| bool get_IsAllMobsDead() | Public+1 flags | | 0x01 |
| void Awake() | Private | | 0x00 |
| void Update() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void Spawner_OnEntitiesSpawned(List<UnityEngine.GameObject> objs) | Private | | 0x08 |
| void GameManagerCC_OnGenerationComplete(GameManagerCC manager) | Private | | 0x08 |
| void SetTaskInstance() | Private | | 0x00 |
| bool ClientHasActiveOrCompleteTask() | Private | | 0x01 |
| bool AllPlayersCompletedTask() | Private | | 0x01 |
| void ValidatePlacePoints() | Private | | 0x00 |
| void SetPrePlacedObjects() | Private | | 0x00 |
| void EnablePlacePointColliders(bool enable) | Private | | 0x01 |
| void EnablePlacePointColliders(ObjectPlacePoint placePoint, bool enable) | Private | | 0x08 |
| bool CanPlaceRune(Entity placer, ObjectPlacePoint placePoint) | Private | | 0x08 |
| void PlacePoint_OnItemPlaced(ObjectPlacePoint placePoint, GameObject placed) | Private | | 0x08 |
| bool AllPlacePointsPlaced() | Private | | 0x01 |
| void CheckAllowPurification() | Public | | 0x00 |
| bool CanAllowPurification() | Public | | 0x01 |
| void SetAllowPurification(bool canAllow) | Public | | 0x01 |
| void PlayAllowPurificationEffect() | Private | | 0x00 |
| void SetInteractableCanHover() | Private | | 0x00 |
| void SetTargetRuneEmission(bool emissive) | Private | | 0x01 |
| void InterpolateRuneEmissions(float delta) | Private | | 0x04 |
| void AddRuneForEmission(GameObject rune) | Private | | 0x08 |
| void SetRuneRenderersEmission(List<UnityEngine.MeshRenderer> renderers, float emission) | Private | | 0x08 |
| bool CanPlacePurificationItem(Item item) | Private | | 0x08 |
| void PurificationInteractable_OnItemPlaced(Item item, PlaceItemInteractable interactable) | Private | | 0x08 |
| void UpdatePurifyTimer() | Private | | 0x00 |
| void ValidateTransformations() | Private | | 0x00 |
| bool HasPurificationTimes() | Public | | 0x01 |
| bool CanPurifyItem(Item item) | Public | | 0x08 |
| PurifyTransformation FindPurifyTransformation(Item item) | Public | | 0x08 |
| void RPCPurifyItem(Item item) | Public | | 0x08 |
| void PurifyItem(int itemId) | Public | | 0x04 |
| void StartPurifyItemCor(Item item, PurifyTransformation transformation) | Private | | 0x08 |
| void ResetPurifyItemCor() | Private | | 0x00 |
| IEnumerator PurifyItemCor(Item item, PurifyTransformation transformation) | Private | | 0x08 |
| IEnumerator DoMobWave() | Public | | 0x08 |
| void StartMobSpawnOrb(const Vector3& startPos, Mob spawnMob) | Private | | 0x0C |
| void Orb_OnReachedTarget(SpawnOrb spawnOrb) | Private | | 0x08 |
| void WaveMob_OnAnimDeath(Entity entity) | Private | | 0x08 |
| void SpawnedPurifiedItem(int itemId) | Public | | 0x04 |
| void FailedPurification() | Public | | 0x00 |
| void IgnoreCollision(Transform obj, Transform otherObj) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |