0x00x0028
Members 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | writeData | List<System.Object> | Private | — | |
| 0x08 | readData | object[] | Private | — | |
| 0x04 | currentItem | int | Private | — | |
| 0x01 | <IsWriting>k__BackingField | bool | Private | — | |
| 0x0025 | 0x03 | unreflected bytes to end of PhotonStream | |||
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_IsWriting() | Public+1 flags | 0x01 | |
| void set_IsWriting(bool value) | Private+1 flags | 0x01 | |
| bool get_IsReading() | Public+1 flags | 0x01 | |
| int get_Count() | Public+1 flags | 0x04 | |
| void .ctor(bool write, const object[]& incomingData) | Public+1 flags | 0x08 | |
| void SetReadStream(const object[]& incomingData, int pos) | Public | 0x08 | |
| void SetWriteStream(List<System.Object> newWriteData, int pos) | 1 flags | 0x08 | |
| List<System.Object> GetWriteStream() | 1 flags | 0x08 | |
| void ResetWriteStream() | 1 flags | 0x00 | |
| object ReceiveNext() | Public | 0x08 | |
| object PeekNext() | Public | 0x08 | |
| void SendNext(object obj) | Public | 0x08 | |
| bool CopyToListAndClear(List<System.Object> target) | Public | 0x08 | |
| object[] ToArray() | Public | 0x08 | |
| void Serialize(bool myBool) | Public | 0x01 | |
| void Serialize(int myInt) | Public | 0x04 | |
| void Serialize(const string& value) | Public | 0x08 | |
| void Serialize(ushort value) | Public | 0x02 | |
| void Serialize(short value) | Public | 0x02 | |
| void Serialize(float obj) | Public | 0x04 | |
| void Serialize(Player& obj) | Public | 0x08 | |
| void Serialize(const Vector3&& obj) | Public | 0x0C | |
| void Serialize(const Vector2&& obj) | Public | 0x08 | |
| void Serialize(const Quaternion&& obj) | Public | 0x10 |
Used by 25
types with a member, parameter or interface of this typeArcFlightMotorBossBouncingWeaponCarryableInteractableCullingHandlerDestructableFishingRodGameManagerCCIPunObservableKickableMiniGamePlayerMobSerializerPhotonAnimatorViewPhotonNetworkPhotonRigidbody2DViewPhotonRigidbodyViewPhotonStreamQueuePhotonTransformViewPhotonTransformViewClassicPhotonTransformViewPositionControlPhotonTransformViewRotationControlPhotonTransformViewScaleControlPhotonViewPlayerSmoothSyncMovement