0x00x0330
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | NS_Poison | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | UWESeedGrowerReplicator | UUWESeedGrowerReplicatorComponent* | 6 flags | nullptr | |
| 0x08 | UWESeedGrower_Side1 | UUWESeedGrowerComponent* | 6 flags | nullptr | |
| 0x08 | UWESeedGrower_Side3 | UUWESeedGrowerComponent* | 6 flags | nullptr | |
| 0x08 | UWESeedGrower_Side2 | UUWESeedGrowerComponent* | 6 flags | nullptr | |
| 0x08 | UWESeedGrower_Stem | UUWESeedGrowerComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | UWEHealthSet | UUWEHealthSetComponent* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x08 | UWESave | UUWESaveComponent* | 6 flags | nullptr |
Inherited from AUWEGameplayActor 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AbilitySystemData | UUWEAbilitySystemData* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem… | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys… |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void GetRipenedSeedCount(const int32& Count)Script12 statements · 416 bytes of bytecode0x0000Threshold = 0.9999;0x001BCallFunc_HasFullyRipenedSeed_ReturnValue = UWESeedGrower_Side3.HasFullyRipenedSeed();0x0045CallFunc_HasFullyRipenedSeed_ReturnValue_1 = UWESeedGrower_Side2.HasFullyRipenedSeed();0x006FCallFunc_SelectInt_ReturnValue = SelectInt(1, 0, CallFunc_HasFullyRipenedSeed_ReturnValue);0x009ECallFunc_SelectInt_ReturnValue_1 = SelectInt(1, 0, CallFunc_HasFullyRipenedSeed_ReturnValue_1);0x00CDCallFunc_HasFullyRipenedSeed_ReturnValue_2 = UWESeedGrower_Side1.HasFullyRipenedSeed();0x00F7CallFunc_SelectInt_ReturnValue_2 = SelectInt(1, 0, CallFunc_HasFullyRipenedSeed_ReturnValue_2);0x0126CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_SelectInt_ReturnValue_2, CallFunc_SelectInt_ReturnValue_1);0x0154CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CallFunc_Add_IntInt_ReturnValue, CallFunc_SelectInt_ReturnValue);0x0182Count = CallFunc_Add_IntInt_ReturnValue_1;0x019Dreturn;0x019F// end of script | Public | 0x04 | |
void BndEvt__BP_AcidAnemone_UWESeedGrower_Stem_K2Node_ComponentBoundEvent_0_SeedPickedUpDelegate__DelegateSignature(UUWESeedGrowerComponent* SeedGrower, AActor* Seed)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_SeedGrower = SeedGrower;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Seed = Seed;0x0024ExecuteUbergraph_BP_AcidAnemone(1379);0x0033return;0x0035// end of script | 0x10 | ||
void ExecuteUbergraph_BP_AcidAnemone(int32 EntryPoint)Script43 statements · 1,387 bytes of bytecode0x0000goto [EntryPoint];0x000ALabel_000A:0x000ANS_Poison.Activate(false);0x002FCallFunc_K2_GetComponentToWorld_ReturnValue = UWESeedGrower_Stem.K2_GetComponentToWorld();0x0061CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/Resources/MinorThreats/BP_HurtCloudExplosion.BP_HurtCloudExplosion_C, CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr, 1);0x008DTemp_real_Variable = 8;0x00A8Temp_real_Variable_1 = 5;0x00C3Temp_real_Variable_2 = 2;0x00DETemp_real_Variable_3 = 0;0x00F9GetRipenedSeedCount(CallFunc_GetRipenedSeedCount_Count);0x0110Temp_int_Variable = CallFunc_GetRipenedSeedCount_Count;0x012BSetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Scale), Switch(Temp_int_Variable, 0 => Temp_real_Variable_3, 1 => Temp_real_Variable_2, 2 => Temp_real_Variable_1, 3 => Temp_real_Variable, default => K2Node_Select_Default));0x01ACTemp_real_Variable_4 = 10;0x01C7Temp_real_Variable_5 = 5;0x01E2Temp_real_Variable_6 = 3;0x01FDTemp_real_Variable_7 = 0;0x0218GetRipenedSeedCount(CallFunc_GetRipenedSeedCount_Count);0x022FTemp_int_Variable_1 = CallFunc_GetRipenedSeedCount_Count;0x024ASetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Duration), Switch(Temp_int_Variable_1, 0 => Temp_real_Variable_7, 1 => Temp_real_Variable_6, 2 => Temp_real_Variable_5, 3 => Temp_real_Variable_4, default => K2Node_Select_Default_1));0x02CBTemp_struct_Variable = GameplayTagContainer{{GameplayTag{FName(DamageContext.AcidAnemoneHurtCloud)}}};0x0314/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(ContextTags), Temp_struct_Variable);0x0353CallFunc_K2_GetComponentToWorld_ReturnValue = UWESeedGrower_Stem.K2_GetComponentToWorld();0x0385CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x03ADgoto Label_0568;0x03B2Label_03B2:0x03B2CallFunc_HasAuthority_ReturnValue = HasAuthority();0x03C6if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0568;0x03D4GetRipenedSeedCount(CallFunc_GetRipenedSeedCount_Count);0x03EBCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_GetRipenedSeedCount_Count, 0);0x040Dif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0568;0x041BTemp_real_Variable = 8;0x0436Temp_real_Variable_1 = 5;0x0451Temp_real_Variable_2 = 2;0x046CTemp_real_Variable_3 = 0;0x0487GetRipenedSeedCount(CallFunc_GetRipenedSeedCount_Count);0x049ETemp_int_Variable = CallFunc_GetRipenedSeedCount_Count;0x04B9CallFunc_SetNiagaraVariableFloat_InValue_ImplicitCast = Cast<3>(Switch(Temp_int_Variable, 0 => Temp_real_Variable_3, 1 => Temp_real_Variable_2, 2 => Temp_real_Variable_1, 3 => Temp_real_Variable, default => K2Node_Select_Default));0x052ENS_Poison.SetNiagaraVariableFloat("Scale", CallFunc_SetNiagaraVariableFloat_InValue_ImplicitCast);0x055Egoto Label_000A;0x0563goto Label_03B2;0x0568Label_0568:0x0568return;0x056A// end of script | Final | 0x04 |