| TextureLerper get_instance() | Static+2 flags | | 0x08 |
| void .ctor() | Private+1 flags | | 0x00 |
| void BeginFrame(PostProcessRenderContext context) | 1 flags | | 0x08 |
| void EndFrame() | 1 flags | | 0x00 |
| RenderTexture Get(const RenderTextureFormat& format, int w, int h, int d, bool enableRandomWrite, bool force3D) | Private | | 0x08 |
| Texture Lerp(Texture from, Texture to, float t) | 1 flags | | 0x08 |
| Texture Lerp(Texture from, const Color& to, float t) | 1 flags | | 0x10 |
| void Clear() | 1 flags | | 0x00 |