Zdexby TheHolyOneZ
9,486 classes
Class

ABP_AcidAnemone_C

: AUWEGameplayActor : AActor : UObject
/Game/Blueprints/Resources/BP_AcidAnemone.BP_AcidAnemone_C 0x0330 (816 B) align 8 inherited 0x02D8 3 scripted vtable /Game/Blueprints/Resources/BP_AcidAnemone
0x00x0330

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08NS_PoisonUNiagaraComponent*6 flagsnullptr
0x08UWESeedGrowerReplicatorUUWESeedGrowerReplicatorComponent*6 flagsnullptr
0x08UWESeedGrower_Side1UUWESeedGrowerComponent*6 flagsnullptr
0x08UWESeedGrower_Side3UUWESeedGrowerComponent*6 flagsnullptr
0x08UWESeedGrower_Side2UUWESeedGrowerComponent*6 flagsnullptr
0x08UWESeedGrower_StemUUWESeedGrowerComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08UWEHealthSetUUWEHealthSetComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08UWESaveUUWESaveComponent*6 flagsnullptr
Inherited from AUWEGameplayActor 2
OffsetSizeNameTypeFlagsDefault
0x08AbilitySystemDataUUWEAbilitySystemData*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 3

SignatureFlagsNativeParams
void GetRipenedSeedCount(const int32& Count)
Script12 statements · 416 bytes of bytecode
0x0000Threshold = 0.9999;0x001BCallFunc_HasFullyRipenedSeed_ReturnValue = UWESeedGrower_Side3.HasFullyRipenedSeed();0x0045CallFunc_HasFullyRipenedSeed_ReturnValue_1 = UWESeedGrower_Side2.HasFullyRipenedSeed();0x006FCallFunc_SelectInt_ReturnValue = SelectInt(1, 0, CallFunc_HasFullyRipenedSeed_ReturnValue);0x009ECallFunc_SelectInt_ReturnValue_1 = SelectInt(1, 0, CallFunc_HasFullyRipenedSeed_ReturnValue_1);0x00CDCallFunc_HasFullyRipenedSeed_ReturnValue_2 = UWESeedGrower_Side1.HasFullyRipenedSeed();0x00F7CallFunc_SelectInt_ReturnValue_2 = SelectInt(1, 0, CallFunc_HasFullyRipenedSeed_ReturnValue_2);0x0126CallFunc_Add_IntInt_ReturnValue = Add_IntInt(CallFunc_SelectInt_ReturnValue_2, CallFunc_SelectInt_ReturnValue_1);0x0154CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(CallFunc_Add_IntInt_ReturnValue, CallFunc_SelectInt_ReturnValue);0x0182Count = CallFunc_Add_IntInt_ReturnValue_1;0x019Dreturn;0x019F// end of script
Public0x04
void BndEvt__BP_AcidAnemone_UWESeedGrower_Stem_K2Node_ComponentBoundEvent_0_SeedPickedUpDelegate__DelegateSignature(UUWESeedGrowerComponent* SeedGrower, AActor* Seed)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_SeedGrower = SeedGrower;0x0012PersistentFrame.K2Node_ComponentBoundEvent_Seed = Seed;0x0024ExecuteUbergraph_BP_AcidAnemone(1379);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_BP_AcidAnemone(int32 EntryPoint)
Script43 statements · 1,387 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000ANS_Poison.Activate(false);0x002FCallFunc_K2_GetComponentToWorld_ReturnValue = UWESeedGrower_Stem.K2_GetComponentToWorld();0x0061CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/Blueprints/Resources/MinorThreats/BP_HurtCloudExplosion.BP_HurtCloudExplosion_C, CallFunc_K2_GetComponentToWorld_ReturnValue, 0, nullptr, 1);0x008DTemp_real_Variable = 8;0x00A8Temp_real_Variable_1 = 5;0x00C3Temp_real_Variable_2 = 2;0x00DETemp_real_Variable_3 = 0;0x00F9GetRipenedSeedCount(CallFunc_GetRipenedSeedCount_Count);0x0110Temp_int_Variable = CallFunc_GetRipenedSeedCount_Count;0x012BSetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Scale), Switch(Temp_int_Variable, 0 => Temp_real_Variable_3, 1 => Temp_real_Variable_2, 2 => Temp_real_Variable_1, 3 => Temp_real_Variable, default => K2Node_Select_Default));0x01ACTemp_real_Variable_4 = 10;0x01C7Temp_real_Variable_5 = 5;0x01E2Temp_real_Variable_6 = 3;0x01FDTemp_real_Variable_7 = 0;0x0218GetRipenedSeedCount(CallFunc_GetRipenedSeedCount_Count);0x022FTemp_int_Variable_1 = CallFunc_GetRipenedSeedCount_Count;0x024ASetDoublePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(Duration), Switch(Temp_int_Variable_1, 0 => Temp_real_Variable_7, 1 => Temp_real_Variable_6, 2 => Temp_real_Variable_5, 3 => Temp_real_Variable_4, default => K2Node_Select_Default_1));0x02CBTemp_struct_Variable = GameplayTagContainer{{GameplayTag{FName(DamageContext.AcidAnemoneHurtCloud)}}};0x0314/Script/Engine.Default__KismetSystemLibrary.SetStructurePropertyByName(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, FName(ContextTags), Temp_struct_Variable);0x0353CallFunc_K2_GetComponentToWorld_ReturnValue = UWESeedGrower_Stem.K2_GetComponentToWorld();0x0385CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_K2_GetComponentToWorld_ReturnValue, 1);0x03ADgoto Label_0568;0x03B2Label_03B2:0x03B2CallFunc_HasAuthority_ReturnValue = HasAuthority();0x03C6if (!(CallFunc_HasAuthority_ReturnValue)) goto Label_0568;0x03D4GetRipenedSeedCount(CallFunc_GetRipenedSeedCount_Count);0x03EBCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_GetRipenedSeedCount_Count, 0);0x040Dif (!(CallFunc_Greater_IntInt_ReturnValue)) goto Label_0568;0x041BTemp_real_Variable = 8;0x0436Temp_real_Variable_1 = 5;0x0451Temp_real_Variable_2 = 2;0x046CTemp_real_Variable_3 = 0;0x0487GetRipenedSeedCount(CallFunc_GetRipenedSeedCount_Count);0x049ETemp_int_Variable = CallFunc_GetRipenedSeedCount_Count;0x04B9CallFunc_SetNiagaraVariableFloat_InValue_ImplicitCast = Cast<3>(Switch(Temp_int_Variable, 0 => Temp_real_Variable_3, 1 => Temp_real_Variable_2, 2 => Temp_real_Variable_1, 3 => Temp_real_Variable, default => K2Node_Select_Default));0x052ENS_Poison.SetNiagaraVariableFloat("Scale", CallFunc_SetNiagaraVariableFloat_InValue_ImplicitCast);0x055Egoto Label_000A;0x0563goto Label_03B2;0x0568Label_0568:0x0568return;0x056A// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type