Zdexby TheHolyOneZ
42,628 classes
Class

Object

: Object
UnityEngine.Object, UnityEngine.CoreModule 0x0018 (24 B) inherited 0x0010 UnityEngine.CoreModule.dll
0x00x0018

Members 4

OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 73

SignatureFlagsNativeParams
int GetInstanceID()Public0x04
int GetHashCode()Public+1 flags0x04
bool Equals(object other)Public+1 flags0x08
bool op_Implicit(Object exists)PublicStatic+1 flags0x08
bool CompareBaseObjects(Object lhs, Object rhs)PrivateStatic0x08
void EnsureRunningOnMainThread()Private0x00
bool IsNativeObjectAlive(Object o)PrivateStatic0x08
long GetCachedPtr()Private0x08
string get_name()Public+1 flags0x08
void set_name(const string& value)Public+1 flags0x08
Object Instantiate(Object original, const Vector3& position, const Quaternion& rotation)PublicStatic0x10
Object Instantiate(Object original, const Vector3& position, const Quaternion& rotation, Transform parent)PublicStatic0x10
Object Instantiate(Object original)PublicStatic0x08
Object Instantiate(Object original, Transform parent)PublicStatic0x08
Object Instantiate(Object original, Transform parent, bool instantiateInWorldSpace)PublicStatic0x08
uint8 Instantiate(const uint8& original)PublicStatic—0x00
uint8 Instantiate(const uint8& original, const Vector3& position, const Quaternion& rotation)PublicStatic—0x10
uint8 Instantiate(const uint8& original, const Vector3& position, const Quaternion& rotation, Transform parent)PublicStatic—0x10
uint8 Instantiate(const uint8& original, Transform parent)PublicStatic—0x08
uint8 Instantiate(const uint8& original, Transform parent, bool worldPositionStays)PublicStatic—0x08
void Destroy(Object obj, float t)PublicStatic0x08
void Destroy(Object obj)PublicStatic0x08
void DestroyImmediate(Object obj, bool allowDestroyingAssets)PublicStatic0x08
void DestroyImmediate(Object obj)PublicStatic0x08
Object[] FindObjectsOfType(Type type)PublicStatic0x08
Object[] FindObjectsOfType(Type type, bool includeInactive)PublicStatic0x08
Object[] FindObjectsByType(Type type, const FindObjectsSortMode& sortMode)PublicStatic0x08
Object[] FindObjectsByType(Type type, const FindObjectsInactive& findObjectsInactive, const FindObjectsSortMode& sortMode)PublicStatic0x08
void DontDestroyOnLoad(Object target)PublicStatic0x08
HideFlags get_hideFlags()Public+1 flags0x04
void set_hideFlags(const HideFlags& value)Public+1 flags0x04
void DestroyObject(Object obj, float t)PublicStatic0x08
void DestroyObject(Object obj)PublicStatic0x08
Object[] FindSceneObjectsOfType(Type type)PublicStatic0x08
Object[] FindObjectsOfTypeIncludingAssets(Type type)PublicStatic0x08
T[] FindObjectsOfType()PublicStatic—0x08
T[] FindObjectsByType(const FindObjectsSortMode& sortMode)PublicStatic—0x08
T[] FindObjectsOfType(bool includeInactive)PublicStatic—0x08
T[] FindObjectsByType(const FindObjectsInactive& findObjectsInactive, const FindObjectsSortMode& sortMode)PublicStatic—0x08
uint8 FindObjectOfType()PublicStatic—0x00
uint8 FindObjectOfType(bool includeInactive)PublicStatic—0x01
uint8 FindFirstObjectByType()PublicStatic—0x00
uint8 FindAnyObjectByType()PublicStatic—0x00
uint8 FindFirstObjectByType(const FindObjectsInactive& findObjectsInactive)PublicStatic—0x04
uint8 FindAnyObjectByType(const FindObjectsInactive& findObjectsInactive)PublicStatic—0x04
Object[] FindObjectsOfTypeAll(Type type)PublicStatic0x08
void CheckNullArgument(object arg, const string& message)PrivateStatic0x08
Object FindObjectOfType(Type type)PublicStatic0x08
Object FindFirstObjectByType(Type type)PublicStatic0x08
Object FindAnyObjectByType(Type type)PublicStatic0x08
Object FindObjectOfType(Type type, bool includeInactive)PublicStatic0x08
Object FindFirstObjectByType(Type type, const FindObjectsInactive& findObjectsInactive)PublicStatic0x08
Object FindAnyObjectByType(Type type, const FindObjectsInactive& findObjectsInactive)PublicStatic0x08
string ToString()Public+1 flags0x08
bool op_Equality(Object x, Object y)PublicStatic+1 flags0x08
bool op_Inequality(Object x, Object y)PublicStatic+1 flags0x08
int GetOffsetOfInstanceIDInCPlusPlusObject()PrivateStatic0x04
bool CurrentThreadIsMainThread()PrivateStatic0x01
Object Internal_CloneSingle(Object data)PrivateStatic0x08
Object Internal_CloneSingleWithParent(Object data, Transform parent, bool worldPositionStays)PrivateStatic0x08
Object Internal_InstantiateSingle(Object data, const Vector3& pos, const Quaternion& rot)PrivateStatic0x10
Object Internal_InstantiateSingleWithParent(Object data, Transform parent, const Vector3& pos, const Quaternion& rot)PrivateStatic0x10
string ToString(Object obj)PrivateStatic0x08
string GetName(Object obj)PrivateStatic0x08
bool IsPersistent(Object obj)Static+1 flags0x08
void SetName(Object obj, const string& name)PrivateStatic0x08
bool DoesObjectWithInstanceIDExist(int instanceID)Static+1 flags0x04
Object FindObjectFromInstanceID(int instanceID)Static+1 flags0x08
Object ForceLoadFromInstanceID(int instanceID)Static+1 flags0x08
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00
Object Internal_InstantiateSingle_Injected(Object data, ref Vector3& pos, ref Quaternion& rot)PrivateStatic0x10
Object Internal_InstantiateSingleWithParent_Injected(Object data, Transform parent, ref Vector3& pos, ref Quaternion& rot)PrivateStatic0x10

Subclasses 34

Used by 401

types with a member, parameter or interface of this type