| int get_width() | Public+2 flags | | 0x04 |
| void set_width(int value) | Public+2 flags | | 0x04 |
| int get_height() | Public+2 flags | | 0x04 |
| void set_height(int value) | Public+2 flags | | 0x04 |
| TextureDimension get_dimension() | Public+2 flags | | 0x04 |
| void set_dimension(const TextureDimension& value) | Public+2 flags | | 0x04 |
| GraphicsFormat get_graphicsFormat() | Public+1 flags | | 0x04 |
| void set_graphicsFormat(const GraphicsFormat& value) | Public+1 flags | | 0x04 |
| bool get_useMipMap() | Public+1 flags | | 0x01 |
| void set_useMipMap(bool value) | Public+1 flags | | 0x01 |
| void set_memorylessMode(const RenderTextureMemoryless& value) | Public+1 flags | | 0x04 |
| RenderTextureFormat get_format() | Public+1 flags | | 0x04 |
| void set_stencilFormat(const GraphicsFormat& value) | Public+1 flags | | 0x04 |
| void set_depthStencilFormat(const GraphicsFormat& value) | Public+1 flags | | 0x04 |
| void set_autoGenerateMips(bool value) | Public+1 flags | | 0x01 |
| int get_volumeDepth() | Public+1 flags | | 0x04 |
| void set_volumeDepth(int value) | Public+1 flags | | 0x04 |
| int get_antiAliasing() | Public+1 flags | | 0x04 |
| void set_antiAliasing(int value) | Public+1 flags | | 0x04 |
| void set_bindTextureMS(bool value) | Public+1 flags | | 0x01 |
| bool get_enableRandomWrite() | Public+1 flags | | 0x01 |
| void set_enableRandomWrite(bool value) | Public+1 flags | | 0x01 |
| bool get_useDynamicScale() | Public+1 flags | | 0x01 |
| void set_useDynamicScale(bool value) | Public+1 flags | | 0x01 |
| RenderTexture GetActive() | PrivateStatic | | 0x08 |
| void SetActive(RenderTexture rt) | PrivateStatic | | 0x08 |
| RenderTexture get_active() | PublicStatic+1 flags | | 0x08 |
| void set_active(RenderTexture value) | PublicStatic+1 flags | | 0x08 |
| RenderBuffer GetColorBuffer() | Private | | 0x10 |
| RenderBuffer GetDepthBuffer() | Private | | 0x10 |
| void SetMipMapCount(int count) | Private | | 0x04 |
| RenderBuffer get_colorBuffer() | Public+1 flags | | 0x10 |
| RenderBuffer get_depthBuffer() | Public+1 flags | | 0x10 |
| bool Create() | Public | | 0x01 |
| void Release() | Public | | 0x00 |
| bool IsCreated() | Public | | 0x01 |
| void SetSRGBReadWrite(bool srgb) | 1 flags | | 0x01 |
| void Internal_Create(RenderTexture rt) | PrivateStatic | | 0x08 |
| void SetRenderTextureDescriptor(const RenderTextureDescriptor& desc) | Private | | 0x34 |
| RenderTextureDescriptor GetDescriptor() | Private | | 0x34 |
| RenderTexture GetTemporary_Internal(const RenderTextureDescriptor& desc) | PrivateStatic | | 0x34 |
| void ReleaseTemporary(RenderTexture temp) | PublicStatic | | 0x08 |
| void .ctor() | 2 flags | | 0x00 |
| void .ctor(const RenderTextureDescriptor& desc) | Public+1 flags | | 0x34 |
| void .ctor(RenderTexture textureToCopy) | Public+1 flags | | 0x08 |
| void .ctor(int width, int height, int depth, const DefaultFormat& format) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const GraphicsFormat& format) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const GraphicsFormat& format, int mipCount) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const GraphicsFormat& colorFormat, const GraphicsFormat& depthStencilFormat, int mipCount) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, const GraphicsFormat& colorFormat, const GraphicsFormat& depthStencilFormat) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const RenderTextureFormat& format) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth) | Public+1 flags | | 0x04 |
| void .ctor(int width, int height, int depth, const RenderTextureFormat& format, int mipCount) | Public+1 flags | | 0x04 |
| void Initialize(int width, int height, int depth, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int mipCount) | Private | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const GraphicsFormat& colorFormat) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const RenderTextureFormat& format) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const DefaultFormat& format) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, bool requestedShadowMap) | Static+1 flags | | 0x04 |
| RenderTextureDescriptor get_descriptor() | Public+1 flags | | 0x34 |
| void ValidateRenderTextureDesc(const RenderTextureDescriptor& desc) | PrivateStatic | | 0x34 |
| GraphicsFormat GetDefaultColorFormat(const DefaultFormat& format) | Static+1 flags | | 0x04 |
| GraphicsFormat GetDefaultDepthStencilFormat(const DefaultFormat& format, int depth) | Static+1 flags | | 0x04 |
| GraphicsFormat GetCompatibleFormat(const RenderTextureFormat& renderTextureFormat, const RenderTextureReadWrite& readWrite) | Static+1 flags | | 0x04 |
| RenderTexture GetTemporary(const RenderTextureDescriptor& desc) | PublicStatic | | 0x34 |
| RenderTexture GetTemporaryImpl(int width, int height, const GraphicsFormat& depthStencilFormat, const GraphicsFormat& colorFormat, int antiAliasing, const RenderTextureMemoryless& memorylessMode, const VRTextureUsage& vrUsage, bool useDynamicScale) | PrivateStatic | | 0x08 |
| RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int antiAliasing, const RenderTextureMemoryless& memorylessMode, const VRTextureUsage& vrUsage, bool useDynamicScale) | PublicStatic | | 0x08 |
| RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int antiAliasing, const RenderTextureMemoryless& memorylessMode, const VRTextureUsage& vrUsage) | PublicStatic | | 0x08 |
| RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int antiAliasing, const RenderTextureMemoryless& memorylessMode) | PublicStatic | | 0x08 |
| RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int antiAliasing) | PublicStatic | | 0x08 |
| RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite) | PublicStatic | | 0x08 |
| RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format) | PublicStatic | | 0x08 |
| void GetColorBuffer_Injected(ref RenderBuffer& ret) | Private | | 0x10 |
| void GetDepthBuffer_Injected(ref RenderBuffer& ret) | Private | | 0x10 |
| void SetRenderTextureDescriptor_Injected(ref RenderTextureDescriptor& desc) | Private | | 0x34 |
| void GetDescriptor_Injected(ref RenderTextureDescriptor& ret) | Private | | 0x34 |
| RenderTexture GetTemporary_Internal_Injected(ref RenderTextureDescriptor& desc) | PrivateStatic | | 0x34 |