Zdexby TheHolyOneZ
9,486 classes
/Game/Blueprints/Items/BP_WaterSlug.BP_WaterSlug_C 0x0418 (1,048 B) align 8 inherited 0x03D0 12 scripted vtable /Game/Blueprints/Items/BP_WaterSlug
0x00x0418

Members 8

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Bubble Breath MarkerUUWEWorldFXMarkerComponent*6 flagsnullptr
0x08AIPerceptionStimuliSourceUAIPerceptionStimuliSourceComponent*6 flagsnullptr
0x08UWEPawnAttachmentOwnerUUWEPawnAttachmentOwner*6 flagsnullptr
0x08UWESkeletalMeshComponentManagedUUWESkeletalMeshComponentManaged*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x04PlayersInRangeint32NetRepNotify+7 flags0
0x04040x04padding / unreflected
0x10OnPlayersInRangeChangedFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from ABP_BasePickupItem_C 1
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from AUWEBaseItem 25
OffsetSizeNameTypeFlagsDefault
0x10OnUnequippedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnEquippedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnDroppedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnHolsteredDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnHolsteringDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnSetLifeSpanDelegateFMulticastScriptDelegate4 flags<delegate>
0x08PhysicsControllerUUWEChaosPhysicsController*12 flags/Script/UWEInventory.Default__UWEBaseItem.PhysicsController
0x08VolumeTrackerComponentUVolumeTrackerComponent*12 flags/Script/UWEInventory.Default__UWEBaseItem.VolumeTrackerComp…
0x10OnPostPickupItemFMulticastScriptDelegate4 flags<delegate>
0x04UWEItemMaxAutoPickupTimefloat6 flags1
0x04UWEItemMagnetismInterpSpeedfloat6 flags6
0x04UWEItemMagnetismDistancefloat6 flags50
0x04MagnetismMinDistancefloat6 flags0
0x04UWEItemMagnetismRemoteClientDelayfloat6 flags0.3
0x01PickupDisabledbool6 flagsfalse
0x01AutoPickupDisabledbool6 flagsfalse
0x03660x02padding / unreflected
0x08ItemTypeUUWEItemType*8 flagsnullptr
0x01bHasBeenPickedUp : 1bit 0bool6 flagsfalse
0x03710x03padding / unreflected
0x08EquippedByActorTWeakObjectPtr<AActor>8 flagsnullptr
0x037C0x04padding / unreflected
0x08MeshUStaticMeshComponent*Protected+12 flags/Script/UWEInventory.Default__UWEBaseItem.Mesh
0x10AbilitySpecHandlesTArray<FGameplayAbilitySpecHandle>Protected+4 flags[]
0x03980x04padding / unreflected
0x04ItemPickupCooldownfloatProtected+9 flags0.5
0x01bReplicatedSimulatePhysicsboolNetRepNotify+11 flagsfalse
0x01bReplicatedCollisionEnabledboolNetRepNotify+11 flagstrue
0x03A20x02padding / unreflected
0x08MagnetActorTWeakObjectPtr<AActor>6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 12

SignatureFlagsNativeParams
void ItemPickedUp(AActor* PickupActor, const bool& bHandled)
Script4 statements · 47 bytes of bytecode
0x0000Bubble Breath Marker.SetMarkerEnabled(false);0x0021bHandled = false;0x002Creturn;0x002E// end of script
EventPublic0x09
void OnRep_PlayersInRange()
Script3 statements · 31 bytes of bytecode
0x0000OnPlayersInRangeChanged.Broadcast(PlayersInRange);0x001Creturn;0x001E// end of script
0x00
void OutOfRangeCallback_954953694E3292BEC9F12C9B9C0C64D6()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WaterSlug(1131);0x000Freturn;0x0011// end of script
0x00
void InRangeCallback_954953694E3292BEC9F12C9B9C0C64D6()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WaterSlug(359);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WaterSlug(898);0x000Freturn;0x0011// end of script
EventProtected0x00
void ShowSkeletalMesh()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WaterSlug(903);0x000Freturn;0x0011// end of script
EventPublic0x00
void HideSkeletalMesh()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_WaterSlug(1010);0x000Freturn;0x0011// end of script
EventPublic0x00
void BPOnEquipped(bool bFirstEquip)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_bFirstEquip = bFirstEquip;0x0012ExecuteUbergraph_BP_WaterSlug(1083);0x0021return;0x0023// end of script
EventPublic0x01
void BPOnUnequipped(AActor* OldEquippedByActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OldEquippedByActor = OldEquippedByActor;0x0012ExecuteUbergraph_BP_WaterSlug(1107);0x0021return;0x0023// end of script
EventPublic0x08
void ItemDropped(AActor* FromActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_FromActor = FromActor;0x0012ExecuteUbergraph_BP_WaterSlug(1136);0x0021return;0x0023// end of script
EventPublic0x08
void ExecuteUbergraph_BP_WaterSlug(int32 EntryPoint)
Script65 statements · 1,144 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ABubble Breath Marker.SetMarkerEnabled(true);0x002Bgoto Label_0475;0x0030Label_0030:0x0030MarkPropertyDirtyFromRepIndex(this, 13, FName(PlayersInRange));0x004DOnRep_PlayersInRange();0x005Bgoto Label_0475;0x0060Label_0060:0x0060FlushNetDormancy();0x006ACallFunc_Add_IntInt_ReturnValue = Add_IntInt(PlayersInRange, 1);0x0094PlayersInRange = CallFunc_Add_IntInt_ReturnValue;0x00AFgoto Label_0030;0x00B4Label_00B4:0x00B4OnRep_PlayersInRange();0x00C2goto Label_0475;0x00C7Label_00C7:0x00C7MarkPropertyDirtyFromRepIndex(this, 13, FName(PlayersInRange));0x00E4goto Label_00B4;0x00E9Label_00E9:0x00E9FlushNetDormancy();0x00F3CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(PlayersInRange, 1);0x011DCallFunc_Max_ReturnValue = max(CallFunc_Subtract_IntInt_ReturnValue, 0);0x0147PlayersInRange = CallFunc_Max_ReturnValue;0x0162goto Label_00C7;0x0167goto Label_0060;0x016CLabel_016C:0x016CCallFunc_HasAuthority_ReturnValue = HasAuthority();0x0180if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0475;0x018EK2Node_MakeStruct_UWERangeTrackerRange.Lower = 0;0x01B2K2Node_MakeStruct_UWERangeTrackerRange.Upper = 300;0x01D6K2Node_MakeStruct_UWERangeTrackerRange.InfiniteUpper = false;0x01EAK2Node_MakeStruct_UWERangeTrackerRange.EnableTargetViewConeCheck = false;0x01FEK2Node_MakeStruct_UWERangeTrackerRange.TargetViewConeHalfAngle = 1.570796;0x0222K2Node_MakeStruct_UWERangeTrackerPeerRangeConfig.Tag = GameplayTag{FName(None)};0x0258K2Node_MakeStruct_UWERangeTrackerPeerRangeConfig.Range = K2Node_MakeStruct_UWERangeTrackerRange;0x027CK2Node_MakeStruct_UWERangeTrackerPeerRangeConfig.AddTagToGAS = false;0x0290CallFunc_ListenPlayerInRange_ReturnValue = ListenPlayerInRange(this, K2Node_MakeStruct_UWERangeTrackerPeerRangeConfig);0x02AECallFunc_IsValid_ReturnValue = IsValid(CallFunc_ListenPlayerInRange_ReturnValue);0x02CBif (!(CallFunc_IsValid_ReturnValue)) goto Label_0475;0x02D9K2Node_CreateDelegate_OutputDelegate.Bind(this, InRangeCallback_954953694E3292BEC9F12C9B9C0C64D6);0x02F0CallFunc_ListenPlayerInRange_ReturnValue.InRangeCallback += K2Node_CreateDelegate_OutputDelegate;0x0319K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OutOfRangeCallback_954953694E3292BEC9F12C9B9C0C64D6);0x0330CallFunc_ListenPlayerInRange_ReturnValue.OutOfRangeCallback += K2Node_CreateDelegate_OutputDelegate_1;0x0359CallFunc_ListenPlayerInRange_ReturnValue.Activate();0x037Dgoto Label_0475;0x0382goto Label_016C;0x0387Label_0387:0x0387Mesh.SetVisibility(false, false);0x03A9UWESkeletalMeshComponentManaged.SetVisibility(true, false);0x03CBMesh.SetHiddenInGame(false, true);0x03EDgoto Label_0475;0x03F2Label_03F2:0x03F2Mesh.SetVisibility(true, false);0x0414UWESkeletalMeshComponentManaged.SetVisibility(false, false);0x0436goto Label_0475;0x043BBPOnEquipped(K2Node_Event_bFirstEquip);0x044Egoto Label_0387;0x0453BPOnUnequipped(K2Node_Event_OldEquippedByActor);0x0466goto Label_03F2;0x046Bgoto Label_00E9;0x0470goto Label_000A;0x0475Label_0475:0x0475return;0x0477// end of script
Final0x04
void OnPlayersInRangeChanged__DelegateSignature(int32 PlayersInRange)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x04