Zdexby TheHolyOneZ
42,628 classes
Class

TemporalAntialiasing

: Object
UnityEngine.Rendering.PostProcessing.TemporalAntialiasing, Unity.Postprocessing.Runtime 0x0050 (80 B) inherited 0x0010 Unity.Postprocessing.Runtime.dll
0x00x0050

Members 14

OffsetSizeNameTypeFlagsDefault
0x04jitterSpreadfloatPublic—
0x04sharpnessfloatPublic—
0x04stationaryBlendingfloatPublic—
0x04motionBlendingfloatPublic—
0x08jitteredMatrixFuncFunc<UnityEngine.CameraPublic—
0x08<jitter>k__BackingFieldVector2Private—
0x08m_MrtRenderTargetIdentifier[]Private+1 flags—
0x01m_ResetHistoryboolPrivate—
—0x04k_SampleCountintPrivateStatic+1 flags8
0x00390x03padding / unreflected
0x04<sampleIndex>k__BackingFieldintPrivate—
—0x04k_NumEyesintPrivateStatic+1 flags2
—0x04k_NumHistoryTexturesintPrivateStatic+1 flags2
0x08m_HistoryTexturesRenderTexture[][]Private+1 flags—
0x08m_HistoryPingPongint[]Private+1 flags—

Functions 16

SignatureFlagsNativeParams
Vector2 get_jitter()Public+1 flags0x08
void set_jitter(const Vector2& value)Private+1 flags0x08
int get_sampleIndex()Public+1 flags0x04
void set_sampleIndex(int value)Private+1 flags0x04
bool IsSupported()Public0x01
DepthTextureMode GetCameraFlags()1 flags0x04
void ResetHistory()1 flags0x00
Vector2 GenerateRandomOffset()Private0x08
Matrix4x4 GetJitteredProjectionMatrix(Camera camera)Public0x40
void ConfigureJitteredProjectionMatrix(PostProcessRenderContext context)Public0x08
void ConfigureStereoJitteredProjectionMatrices(PostProcessRenderContext context)Public0x08
void GenerateHistoryName(RenderTexture rt, int id, PostProcessRenderContext context)Private0x08
RenderTexture CheckHistory(int id, PostProcessRenderContext context)Private0x08
void Render(PostProcessRenderContext context)1 flags0x08
void Release()1 flags0x00
void .ctor()Public+1 flags0x00

Used by 2

types with a member, parameter or interface of this type