0x00x0050
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | gameObject | GameObject | Public | — | |
| 0x0C | position | Vector3 | Public | — | |
| 0x10 | rotation | Quaternion | Public | — | |
| 0x0C | scale | Vector3 | Public | — | |
| 0x01 | active | bool | Public | — | |
| 0x0041 | 0x03 | padding / unreflected | |||
| 0x0C | baseScale | Vector3 | Public | — | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool get_isNull() | Public+1 flags | 0x01 | |
| Transform get_transform() | Public+1 flags | 0x08 | |
| void .ctor(GameObject input) | Public+1 flags | 0x08 | |
| void Destroy() | Public | 0x00 | |
| void DestroyImmediate() | Public | 0x00 | |
| void Apply() | Public | 0x00 |