0x00x0028
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void CreateInputToolTip(UWidget* Target, const FText& Text, const FVector2D& Position, const FVector2D& Alignment, const FKey& Key Default, const FKey& Key Console Override, UObject* __WorldContext, const UBasic_ToolTip_C*& ToolTipWidget)Script13 statements · 536 bytes of bytecode0x0000CallFunc_GetOwningPlayer_ReturnValue = Target.GetOwningPlayer();0x002ECallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(__WorldContext, /Game/UI/ToolTips/Basic_ToolTip.Basic_ToolTip_C, CallFunc_GetOwningPlayer_ReturnValue);0x0073CallFunc_TextIsEmpty_ReturnValue = TextIsEmpty(Text);0x0090Temp_bool_Variable = CallFunc_TextIsEmpty_ReturnValue;0x00A3SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(Text), Switch(Temp_bool_Variable, false => Text, true => Target.ToolTipText, default => K2Node_Select_Default));0x010E/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_Create_ReturnValue, FName(Key Default), Key Default);0x014D/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_Create_ReturnValue, FName(Key Console Override), Key Console Override);0x018CWidget = CallFunc_Create_ReturnValue;0x019FWidget.Set Tool Tip Owner(Target);0x01CCWidget.SetPostionAndAlignment(Position, Alignment);0x0202ToolTipWidget = Widget;0x0215return;0x0217// end of script | StaticPublic | 0x70 | |
void CreateToolTip(UWidget* ToolTipTarget, TSubclassOf<UUserWidget> ToolTipClass, const FVector2D& Offset, UObject* __WorldContext, const UUserWidget*& OutToolTip)Script8 statements · 238 bytes of bytecode0x0000CallFunc_GetOwningPlayer_ReturnValue = ToolTipTarget.GetOwningPlayer();0x002ECallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(__WorldContext, ToolTipClass, CallFunc_GetOwningPlayer_ReturnValue);0x0073ToolTip = CallFunc_Create_ReturnValue;0x0086ToolTip.SetRenderTranslation(Offset);0x00AFToolTipTarget.SetToolTip(ToolTip);0x00D8OutToolTip = ToolTip;0x00EBreturn;0x00ED// end of script | StaticPublic | 0x28 | |
void CreateBiomeToolTip(UWidget* Target, const FVector2D& Position, const FVector2D& Alignment, UResourceData* ResourceA, UResourceData* ResourceB, UObject* __WorldContext, const UBiome_ToolTip_C*& ToolTipWidget)Script9 statements · 309 bytes of bytecode0x0000CallFunc_GetOwningPlayer_ReturnValue = Target.GetOwningPlayer();0x002ECallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(__WorldContext, /Game/UI/ToolTips/Biome_ToolTip.Biome_ToolTip_C, CallFunc_GetOwningPlayer_ReturnValue);0x0073CallFunc_Create_ReturnValue.SetData(ResourceA, ResourceB);0x00A9Widget = CallFunc_Create_ReturnValue;0x00BCWidget.Set Tool Tip Owner(Target);0x00E9Widget.SetPostionAndAlignment(Position, Alignment);0x011FToolTipWidget = Widget;0x0132return;0x0134// end of script | StaticPublic | 0x38 | |
void CreateBasicToolTip(UWidget* Target, const FText& Text, const FVector2D& Position, const FVector2D& Alignment, UObject* __WorldContext, const UBasic_ToolTip_C*& ToolTipWidget)Script11 statements · 410 bytes of bytecode0x0000CallFunc_GetOwningPlayer_ReturnValue = Target.GetOwningPlayer();0x002ECallFunc_Create_ReturnValue = /Script/UMG.Default__WidgetBlueprintLibrary.Create(__WorldContext, /Game/UI/ToolTips/Basic_ToolTip.Basic_ToolTip_C, CallFunc_GetOwningPlayer_ReturnValue);0x0073CallFunc_TextIsEmpty_ReturnValue = TextIsEmpty(Text);0x0090Temp_bool_Variable = CallFunc_TextIsEmpty_ReturnValue;0x00A3SetTextPropertyByName(CallFunc_Create_ReturnValue, FName(Text), Switch(Temp_bool_Variable, false => Text, true => Target.ToolTipText, default => K2Node_Select_Default));0x010EWidget = CallFunc_Create_ReturnValue;0x0121Widget.Set Tool Tip Owner(Target);0x014EWidget.SetPostionAndAlignment(Position, Alignment);0x0184ToolTipWidget = Widget;0x0197return;0x0199// end of script | StaticPublic | 0x40 |