| string get_GameVersion() | PublicStatic+1 flags | | 0x08 |
| void set_GameVersion(const string& value) | PublicStatic+1 flags | | 0x08 |
| string get_AppVersion() | PublicStatic+1 flags | | 0x08 |
| ServerSettings get_PhotonServerSettings() | PublicStatic+1 flags | | 0x08 |
| void set_PhotonServerSettings(ServerSettings value) | PrivateStatic+1 flags | | 0x08 |
| string get_ServerAddress() | PublicStatic+1 flags | | 0x08 |
| string get_CloudRegion() | PublicStatic+1 flags | | 0x08 |
| string get_CurrentCluster() | PublicStatic+1 flags | | 0x08 |
| string get_BestRegionSummaryInPreferences() | PublicStatic+1 flags | | 0x08 |
| void set_BestRegionSummaryInPreferences(const string& value) | Static+2 flags | | 0x08 |
| bool get_IsConnected() | PublicStatic+1 flags | | 0x01 |
| bool get_IsConnectedAndReady() | PublicStatic+1 flags | | 0x01 |
| ClientState get_NetworkClientState() | PublicStatic+1 flags | | 0x04 |
| ServerConnection get_Server() | PublicStatic+1 flags | | 0x04 |
| AuthenticationValues get_AuthValues() | PublicStatic+1 flags | | 0x08 |
| void set_AuthValues(AuthenticationValues value) | PublicStatic+1 flags | | 0x08 |
| TypedLobby get_CurrentLobby() | PublicStatic+1 flags | | 0x08 |
| Room get_CurrentRoom() | PublicStatic+1 flags | | 0x08 |
| Player get_LocalPlayer() | PublicStatic+1 flags | | 0x08 |
| string get_NickName() | PublicStatic+1 flags | | 0x08 |
| void set_NickName(const string& value) | PublicStatic+1 flags | | 0x08 |
| Player[] get_PlayerList() | PublicStatic+1 flags | | 0x08 |
| Player[] get_PlayerListOthers() | PublicStatic+1 flags | | 0x08 |
| bool get_OfflineMode() | PublicStatic+1 flags | | 0x01 |
| void set_OfflineMode(bool value) | PublicStatic+1 flags | | 0x01 |
| bool get_AutomaticallySyncScene() | PublicStatic+1 flags | | 0x01 |
| void set_AutomaticallySyncScene(bool value) | PublicStatic+1 flags | | 0x01 |
| bool get_EnableLobbyStatistics() | PublicStatic+1 flags | | 0x01 |
| bool get_InLobby() | PublicStatic+1 flags | | 0x01 |
| int get_SendRate() | PublicStatic+1 flags | | 0x04 |
| void set_SendRate(int value) | PublicStatic+1 flags | | 0x04 |
| int get_SerializationRate() | PublicStatic+1 flags | | 0x04 |
| void set_SerializationRate(int value) | PublicStatic+1 flags | | 0x04 |
| bool get_IsMessageQueueRunning() | PublicStatic+1 flags | | 0x01 |
| void set_IsMessageQueueRunning(bool value) | PublicStatic+1 flags | | 0x01 |
| double get_Time() | PublicStatic+1 flags | | 0x08 |
| int get_ServerTimestamp() | PublicStatic+1 flags | | 0x04 |
| void set_KeepAliveInBackground(float value) | PublicStatic+1 flags | | 0x04 |
| float get_KeepAliveInBackground() | PublicStatic+1 flags | | 0x04 |
| bool get_IsMasterClient() | PublicStatic+1 flags | | 0x01 |
| Player get_MasterClient() | PublicStatic+1 flags | | 0x08 |
| bool get_InRoom() | PublicStatic+1 flags | | 0x01 |
| int get_CountOfPlayersOnMaster() | PublicStatic+1 flags | | 0x04 |
| int get_CountOfPlayersInRooms() | PublicStatic+1 flags | | 0x04 |
| int get_CountOfPlayers() | PublicStatic+1 flags | | 0x04 |
| int get_CountOfRooms() | PublicStatic+1 flags | | 0x04 |
| bool get_NetworkStatisticsEnabled() | PublicStatic+1 flags | | 0x01 |
| void set_NetworkStatisticsEnabled(bool value) | PublicStatic+1 flags | | 0x01 |
| int get_ResentReliableCommands() | PublicStatic+1 flags | | 0x04 |
| bool get_CrcCheckEnabled() | PublicStatic+1 flags | | 0x01 |
| void set_CrcCheckEnabled(bool value) | PublicStatic+1 flags | | 0x01 |
| int get_PacketLossByCrcCheck() | PublicStatic+1 flags | | 0x04 |
| int get_MaxResendsBeforeDisconnect() | PublicStatic+1 flags | | 0x04 |
| void set_MaxResendsBeforeDisconnect(int value) | PublicStatic+1 flags | | 0x04 |
| int get_QuickResends() | PublicStatic+1 flags | | 0x04 |
| void set_QuickResends(int value) | PublicStatic+1 flags | | 0x04 |
| bool get_UseAlternativeUdpPorts() | PublicStatic+1 flags | | 0x01 |
| void set_UseAlternativeUdpPorts(bool value) | PublicStatic+1 flags | | 0x01 |
| PhotonPortDefinition get_ServerPortOverrides() | PublicStatic+1 flags | | 0x06 |
| void set_ServerPortOverrides(const PhotonPortDefinition& value) | PublicStatic+1 flags | | 0x06 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void StaticReset() | PrivateStatic | | 0x00 |
| bool ConnectUsingSettings() | PublicStatic | | 0x01 |
| bool ConnectUsingSettings(AppSettings appSettings, bool startInOfflineMode) | PublicStatic | | 0x08 |
| bool ConnectToMaster(const string& masterServerAddress, int port, const string& appID) | PublicStatic | | 0x08 |
| bool ConnectToBestCloudServer() | PublicStatic | | 0x01 |
| bool ConnectToRegion(const string& region) | PublicStatic | | 0x08 |
| void Disconnect() | PublicStatic | | 0x00 |
| bool Reconnect() | PublicStatic | | 0x01 |
| void NetworkStatisticsReset() | PublicStatic | | 0x00 |
| string NetworkStatisticsToString() | PublicStatic | | 0x08 |
| bool VerifyCanUseNetwork() | PrivateStatic | | 0x01 |
| int GetPing() | PublicStatic | | 0x04 |
| void FetchServerTimestamp() | PublicStatic | | 0x00 |
| void SendAllOutgoingCommands() | PublicStatic | | 0x00 |
| bool CloseConnection(Player kickPlayer) | PublicStatic | | 0x08 |
| bool SetMasterClient(Player masterClientPlayer) | PublicStatic | | 0x08 |
| bool JoinRandomRoom() | PublicStatic | | 0x01 |
| bool JoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers) | PublicStatic | | 0x08 |
| bool JoinRandomRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, const MatchmakingMode& matchingType, TypedLobby typedLobby, const string& sqlLobbyFilter, const string[]& expectedUsers) | PublicStatic | | 0x08 |
| bool JoinRandomOrCreateRoom(Hashtable expectedCustomRoomProperties, byte expectedMaxPlayers, const MatchmakingMode& matchingType, TypedLobby typedLobby, const string& sqlLobbyFilter, const string& roomName, RoomOptions roomOptions, const string[]& expectedUsers) | PublicStatic | | 0x08 |
| bool CreateRoom(const string& roomName, RoomOptions roomOptions, TypedLobby typedLobby, const string[]& expectedUsers) | PublicStatic | | 0x08 |
| bool JoinOrCreateRoom(const string& roomName, RoomOptions roomOptions, TypedLobby typedLobby, const string[]& expectedUsers) | PublicStatic | | 0x08 |
| bool JoinRoom(const string& roomName, const string[]& expectedUsers) | PublicStatic | | 0x08 |
| bool RejoinRoom(const string& roomName) | PublicStatic | | 0x08 |
| bool ReconnectAndRejoin() | PublicStatic | | 0x01 |
| bool LeaveRoom(bool becomeInactive) | PublicStatic | | 0x01 |
| void EnterOfflineRoom(const string& roomName, RoomOptions roomOptions, bool createdRoom) | PrivateStatic | | 0x08 |
| bool JoinLobby() | PublicStatic | | 0x01 |
| bool JoinLobby(TypedLobby typedLobby) | PublicStatic | | 0x08 |
| bool LeaveLobby() | PublicStatic | | 0x01 |
| bool FindFriends(const string[]& friendsToFind) | PublicStatic | | 0x08 |
| bool GetCustomRoomList(TypedLobby typedLobby, const string& sqlLobbyFilter) | PublicStatic | | 0x08 |
| bool SetPlayerCustomProperties(Hashtable customProperties) | PublicStatic | | 0x08 |
| void RemovePlayerCustomProperties(const string[]& customPropertiesToDelete) | PublicStatic | | 0x08 |
| bool RaiseEvent(byte eventCode, object eventContent, RaiseEventOptions raiseEventOptions, const SendOptions& sendOptions) | PublicStatic | | 0x08 |
| bool RaiseEventInternal(byte eventCode, object eventContent, RaiseEventOptions raiseEventOptions, const SendOptions& sendOptions) | PrivateStatic | | 0x08 |
| bool AllocateViewID(PhotonView view) | PublicStatic | | 0x08 |
| bool AllocateSceneViewID(PhotonView view) | PublicStatic | | 0x08 |
| bool AllocateRoomViewID(PhotonView view) | PublicStatic | | 0x08 |
| int AllocateViewID(bool roomObject) | PublicStatic | | 0x04 |
| int AllocateViewID(int ownerId) | PublicStatic | | 0x04 |
| GameObject Instantiate(const string& prefabName, const Vector3& position, const Quaternion& rotation, byte group, const object[]& data) | PublicStatic | | 0x10 |
| GameObject InstantiateSceneObject(const string& prefabName, const Vector3& position, const Quaternion& rotation, byte group, const object[]& data) | PublicStatic | | 0x10 |
| GameObject InstantiateRoomObject(const string& prefabName, const Vector3& position, const Quaternion& rotation, byte group, const object[]& data) | PublicStatic | | 0x10 |
| GameObject NetworkInstantiate(Hashtable networkEvent, Player creator) | PrivateStatic | | 0x08 |
| GameObject NetworkInstantiate(const InstantiateParameters& parameters, bool roomObject, bool instantiateEvent) | PrivateStatic | | 0x50 |
| bool SendInstantiate(const InstantiateParameters& parameters, bool roomObject) | Static+1 flags | | 0x50 |
| void Destroy(PhotonView targetView) | PublicStatic | | 0x08 |
| void Destroy(GameObject targetGo) | PublicStatic | | 0x08 |
| void DestroyPlayerObjects(Player targetPlayer) | PublicStatic | | 0x08 |
| void DestroyPlayerObjects(int targetPlayerId) | PublicStatic | | 0x04 |
| void DestroyAll() | PublicStatic | | 0x00 |
| void RemoveRPCs(Player targetPlayer) | PublicStatic | | 0x08 |
| void RemoveRPCs(PhotonView targetPhotonView) | PublicStatic | | 0x08 |
| void RPC(PhotonView view, const string& methodName, const RpcTarget& target, bool encrypt, const object[]& parameters) | Static+1 flags | | 0x08 |
| void RPC(PhotonView view, const string& methodName, Player targetPlayer, bool encrypt, const object[]& parameters) | Static+1 flags | | 0x08 |
| HashSet<UnityEngine.GameObject> FindGameObjectsWithComponent(Type type) | PublicStatic | | 0x08 |
| void SetInterestGroups(byte group, bool enabled) | PublicStatic | | 0x01 |
| void LoadLevel(int levelNumber) | PublicStatic | | 0x04 |
| void LoadLevel(const string& levelName) | PublicStatic | | 0x08 |
| bool WebRpc(const string& name, object parameters, bool sendAuthCookie) | PublicStatic | | 0x08 |
| void SetupLogging() | PrivateStatic | | 0x00 |
| void LoadOrCreateSettings(bool reload) | PublicStatic | | 0x01 |
| PhotonView[] get_PhotonViews() | PublicStatic+1 flags | | 0x08 |
| ValueIterator<System.Int32 get_PhotonViewCollection() | PublicStatic+1 flags | | 0x10 |
| int get_ViewCount() | PublicStatic+1 flags | | 0x04 |
| void add_OnOwnershipRequestEv(Action<Photon.Pun.PhotonView value) | PrivateStatic+1 flags | | 0x08 |
| void remove_OnOwnershipRequestEv(Action<Photon.Pun.PhotonView value) | PrivateStatic+1 flags | | 0x08 |
| void add_OnOwnershipTransferedEv(Action<Photon.Pun.PhotonView value) | PrivateStatic+1 flags | | 0x08 |
| void remove_OnOwnershipTransferedEv(Action<Photon.Pun.PhotonView value) | PrivateStatic+1 flags | | 0x08 |
| void add_OnOwnershipTransferFailedEv(Action<Photon.Pun.PhotonView value) | PrivateStatic+1 flags | | 0x08 |
| void remove_OnOwnershipTransferFailedEv(Action<Photon.Pun.PhotonView value) | PrivateStatic+1 flags | | 0x08 |
| void AddCallbackTarget(object target) | PublicStatic | | 0x08 |
| void RemoveCallbackTarget(object target) | PublicStatic | | 0x08 |
| string CallbacksToString() | Static+1 flags | | 0x08 |
| IPunPrefabPool get_PrefabPool() | PublicStatic+1 flags | | 0x08 |
| void set_PrefabPool(IPunPrefabPool value) | PublicStatic+1 flags | | 0x08 |
| float get_LevelLoadingProgress() | PublicStatic+1 flags | | 0x04 |
| void LeftRoomCleanup() | PrivateStatic | | 0x00 |
| void LocalCleanupAnythingInstantiated(bool destroyInstantiatedGameObjects) | Static+1 flags | | 0x01 |
| void ResetPhotonViewsOnSerialize() | PrivateStatic | | 0x00 |
| void ExecuteRpc(Hashtable rpcData, Player sender) | Static+1 flags | | 0x08 |
| bool CheckTypeMatch(const ParameterInfo[]& methodParameters, const Type[]& callParameterTypes) | PrivateStatic | | 0x08 |
| void DestroyPlayerObjects(int playerId, bool localOnly) | PublicStatic | | 0x04 |
| void DestroyAll(bool localOnly) | PublicStatic | | 0x01 |
| void RemoveInstantiatedGO(GameObject go, bool localOnly) | Static+1 flags | | 0x08 |
| void ServerCleanInstantiateAndDestroy(PhotonView photonView) | PrivateStatic | | 0x08 |
| void SendDestroyOfPlayer(int actorNr) | PrivateStatic | | 0x04 |
| void SendDestroyOfAll() | PrivateStatic | | 0x00 |
| void OpRemoveFromServerInstantiationsOfPlayer(int actorNr) | PrivateStatic | | 0x04 |
| void RequestOwnership(int viewID, int fromOwner) | Static+1 flags | | 0x04 |
| void TransferOwnership(int viewID, int playerID) | Static+1 flags | | 0x04 |
| void OwnershipUpdate(const int[]& viewOwnerPairs, int targetActor) | Static+1 flags | | 0x08 |
| bool LocalCleanPhotonView(PhotonView view) | PublicStatic | | 0x08 |
| PhotonView GetPhotonView(int viewID) | PublicStatic | | 0x08 |
| void RegisterPhotonView(PhotonView netView) | PublicStatic | | 0x08 |
| void OpCleanActorRpcBuffer(int actorNumber) | PublicStatic | | 0x04 |
| void OpRemoveCompleteCacheOfPlayer(int actorNumber) | PublicStatic | | 0x04 |
| void OpRemoveCompleteCache() | PublicStatic | | 0x00 |
| void RemoveCacheOfLeftPlayers() | PrivateStatic | | 0x00 |
| void CleanRpcBufferIfMine(PhotonView view) | PublicStatic | | 0x08 |
| void OpCleanRpcBuffer(PhotonView view) | PublicStatic | | 0x08 |
| void RemoveRPCsInGroup(int group) | PublicStatic | | 0x04 |
| bool RemoveBufferedRPCs(int viewId, const string& methodName, const int[]& callersActorNumbers) | PublicStatic | | 0x08 |
| void SetLevelPrefix(byte prefix) | PublicStatic | | 0x01 |
| void RPC(PhotonView view, const string& methodName, const RpcTarget& target, Player player, bool encrypt, const object[]& parameters) | Static+1 flags | | 0x08 |
| void SetInterestGroups(const byte[]& disableGroups, const byte[]& enableGroups) | PublicStatic | | 0x08 |
| void SetSendingEnabled(byte group, bool enabled) | PublicStatic | | 0x01 |
| void SetSendingEnabled(const byte[]& disableGroups, const byte[]& enableGroups) | PublicStatic | | 0x08 |
| void NewSceneLoaded() | Static+1 flags | | 0x00 |
| void RunViewUpdate() | Static+1 flags | | 0x00 |
| void SendSerializeViewBatch(SerializeViewBatch batch) | PrivateStatic | | 0x08 |
| List<System.Object> OnSerializeWrite(PhotonView view) | PrivateStatic | | 0x08 |
| void OnSerializeRead(const object[]& data, Player sender, int networkTime, short correctPrefix) | PrivateStatic | | 0x08 |
| List<System.Object> DeltaCompressionWrite(List<System.Object> previousContent, List<System.Object> currentContent) | PrivateStatic | | 0x08 |
| object[] DeltaCompressionRead(const object[]& lastOnSerializeDataReceived, const object[]& incomingData) | PrivateStatic | | 0x08 |
| bool AlmostEquals(IList<System.Object> lastData, IList<System.Object> currentContent) | PrivateStatic | | 0x08 |
| bool AlmostEquals(object one, object two) | PrivateStatic | | 0x08 |
| bool GetMethod(MonoBehaviour monob, const string& methodType, MethodInfo& mi) | Static+1 flags | | 0x08 |
| void LoadLevelIfSynced() | Static+1 flags | | 0x00 |
| void SetLevelInPropsIfSynced(object levelId) | Static+1 flags | | 0x08 |
| void OnEvent(EventData photonEvent) | PrivateStatic | | 0x08 |
| void OnOperation(OperationResponse opResponse) | PrivateStatic | | 0x08 |
| void OnClientStateChanged(const ClientState& previousState, const ClientState& state) | PrivateStatic | | 0x04 |
| void OnRegionsPinged(RegionHandler regionHandler) | PrivateStatic | | 0x08 |