Zdexby TheHolyOneZ
9,486 classes
Class

ABP_BlightSap_C

: AUWEGameplayActor : AActor : UObject
/Game/Blueprints/AirFissures/BP_BlightSap.BP_BlightSap_C 0x0310 (784 B) align 8 inherited 0x02D8 4 scripted vtable /Game/Blueprints/AirFissures/BP_BlightSap
0x00x0310

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08UWEHealthSetUUWEHealthSetComponent*6 flagsnullptr
0x08BlightPustules_2UStaticMeshComponent*6 flagsnullptr
0x08BlightPustules_1UStaticMeshComponent*6 flagsnullptr
0x08BlightPustulesUStaticMeshComponent*6 flagsnullptr
0x08UWEAssetDataUUWEAssetDataComponent*6 flagsnullptr
0x08CapsuleUCapsuleComponent*6 flagsnullptr
Inherited from AUWEGameplayActor 2
OffsetSizeNameTypeFlagsDefault
0x08AbilitySystemDataUUWEAbilitySystemData*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem…
0x08UWEAbilitySystemComponentUUWEAbilitySystemComponent*12 flags/Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys…
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void EventReceived_408A2D764383210F005378A91B94DFE5(const FGameplayEventData& Payload)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Payload = Payload;0x0012ExecuteUbergraph_BP_BlightSap(976);0x0021return;0x0023// end of script
0xB0
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BlightSap(778);0x000Freturn;0x0011// end of script
EventProtected0x00
void OnBlightSapDied(AActor* SourceActor, AActor* TargetActor)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_SourceActor = SourceActor;0x0012PersistentFrame.K2Node_CustomEvent_TargetActor = TargetActor;0x0024ExecuteUbergraph_BP_BlightSap(783);0x0033return;0x0035// end of script
0x10
void ExecuteUbergraph_BP_BlightSap(int32 EntryPoint)
Script54 statements · 1,043 bytes of bytecode
0x0000PushFlow(Label_0410);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_WaitGameplayEventToActor_ReturnValue = WaitGameplayEventToActor(this, GameplayTag{FName(Ability.Event.Blast)}, false, true);0x0041CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitGameplayEventToActor_ReturnValue);0x005Eif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0068K2Node_CreateDelegate_OutputDelegate_1.Bind(this, EventReceived_408A2D764383210F005378A91B94DFE5);0x007FCallFunc_WaitGameplayEventToActor_ReturnValue.EventReceived += K2Node_CreateDelegate_OutputDelegate_1;0x00A8CallFunc_WaitGameplayEventToActor_ReturnValue.Activate();0x00CCPopFlow();0x00CDLabel_00CD:0x00CDUWEAbilitySystemComponent.BP_SetLooseGameplayTagCount(GameplayTag{FName(Info.ResonatableTarget)}, 1);0x010DPushFlow(Label_0117);0x0112goto Label_000F;0x0117Label_0117:0x0117CallFunc_HasAuthority_ReturnValue = HasAuthority();0x012Bif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0135K2Node_CreateDelegate_OutputDelegate.Bind(this, OnBlightSapDied);0x014CUWEHealthSet.OnDied += K2Node_CreateDelegate_OutputDelegate;0x0175PopFlow();0x0176Label_0176:0x0176CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x018Aif (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0194SetLifeSpan(2f);0x01A7PopFlow();0x01A8Label_01A8:0x01A8CallFunc_GetOwner_ReturnValue = GetOwner();0x01BCSendGameplayEventToActor(CallFunc_GetOwner_ReturnValue, GameplayTag{FName(GameplayEvent.BlightSap.Destroyed)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x0270PopFlow();0x0271Label_0271:0x0271CallFunc_GetOwner_ReturnValue = GetOwner();0x0285CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetOwner_ReturnValue);0x02A2if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x02ACCallFunc_GetOwner_ReturnValue = GetOwner();0x02C0CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(CallFunc_GetOwner_ReturnValue, true);0x02DECallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue);0x02FBif (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0305goto Label_01A8;0x030Agoto Label_00CD;0x030FCallFunc_GetWorldSubsystem_ReturnValue = GetWorldSubsystem(this, /Script/UWEDynamicItems.UWEDynamicItemsManager);0x032DCallFunc_GetTransform_ReturnValue = GetTransform();0x0349CallFunc_SpawnActorAndRegister_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue.SpawnActorAndRegister(/Game/Blueprints/Items/BP_WaterSlug.BP_WaterSlug_C, CallFunc_GetTransform_ReturnValue);0x0385goto Label_0271;0x038ALabel_038A:0x038ACallFunc_BreakBreakableNoAbility_ReturnValue = BreakBreakableNoAbility(Temp_struct_Variable.Instigator, this);0x03B1SetActorEnableCollision(false);0x03BCSetActorHiddenInGame(true);0x03CBgoto Label_0176;0x03D0Temp_struct_Variable = K2Node_CustomEvent_Payload;0x03EBUWEHealthSet.Kill();0x040Bgoto Label_038A;0x0410Label_0410:0x0410return;0x0412// end of script
Final0x04