Zdexby TheHolyOneZ
9,486 classes
Class

USN2AbilityTask_WaitHealthLoss

: UAbilityTask : UGameplayTask : UObject
/Script/Subnautica2.SN2AbilityTask_WaitHealthLoss 0x00B0 (176 B) align 8 inherited 0x0080 vtable /Script/Subnautica2
0x00x00B0

Members 3

OffsetSizeNameTypeFlagsDefault
0x10OnFailedFMulticastScriptDelegate4 flags<delegate>
0x10OnHealthLossFMulticastScriptDelegate4 flags<delegate>
0x08HealthComponentUUWEHealthSetComponent*6 flagsnullptr
0x00A80x08unreflected bytes to end of USN2AbilityTask_WaitHealthLoss
Inherited from UAbilityTask 2
OffsetSizeNameTypeFlagsDefault
0x08AbilityUGameplayAbility*6 flagsnullptr
0x08AbilitySystemComponentTWeakObjectPtr<UAbilitySystemComponent>8 flagsnullptr
Inherited from UGameplayTask 3
OffsetSizeNameTypeFlagsDefault
0x08InstanceNameFNameProtected+5 flagsNone
0x00380x02padding / unreflected
0x01ResourceOverlapPolicyETaskResourceOverlapPolicyProtected+6 flagsStartOnTop
0x003B0x25padding / unreflected
0x08ChildTaskUGameplayTask*Protected+6 flagsnullptr

Functions 4

SignatureFlagsNativeParams
USN2AbilityTask_WaitHealthLoss* WaitHealthLoss(UGameplayAbility* OwningAbility, bool OnlyOnce)FinalNative+2 flags0x18
void OnHealthLoss__DelegateSignature(float HealthLost, float NewHealth)Public0x08
void OnHealthChanged(AActor* SourceActor, AActor* TargetActor, float OldHealth, float NewHealth)FinalNative+1 flags0x18
void OnFailed__DelegateSignature(float HealthLost, float NewHealth)Public0x08