0x00x0300
Members 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | UWEAttachmentOwnerInteractableBox | UUWEAttachmentOwnerInteractableBoxComponent* | 6 flags | nullptr | |
| 0x08 | UWEPawnAttachmentOwner | UUWEPawnAttachmentOwner* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementVolume | UUWEPlacementVolumeComponent* | 6 flags | nullptr | |
| 0x08 | UWEPlacementAnchor | UUWEPlacementAnchor* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 13
| Signature | Flags | Native | Params |
|---|---|---|---|
bool CanBeMoved()Script5 statements · 114 bytes of bytecode0x0000CallFunc_GetAttachedPawnsCount_ReturnValue = UWEPawnAttachmentOwner.GetAttachedPawnsCount();0x0032CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_GetAttachedPawnsCount_ReturnValue, 0);0x0054ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;0x0067return ReturnValue;0x0071// end of script | EventPublic | 0x01 | |
bool ShouldDeconstructInstantly()Script3 statements · 22 bytes of bytecode0x0000ReturnValue = false;0x000Breturn ReturnValue;0x0015// end of script | EventPublic | 0x01 | |
bool CanBeDeconstructed(FGameplayTag& CantDeconstructReason)Script6 statements · 159 bytes of bytecode0x0000CallFunc_GetAttachedPawnsCount_ReturnValue = UWEPawnAttachmentOwner.GetAttachedPawnsCount();0x0032CallFunc_EqualEqual_IntInt_ReturnValue = EqualEqual_IntInt(CallFunc_GetAttachedPawnsCount_ReturnValue, 0);0x0054CantDeconstructReason = GameplayTag{FName(None)};0x0081ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;0x0094return ReturnValue;0x009E// end of script | EventPublic | 0x09 | |
bool GetDeconstructCostOverride(TArray<FUWESculpturalBaseCellCost>& Costs)Script4 statements · 54 bytes of bytecode0x0000Costs = {};0x0020ReturnValue = false;0x002Breturn ReturnValue;0x0035// end of script | EventPublic | 0x11 | |
void OnCancelMove()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BedSingle(180);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void OnMove()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BedSingle(185);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void OnPlacementChanged()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BedSingle(190);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void OnStartMove()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BedSingle(195);0x000Freturn;0x0011// end of script | EventPublic | 0x00 | |
void PreDeconstruct(ASN2BuilderTool* BuilderTool)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_Event_BuilderTool = BuilderTool;0x0012ExecuteUbergraph_BP_BedSingle(200);0x0021return;0x0023// end of script | EventPublic | 0x08 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BedSingle(205);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void DetachEvent(AActor* Actor, const FName& SlotName)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Actor_1 = Actor;0x0012PersistentFrame.K2Node_CustomEvent_SlotName_1 = SlotName;0x0024ExecuteUbergraph_BP_BedSingle(338);0x0033return;0x0035// end of script | 0x10 | ||
void AttachEvent(AActor* Actor, const FName& SlotName)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Actor = Actor;0x0012PersistentFrame.K2Node_CustomEvent_SlotName = SlotName;0x0024ExecuteUbergraph_BP_BedSingle(10);0x0033return;0x0035// end of script | 0x10 | ||
void ExecuteUbergraph_BP_BedSingle(int32 EntryPoint)Script22 statements · 522 bytes of bytecode0x0000goto [EntryPoint];0x000ACallFunc_GetComponentByClass_ReturnValue = K2Node_CustomEvent_Actor.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x003DCallFunc_GetAnimInstance_ReturnValue = CallFunc_GetComponentByClass_ReturnValue.GetAnimInstance();0x0067CallFunc_Montage_Play_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.Montage_Play(/Game/Art/Animation/Characters/Humanoids/Base/Animations/Non-Locomotion_Animation/Sitting_Laying/AM_PCore_lay_single_bed_a.AM_PCore_lay_single_bed_a, 1f, 0, 0f, true);0x00AFgoto Label_0207;0x00B4goto Label_0207;0x00B9goto Label_0207;0x00BEgoto Label_0207;0x00C3goto Label_0207;0x00C8goto Label_0207;0x00CDK2Node_CreateDelegate_OutputDelegate_1.Bind(this, AttachEvent);0x00E4UWEPawnAttachmentOwner.OnAttachStarted += K2Node_CreateDelegate_OutputDelegate_1;0x010DK2Node_CreateDelegate_OutputDelegate.Bind(this, DetachEvent);0x0124UWEPawnAttachmentOwner.OnDetachStarted += K2Node_CreateDelegate_OutputDelegate;0x014Dgoto Label_0207;0x0152CallFunc_GetComponentByClass_ReturnValue_1 = K2Node_CustomEvent_Actor_1.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x0185CallFunc_GetAnimInstance_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1.GetAnimInstance();0x01AFCallFunc_GetCurrentActiveMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue_1.GetCurrentActiveMontage();0x01D9CallFunc_GetAnimInstance_ReturnValue_1.Montage_Stop(0.5f, CallFunc_GetCurrentActiveMontage_ReturnValue);0x0207Label_0207:0x0207return;0x0209// end of script | Final | 0x04 |