0x00x0310
Members 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | UWEHealthSet | UUWEHealthSetComponent* | 6 flags | nullptr | |
| 0x08 | BlightPustules_2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | BlightPustules_1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | BlightPustules | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | UWEAssetData | UUWEAssetDataComponent* | 6 flags | nullptr | |
| 0x08 | Capsule | UCapsuleComponent* | 6 flags | nullptr |
Inherited from AUWEGameplayActor 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | AbilitySystemData | UUWEAbilitySystemData* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.AbilitySystem… | |
| 0x08 | UWEAbilitySystemComponent | UUWEAbilitySystemComponent* | 12 flags | /Script/UWEGameplay.Default__UWEGameplayActor.UWEAbilitySys… |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void EventReceived_408A2D764383210F005378A91B94DFE5(const FGameplayEventData& Payload)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Payload = Payload;0x0012ExecuteUbergraph_BP_BlightSap(976);0x0021return;0x0023// end of script | 0xB0 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_BlightSap(778);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void OnBlightSapDied(AActor* SourceActor, AActor* TargetActor)Script5 statements · 54 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_SourceActor = SourceActor;0x0012PersistentFrame.K2Node_CustomEvent_TargetActor = TargetActor;0x0024ExecuteUbergraph_BP_BlightSap(783);0x0033return;0x0035// end of script | 0x10 | ||
void ExecuteUbergraph_BP_BlightSap(int32 EntryPoint)Script54 statements · 1,043 bytes of bytecode0x0000PushFlow(Label_0410);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_WaitGameplayEventToActor_ReturnValue = WaitGameplayEventToActor(this, GameplayTag{FName(Ability.Event.Blast)}, false, true);0x0041CallFunc_IsValid_ReturnValue = IsValid(CallFunc_WaitGameplayEventToActor_ReturnValue);0x005Eif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0068K2Node_CreateDelegate_OutputDelegate_1.Bind(this, EventReceived_408A2D764383210F005378A91B94DFE5);0x007FCallFunc_WaitGameplayEventToActor_ReturnValue.EventReceived += K2Node_CreateDelegate_OutputDelegate_1;0x00A8CallFunc_WaitGameplayEventToActor_ReturnValue.Activate();0x00CCPopFlow();0x00CDLabel_00CD:0x00CDUWEAbilitySystemComponent.BP_SetLooseGameplayTagCount(GameplayTag{FName(Info.ResonatableTarget)}, 1);0x010DPushFlow(Label_0117);0x0112goto Label_000F;0x0117Label_0117:0x0117CallFunc_HasAuthority_ReturnValue = HasAuthority();0x012Bif (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0135K2Node_CreateDelegate_OutputDelegate.Bind(this, OnBlightSapDied);0x014CUWEHealthSet.OnDied += K2Node_CreateDelegate_OutputDelegate;0x0175PopFlow();0x0176Label_0176:0x0176CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x018Aif (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0194SetLifeSpan(2f);0x01A7PopFlow();0x01A8Label_01A8:0x01A8CallFunc_GetOwner_ReturnValue = GetOwner();0x01BCSendGameplayEventToActor(CallFunc_GetOwner_ReturnValue, GameplayTag{FName(GameplayEvent.BlightSap.Destroyed)}, GameplayEventData{GameplayTag{FName(None)}, nullptr, nullptr, nullptr, nullptr, GameplayEffectContextHandle{}, GameplayTagContainer{{}}, GameplayTagContainer{{}}, 0f, GameplayAbilityTargetDataHandle{}});0x0270PopFlow();0x0271Label_0271:0x0271CallFunc_GetOwner_ReturnValue = GetOwner();0x0285CallFunc_IsValid_ReturnValue_1 = IsValid(CallFunc_GetOwner_ReturnValue);0x02A2if (!(CallFunc_IsValid_ReturnValue_1)) PopFlow();0x02ACCallFunc_GetOwner_ReturnValue = GetOwner();0x02C0CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue = GetAnyAbilitySystemComponentFromActor(CallFunc_GetOwner_ReturnValue, true);0x02DECallFunc_IsValid_ReturnValue_2 = IsValid(CallFunc_GetAnyAbilitySystemComponentFromActor_ReturnValue);0x02FBif (!(CallFunc_IsValid_ReturnValue_2)) PopFlow();0x0305goto Label_01A8;0x030Agoto Label_00CD;0x030FCallFunc_GetWorldSubsystem_ReturnValue = GetWorldSubsystem(this, /Script/UWEDynamicItems.UWEDynamicItemsManager);0x032DCallFunc_GetTransform_ReturnValue = GetTransform();0x0349CallFunc_SpawnActorAndRegister_ReturnValue = CallFunc_GetWorldSubsystem_ReturnValue.SpawnActorAndRegister(/Game/Blueprints/Items/BP_WaterSlug.BP_WaterSlug_C, CallFunc_GetTransform_ReturnValue);0x0385goto Label_0271;0x038ALabel_038A:0x038ACallFunc_BreakBreakableNoAbility_ReturnValue = BreakBreakableNoAbility(Temp_struct_Variable.Instigator, this);0x03B1SetActorEnableCollision(false);0x03BCSetActorHiddenInGame(true);0x03CBgoto Label_0176;0x03D0Temp_struct_Variable = K2Node_CustomEvent_Payload;0x03EBUWEHealthSet.Kill();0x040Bgoto Label_038A;0x0410Label_0410:0x0410return;0x0412// end of script | Final | 0x04 |