Zdexby TheHolyOneZ
5,457 classes
Class

UUniversalVoiceChat

: UBlueprintFunctionLibrary : UObject
/Script/UniversalVoiceChatPro.UniversalVoiceChat 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UniversalVoiceChatPro
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 38

SignatureFlagsNativeParams
bool VoiceChatWasInitAudioVoiceChatQuality()FinalNative+2 flags0x01
void VoiceChatUseAndroidCommunicationMode(bool use)FinalNative+2 flags0x01
bool VoiceChatStopSpeak()FinalNative+2 flags0x01
bool VoiceChatStartSpeakTeamArray(bool _shouldHearMyOwnVoice, bool isGlobal, const TArray<int32>& radioChannel, bool useProximity, float maxProximityRange)FinalNative+2 flags0x21
bool VoiceChatStartSpeak(bool _shouldHearMyOwnVoice, bool isGlobal, int32 radioChannel, bool useProximity, float maxProximityRange)FinalNative+2 flags0x11
void VoiceChatSetThresholdSendData(float thresholdSendData)FinalNative+2 flags0x04
bool VoiceChatSetSourceChainEffectPath(bool enableSourceChainEffect, const FString& _pathToSourceChainEffectAsset)FinalNative+2 flags0x19
void VoiceChatSetSomeoneOverrideLocallySourceEffectPath(UObject* WorldContextObject, bool enableSourceEffect, bool overrideLocally, const FString& _pathToSourceEffectAsset, APlayerState* playerToOverride)FinalNative+1 flags0x28
void VoiceChatSetSomeoneOverrideLocallyAttenuationPath(UObject* WorldContextObject, bool enableAttenuation, bool overrideLocally, const FString& _pathToAttenuationAsset, APlayerState* playerToOverride)FinalNative+1 flags0x28
void VoiceChatSetSomeoneLocallyMultiplierVolume(UObject* WorldContextObject, float multiplierVolume, APlayerState* playerToOverride)FinalNative+1 flags0x18
void VoiceChatSetRawMicrophoneGain(float Gain)FinalNative+2 flags0x04
bool VoiceChatSetPlayerName(const FString& Name)FinalNative+2 flags0x11
void VoiceChatSetMuteAllPlayers(bool _muteAll)FinalNative+2 flags0x01
bool VoiceChatSetMicrophoneVolume(float Volume)FinalNative+2 flags0x05
void VoiceChatSetHardwareAudioInput(const FString& audioInputDeviceName)FinalNative+2 flags0x10
void VoiceChatSetGlobalVolume(float globalVolume)FinalNative+2 flags0x04
void VoiceChatSetDefaultTickRateUpdateLocation(float tickRate)FinalNative+2 flags0x04
bool VoiceChatSetAttenuationPath(bool enableAttenuation, const FString& _attenuationPath)FinalNative+2 flags0x19
bool VoiceChatRemoveChannel(int32 channelToRemove)FinalNative+2 flags0x05
void VoiceChatLocalMuteSomeone(UObject* WorldContextObject, APlayerState* playerToMute, bool shouldMute)FinalNative+2 flags0x11
bool VoiceChatLocalIsMutedSomeone(UObject* WorldContextObject, APlayerState* playerToCheckMute)FinalNative+2 flags0x11
bool VoiceChatIsSpeaking()FinalNative+2 flags0x01
bool VoiceChatInitAudioVoiceChatQuality(int32 _sampleRate, int32 _numChannels, const EOpusFramePerSec& _opusFramePerSec)FinalNative+2 flags0x0A
bool VoiceChatHasMicrophonePermission()FinalNative+2 flags0x01
float VoiceChatGetSomeoneLocallyMultiplierVolume(UObject* WorldContextObject, APlayerState* playerToOverride)FinalNative+1 flags0x14
APlayerVoiceChatActor* VoiceChatGetMyLocalPlayerVoiceChat()FinalNative+2 flags0x08
bool VoiceChatGetMuteAllPlayers()FinalNative+2 flags0x01
float VoiceChatGetMicrophoneRuntimeVolumeFromPlayerState(UObject* WorldContextObject, APlayerState* fromPlayerState)FinalNative+2 flags0x14
void VoiceChatGetAudioDevicesList(const TArray<FString>& OutDevices)FinalNative+2 flags0x10
APlayerVoiceChatActor* VoiceChatGetActorFromPlayerState(UObject* WorldContextObject, APlayerState* fromPlayerState)FinalNative+2 flags0x18
bool VoiceChatEnableShouldHearMyOwnVoice(bool Enable)FinalNative+2 flags0x02
bool VoiceChatCheckRegisteredToChannel(int32 channelToCheck)FinalNative+2 flags0x05
void VoiceChatAskMicrophonePermission()FinalNative+2 flags0x00
bool VoiceChatAddChannel(int32 channelToAdd)FinalNative+2 flags0x05
void RegisterCallbackNewVoiceChatActor(const FScriptDelegate& Delegate)FinalNative+2 flags0x10
void RegisterCallbackMyVoiceChatActorReady(const FScriptDelegate& Delegate)FinalNative+2 flags0x10
void RegisterCallbackDeleteVoiceChatActor(const FScriptDelegate& Delegate)FinalNative+2 flags0x10
bool IsMyPlayerVoiceChatActorReady()FinalNative+2 flags0x01