Zdexby TheHolyOneZ
9,486 classes
Class

ABP_BedSingle_C

: AActor : UObject
/Game/Blueprints/BaseBuilding/BP_BedSingle.BP_BedSingle_C 0x0300 (768 B) align 8 inherited 0x02C0 13 scripted vtable /Game/Blueprints/BaseBuilding/BP_BedSingle
0x00x0300

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UWEAttachmentOwnerInteractableBoxUUWEAttachmentOwnerInteractableBoxComponent*6 flagsnullptr
0x08UWEPawnAttachmentOwnerUUWEPawnAttachmentOwner*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08UWEPlacementVolumeUUWEPlacementVolumeComponent*6 flagsnullptr
0x08UWEPlacementAnchorUUWEPlacementAnchor*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 13

SignatureFlagsNativeParams
bool CanBeMoved()
Script5 statements · 114 bytes of bytecode
0x0000CallFunc_GetAttachedPawnsCount_ReturnValue = UWEPawnAttachmentOwner.GetAttachedPawnsCount();0x0032CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_GetAttachedPawnsCount_ReturnValue, 0);0x0054ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;0x0067return ReturnValue;0x0071// end of script
EventPublic0x01
bool ShouldDeconstructInstantly()
Script3 statements · 22 bytes of bytecode
0x0000ReturnValue = false;0x000Breturn ReturnValue;0x0015// end of script
EventPublic0x01
bool CanBeDeconstructed(FGameplayTag& CantDeconstructReason)
Script6 statements · 159 bytes of bytecode
0x0000CallFunc_GetAttachedPawnsCount_ReturnValue = UWEPawnAttachmentOwner.GetAttachedPawnsCount();0x0032CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_GetAttachedPawnsCount_ReturnValue, 0);0x0054CantDeconstructReason = GameplayTag{FName(None)};0x0081ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;0x0094return ReturnValue;0x009E// end of script
EventPublic0x09
bool GetDeconstructCostOverride(TArray<FUWESculpturalBaseCellCost>& Costs)
Script4 statements · 54 bytes of bytecode
0x0000Costs = {};0x0020ReturnValue = false;0x002Breturn ReturnValue;0x0035// end of script
EventPublic0x11
void OnCancelMove()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BedSingle(180);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnMove()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BedSingle(185);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnPlacementChanged()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BedSingle(190);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnStartMove()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BedSingle(195);0x000Freturn;0x0011// end of script
EventPublic0x00
void PreDeconstruct(ASN2BuilderTool* BuilderTool)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_BuilderTool = BuilderTool;0x0012ExecuteUbergraph_BP_BedSingle(200);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BedSingle(205);0x000Freturn;0x0011// end of script
EventProtected0x00
void DetachEvent(AActor* Actor, const FName& SlotName)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Actor_1 = Actor;0x0012PersistentFrame.K2Node_CustomEvent_SlotName_1 = SlotName;0x0024ExecuteUbergraph_BP_BedSingle(338);0x0033return;0x0035// end of script
0x10
void AttachEvent(AActor* Actor, const FName& SlotName)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012PersistentFrame.K2Node_CustomEvent_SlotName = SlotName;0x0024ExecuteUbergraph_BP_BedSingle(10);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_BP_BedSingle(int32 EntryPoint)
Script22 statements · 522 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_Actor.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x003DCallFunc_GetAnimInstance_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetAnimInstance();0x0067CallFunc_Montage_Play_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.Montage_Play(/Game/Art/Animation/Characters/Humanoids/Base/Animations/Non-Locomotion_Animation/Sitting_Laying/AM_PCore_lay_single_bed_a.AM_PCore_lay_single_bed_a, 1f, 0, 0f, true);0x00AFgoto Label_0207;0x00B4goto Label_0207;0x00B9goto Label_0207;0x00BEgoto Label_0207;0x00C3goto Label_0207;0x00C8goto Label_0207;0x00CDK2Node_CreateDelegate_OutputDelegate_1.Bind(this, AttachEvent);0x00E4UWEPawnAttachmentOwner.OnAttachStarted += K2Node_CreateDelegate_OutputDelegate_1;0x010DK2Node_CreateDelegate_OutputDelegate.Bind(this, DetachEvent);0x0124UWEPawnAttachmentOwner.OnDetachStarted += K2Node_CreateDelegate_OutputDelegate;0x014Dgoto Label_0207;0x0152CallFunc_GetComponentByClass_ReturnValue_1 = K2Node_CustomEvent_Actor_1.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x0185CallFunc_GetAnimInstance_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1.GetAnimInstance();0x01AFCallFunc_GetCurrentActiveMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue_1.GetCurrentActiveMontage();0x01D9CallFunc_GetAnimInstance_ReturnValue_1.Montage_Stop(0.5f, CallFunc_GetCurrentActiveMontage_ReturnValue);0x0207Label_0207:0x0207return;0x0209// end of script
Final0x04