Zdexby TheHolyOneZ
5,372 classes
Class

UCharSelect_HeroSelect_Dots_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/CharacterSelectionMK2/CharSelect_HeroSelect_Dots.CharSelect_HeroSelect_Dots_C 0x02A8 (680 B) align 8 inherited 0x0260 6 scripted vtable /Game/UI/CharacterSelectionMK2/CharSelect_HeroSelect_Dots
0x00x02A8

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Dot0UImage*9 flagsnullptr
0x08Dot1UImage*9 flagsnullptr
0x08Dot2UImage*9 flagsnullptr
0x08Dot3UImage*9 flagsnullptr
0x08PlayerDotBoxUHorizontalBox*9 flagsnullptr
0x08CharacterClassUPlayerCharacterID*7 flagsnullptr
0x10PlayerDotsTArray<UImage*>4 flags[]
Inherited from UUserWidget 20
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor8 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate4 flags<delegate>
0x28ForegroundColorFSlateColor4 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=2}
0x10ForegroundColorDelegateFScriptDelegate4 flags<delegate>
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01780x18padding / unreflected
0x10PaddingFMargin7 flags{Left=0, Top=0, Right=0, Bottom=0}
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+2 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x04Priorityint328 flags0
0x01bSupportsKeyboardFocus : 1bit 0boolDeprecated+3 flagstrue
0x01bIsFocusable : 1bit 1bool5 flagsfalse
0x01bStopAction : 1bit 2bool5 flagsfalse
0x01bHasScriptImplementedTick : 1bit 3bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 4bool3 flagstrue
0x01E50x0Bpadding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x01F10x07padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 22
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate4 flags<delegate>
0x18ToolTipTextFText4 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate4 flags<delegate>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate4 flags<delegate>
0x10VisibilityDelegateFScriptDelegate4 flags<delegate>
0x1CRenderTransformFWidgetTransform5 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x08RenderTransformPivotFVector2D8 flags{X=0.5, Y=0.5}
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool6 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x00B50x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01bIsVolatile : 1bit 0boolProtected+6 flagsfalse
0x01Cursoruint89 flags1
0x01ClippingEWidgetClipping6 flagsInherit
0x01VisibilityESlateVisibility6 flagsVisible
0x04RenderOpacityfloat6 flags1
0x01FlowDirectionPreferenceEFlowDirectionPreference6 flagsInherit
0x00D10x27padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+2 flags[]

Functions 6

SignatureFlagsNativeParams
void UpdateDots()
Script56 statements · 1,323 bytes of bytecode
0x0000PushFlow(Label_0528);0x0005Count = 0;0x001CCallFunc_GetFSDGameState_ReturnValue = GetFSDGameState(this);0x0031States = CallFunc_GetFSDGameState_ReturnValue.PlayerArray;0x0062CallFunc_GetOwningPlayer_ReturnValue = GetOwningPlayer();0x007AMyState = CallFunc_GetOwningPlayer_ReturnValue.PlayerState;0x00A3PushFlow(Label_02E5);0x00A8Temp_int_Loop_Counter_Variable_1 = 0;0x00BFTemp_int_Array_Index_Variable_1 = 0;0x00D6Label_00D6:0x00D6CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(States);0x0111CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x0137if (!(CallFunc_Less_IntInt_ReturnValue_2)) PopFlow();0x0141Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x015CPushFlow(Label_04DE);0x0161/Script/Engine.Default__KismetArrayLibrary.Array_Get(States, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x019CCurrentState = CallFunc_Array_Get_Item_1;0x01AFCallFunc_NotEqual_ObjectObject_ReturnValue = NotEqual_ObjectObject(CurrentState, MyState);0x01D5if (!(CallFunc_NotEqual_ObjectObject_ReturnValue)) PopFlow();0x01DFK2Node_DynamicCast_AsFSDPlayer_State = Cast<FSDPlayerState>(CurrentState);0x0203K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsFSDPlayer_State);0x0220if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x022ACallFunc_GetSelectedCharacterID_ReturnValue = K2Node_DynamicCast_AsFSDPlayer_State.GetSelectedCharacterID();0x0254CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_GetSelectedCharacterID_ReturnValue, CharacterClass);0x027Aif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) PopFlow();0x0284CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Count, 1);0x02AETemp_int_Variable = CallFunc_Add_IntInt_ReturnValue_2;0x02C9Count = Temp_int_Variable;0x02E4PopFlow();0x02E5Label_02E5:0x02E5Temp_int_Loop_Counter_Variable = 0;0x02FCTemp_int_Array_Index_Variable = 0;0x0313Label_0313:0x0313CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(PlayerDots);0x034ECallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0374if (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x037ETemp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0399PushFlow(Label_0494);0x039ETemp_byte_Variable = 1;0x03B2Temp_byte_Variable_1 = 4;0x03C6CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Array_Index_Variable, Count);0x03EC/Script/Engine.Default__KismetArrayLibrary.Array_Get(PlayerDots, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0427Temp_bool_Variable = CallFunc_Less_IntInt_ReturnValue;0x043ACallFunc_Array_Get_Item.SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable, true => Temp_byte_Variable_1, default => K2Node_Select_Default));0x0493PopFlow();0x0494Label_0494:0x0494CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x04BETemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x04D9goto Label_0313;0x04DELabel_04DE:0x04DECallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x0508Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x0523goto Label_00D6;0x0528Label_0528:0x0528return;0x052A// end of script
Private0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_CharSelect_HeroSelect_Dots(139);0x0021return;0x0023// end of script
EventPublic0x01
void Tick(const FGeometry& MyGeometry, float InDeltaTime)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyGeometry = MyGeometry;0x0012PersistentFrame.K2Node_Event_InDeltaTime = InDeltaTime;0x0024ExecuteUbergraph_CharSelect_HeroSelect_Dots(441);0x0033return;0x0035// end of script
EventPublic0x3C
void Set Character Class(UPlayerCharacterID* CharacterClass)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_CharacterClass = CharacterClass;0x0012ExecuteUbergraph_CharSelect_HeroSelect_Dots(446);0x0021return;0x0023// end of script
0x08
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_CharSelect_HeroSelect_Dots(470);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_CharSelect_HeroSelect_Dots(int32 EntryPoint)
Script32 statements · 490 bytes of bytecode
0x0000PushFlow(Label_01E7);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FUpdateDots();0x001DPopFlow();0x001EUpdateDots();0x002CPopFlow();0x002DLabel_002D:0x002DCallFunc_IsValid_ReturnValue = IsValid(CharacterClass);0x004Aif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0054Delay(this, 0.2f, LatentActionInfo{0x1E, -2026168949, FName(ExecuteUbergraph_CharSelect_HeroSelect_Dots), this});0x008APopFlow();0x008B/Game/UI/Art/WidgetParts/LIB_MenuColors.Default__LIB_MenuColors_C.MenuColors(0, this, CallFunc_MenuColors_OutputColor);0x00BBSetColorAndOpacity(CallFunc_MenuColors_OutputColor);0x00CEK2Node_MakeArray_Array = {Dot0, Dot1, Dot2, Dot3};0x00FDPlayerDots = K2Node_MakeArray_Array;0x0118PopFlow();0x0119Label_0119:0x0119CallFunc_IsValid_ReturnValue_1 = IsValid(CharacterClass);0x0136Temp_bool_Variable = CallFunc_IsValid_ReturnValue_1;0x0149Temp_byte_Variable = 4;0x015DTemp_byte_Variable_1 = 1;0x0171SetVisibility(Switch(Temp_bool_Variable, false => Temp_byte_Variable_1, true => Temp_byte_Variable, default => K2Node_Select_Default));0x01B4goto Label_000F;0x01B9goto Label_002D;0x01BECharacterClass = K2Node_CustomEvent_CharacterClass;0x01D1goto Label_0119;0x01D6SetVisibility(1);0x01E6PopFlow();0x01E7Label_01E7:0x01E7return;0x01E9// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type