void .ctor(VisualElement ve)Public+1 flags0x08
void Finalize()2 flags0x00
void SetInlineRule(StyleSheet sheet, StyleRule rule)Public0x08
bool IsValueSet(const StylePropertyId& id)Public0x04
void ApplyInlineStyles(ref ComputedStyle& computedStyle)Public0x50
StyleCursor UnityEngine.UIElements.IStyle.get_cursor()PrivateFinal+3 flags0x20
void UnityEngine.UIElements.IStyle.set_cursor(const StyleCursor& value)PrivateFinal+3 flags0x20
StyleTextShadow UnityEngine.UIElements.IStyle.get_textShadow()PrivateFinal+3 flags0x20
void UnityEngine.UIElements.IStyle.set_textShadow(const StyleTextShadow& value)PrivateFinal+3 flags0x20
StyleBackgroundSize UnityEngine.UIElements.IStyle.get_backgroundSize()PrivateFinal+3 flags0x18
void UnityEngine.UIElements.IStyle.set_backgroundSize(const StyleBackgroundSize& value)PrivateFinal+3 flags0x18
StyleList<T> GetStyleList(const StylePropertyId& id)Private0x10
void SetStyleValueManaged(const StyleValueManaged& value)Private0x10
bool TryGetStyleValueManaged(const StylePropertyId& id, ref StyleValueManaged& value)Private0x10
StyleTransformOrigin UnityEngine.UIElements.IStyle.get_transformOrigin()PrivateFinal+3 flags0x18
void UnityEngine.UIElements.IStyle.set_transformOrigin(const StyleTransformOrigin& value)PrivateFinal+3 flags0x18
StyleTranslate UnityEngine.UIElements.IStyle.get_translate()PrivateFinal+3 flags0x1C
void UnityEngine.UIElements.IStyle.set_translate(const StyleTranslate& value)PrivateFinal+3 flags0x1C
StyleRotate UnityEngine.UIElements.IStyle.get_rotate()PrivateFinal+3 flags0x1C
void UnityEngine.UIElements.IStyle.set_rotate(const StyleRotate& value)PrivateFinal+3 flags0x1C
StyleScale UnityEngine.UIElements.IStyle.get_scale()PrivateFinal+3 flags0x14
void UnityEngine.UIElements.IStyle.set_scale(const StyleScale& value)PrivateFinal+3 flags0x14
bool SetStyleValue(const StylePropertyId& id, const StyleBackgroundPosition& inlineValue)Private0x10
bool SetStyleValue(const StylePropertyId& id, const StyleBackgroundRepeat& inlineValue)Private0x0C
bool SetStyleValue(const StylePropertyId& id, const StyleLength& inlineValue)Private0x0C
bool SetStyleValue(const StylePropertyId& id, const StyleFloat& inlineValue)Private0x08
bool SetStyleValue(const StylePropertyId& id, const StyleInt& inlineValue)Private0x08
bool SetStyleValue(const StylePropertyId& id, const StyleColor& inlineValue)Private0x14
bool SetStyleValue(const StylePropertyId& id, const StyleEnum<T>& inlineValue)Private0x10
bool SetStyleValue(const StylePropertyId& id, const StyleBackground& inlineValue)Private0x28
bool SetStyleValue(const StylePropertyId& id, const StyleFontDefinition& inlineValue)Private0x18
bool SetStyleValue(const StylePropertyId& id, const StyleFont& inlineValue)Private0x10
bool SetStyleValue(const StylePropertyId& id, const StyleList<T>& inlineValue)Private0x10
bool SetInlineCursor(const StyleCursor& inlineValue)Private0x20
void ApplyStyleCursor(const StyleCursor& cursor)Private0x20
bool SetInlineTextShadow(const StyleTextShadow& inlineValue)Private0x20
void ApplyStyleTextShadow(const StyleTextShadow& textShadow)Private0x20
bool SetInlineTransformOrigin(const StyleTransformOrigin& inlineValue)Private0x18
void ApplyStyleTransformOrigin(const StyleTransformOrigin& transformOrigin)Private0x18
bool SetInlineTranslate(const StyleTranslate& inlineValue)Private0x1C
void ApplyStyleTranslate(const StyleTranslate& translate)Private0x1C
bool SetInlineScale(const StyleScale& inlineValue)Private0x14
void ApplyStyleScale(const StyleScale& scale)Private0x14
bool SetInlineRotate(const StyleRotate& inlineValue)Private0x1C
void ApplyStyleRotate(const StyleRotate& rotate)Private0x1C
bool SetInlineBackgroundSize(const StyleBackgroundSize& inlineValue)Private0x18
void ApplyStyleBackgroundSize(const StyleBackgroundSize& backgroundSize)Private0x18
void ApplyStyleValue(const StyleValue& value)Private0x18
void ApplyStyleValue(const StyleValueManaged& value)Private0x10
bool RemoveInlineStyle(const StylePropertyId& id)Private0x04
void ApplyFromComputedStyle(const StylePropertyId& id, ref ComputedStyle& newStyle)Private0x50
bool TryGetInlineCursor(ref StyleCursor& value)Public0x20
bool TryGetInlineTextShadow(ref StyleTextShadow& value)Public0x20
bool TryGetInlineTransformOrigin(ref StyleTransformOrigin& value)Public0x18
bool TryGetInlineTranslate(ref StyleTranslate& value)Public0x1C
bool TryGetInlineRotate(ref StyleRotate& value)Public0x1C
bool TryGetInlineScale(ref StyleScale& value)Public0x14
bool TryGetInlineBackgroundSize(ref StyleBackgroundSize& value)Public0x18
void .cctor()PrivateStatic+1 flags0x00

Used by 133

types with a member, parameter or interface of this type