Zdexby TheHolyOneZ
42,610 classes
UnityEngine.EventSystems.StandaloneInputModule, UnityEngine.UI 0x00C0 (192 B) inherited 0x0060 UnityEngine.UI.dll
0x00x00C0

Members 14

OffsetSizeNameTypeFlagsDefault
0x04m_PrevActionTimefloatPrivate—
0x08m_LastMoveVectorVector2Private—
0x04m_ConsecutiveMoveCountintPrivate—
0x08m_LastMousePositionVector2Private—
0x08m_MousePositionVector2Private—
0x08m_CurrentFocusedGameObjectGameObjectPrivate—
0x08m_InputPointerEventPointerEventDataPrivate—
0x08m_HorizontalAxisstringPrivate—
0x08m_VerticalAxisstringPrivate—
0x08m_SubmitButtonstringPrivate—
0x08m_CancelButtonstringPrivate—
0x04m_InputActionsPerSecondfloatPrivate—
0x04m_RepeatDelayfloatPrivate—
0x01m_ForceModuleActiveboolPrivate—
0x00B90x07unreflected bytes to end of StandaloneInputModule
Inherited from PointerInputModule 6
OffsetSizeNameTypeFlagsDefault
—0x04kMouseLeftIdintPublicStatic+1 flags-1
—0x04kMouseRightIdintPublicStatic+1 flags-2
—0x04kMouseMiddleIdintPublicStatic+1 flags-3
—0x04kFakeTouchesIdintPublicStatic+1 flags-4
0x08m_PointerDataDictionary<System.Int321 flags—
0x08m_MouseStateMouseStatePrivate+1 flags—
Inherited from BaseInputModule 7
OffsetSizeNameTypeFlagsDefault
0x08m_RaycastResultCacheList<UnityEngine.EventSystems.RaycastResult>2 flags—
0x01m_SendPointerHoverToParentboolPrivate—
0x00210x07padding / unreflected
0x08m_AxisEventDataAxisEventDataPrivate—
0x08m_EventSystemEventSystemPrivate—
0x08m_BaseEventDataBaseEventDataPrivate—
0x08m_InputOverrideBaseInput1 flags—
0x08m_DefaultInputBaseInputPrivate—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 36

SignatureFlagsNativeParams
void .ctor()2 flags0x00
InputMode get_inputMode()Public+1 flags0x04
bool get_allowActivationOnMobileDevice()Public+1 flags0x01
void set_allowActivationOnMobileDevice(bool value)Public+1 flags0x01
bool get_forceModuleActive()Public+1 flags0x01
void set_forceModuleActive(bool value)Public+1 flags0x01
float get_inputActionsPerSecond()Public+1 flags0x04
void set_inputActionsPerSecond(float value)Public+1 flags0x04
float get_repeatDelay()Public+1 flags0x04
void set_repeatDelay(float value)Public+1 flags0x04
string get_horizontalAxis()Public+1 flags0x08
void set_horizontalAxis(const string& value)Public+1 flags0x08
string get_verticalAxis()Public+1 flags0x08
void set_verticalAxis(const string& value)Public+1 flags0x08
string get_submitButton()Public+1 flags0x08
void set_submitButton(const string& value)Public+1 flags0x08
string get_cancelButton()Public+1 flags0x08
void set_cancelButton(const string& value)Public+1 flags0x08
bool ShouldIgnoreEventsOnNoFocus()Private0x01
void UpdateModule()Public+1 flags0x00
void ReleaseMouse(PointerEventData pointerEvent, GameObject currentOverGo)Private0x08
bool ShouldActivateModule()Public+1 flags0x01
void ActivateModule()Public+1 flags0x00
void DeactivateModule()Public+1 flags0x00
void Process()Public+1 flags0x00
bool ProcessTouchEvents()Private0x01
void ProcessTouchPress(PointerEventData pointerEvent, bool pressed, bool released)1 flags0x08
bool SendSubmitEventToSelectedObject()1 flags0x01
Vector2 GetRawMoveVector()Private0x08
bool SendMoveEventToSelectedObject()1 flags0x01
void ProcessMouseEvent()1 flags0x00
bool ForceAutoSelect()3 flags0x01
void ProcessMouseEvent(int id)1 flags0x04
bool SendUpdateEventToSelectedObject()1 flags0x01
void ProcessMousePress(MouseButtonEventData data)1 flags0x08
GameObject GetCurrentFocusedGameObject()1 flags0x08

Subclasses 1