| bool VoiceChatWasInitAudioVoiceChatQuality() | FinalNative+2 flags | | 0x01 |
| void VoiceChatUseAndroidCommunicationMode(bool use) | FinalNative+2 flags | | 0x01 |
| bool VoiceChatStopSpeak() | FinalNative+2 flags | | 0x01 |
| bool VoiceChatStartSpeakTeamArray(bool _shouldHearMyOwnVoice, bool isGlobal, const TArray<int32>& radioChannel, bool useProximity, float maxProximityRange) | FinalNative+2 flags | | 0x21 |
| bool VoiceChatStartSpeak(bool _shouldHearMyOwnVoice, bool isGlobal, int32 radioChannel, bool useProximity, float maxProximityRange) | FinalNative+2 flags | | 0x11 |
| void VoiceChatSetThresholdSendData(float thresholdSendData) | FinalNative+2 flags | | 0x04 |
| bool VoiceChatSetSourceChainEffectPath(bool enableSourceChainEffect, const FString& _pathToSourceChainEffectAsset) | FinalNative+2 flags | | 0x19 |
| void VoiceChatSetSomeoneOverrideLocallySourceEffectPath(UObject* WorldContextObject, bool enableSourceEffect, bool overrideLocally, const FString& _pathToSourceEffectAsset, APlayerState* playerToOverride) | FinalNative+1 flags | | 0x28 |
| void VoiceChatSetSomeoneOverrideLocallyAttenuationPath(UObject* WorldContextObject, bool enableAttenuation, bool overrideLocally, const FString& _pathToAttenuationAsset, APlayerState* playerToOverride) | FinalNative+1 flags | | 0x28 |
| void VoiceChatSetSomeoneLocallyMultiplierVolume(UObject* WorldContextObject, float multiplierVolume, APlayerState* playerToOverride) | FinalNative+1 flags | | 0x18 |
| void VoiceChatSetRawMicrophoneGain(float Gain) | FinalNative+2 flags | | 0x04 |
| bool VoiceChatSetPlayerName(const FString& Name) | FinalNative+2 flags | | 0x11 |
| void VoiceChatSetMuteAllPlayers(bool _muteAll) | FinalNative+2 flags | | 0x01 |
| bool VoiceChatSetMicrophoneVolume(float Volume) | FinalNative+2 flags | | 0x05 |
| void VoiceChatSetHardwareAudioInput(const FString& audioInputDeviceName) | FinalNative+2 flags | | 0x10 |
| void VoiceChatSetGlobalVolume(float globalVolume) | FinalNative+2 flags | | 0x04 |
| void VoiceChatSetDefaultTickRateUpdateLocation(float tickRate) | FinalNative+2 flags | | 0x04 |
| bool VoiceChatSetAttenuationPath(bool enableAttenuation, const FString& _attenuationPath) | FinalNative+2 flags | | 0x19 |
| bool VoiceChatRemoveChannel(int32 channelToRemove) | FinalNative+2 flags | | 0x05 |
| void VoiceChatLocalMuteSomeone(UObject* WorldContextObject, APlayerState* playerToMute, bool shouldMute) | FinalNative+2 flags | | 0x11 |
| bool VoiceChatLocalIsMutedSomeone(UObject* WorldContextObject, APlayerState* playerToCheckMute) | FinalNative+2 flags | | 0x11 |
| bool VoiceChatIsSpeaking() | FinalNative+2 flags | | 0x01 |
| bool VoiceChatInitAudioVoiceChatQuality(int32 _sampleRate, int32 _numChannels, const EOpusFramePerSec& _opusFramePerSec) | FinalNative+2 flags | | 0x0A |
| bool VoiceChatHasMicrophonePermission() | FinalNative+2 flags | | 0x01 |
| float VoiceChatGetSomeoneLocallyMultiplierVolume(UObject* WorldContextObject, APlayerState* playerToOverride) | FinalNative+1 flags | | 0x14 |
| APlayerVoiceChatActor* VoiceChatGetMyLocalPlayerVoiceChat() | FinalNative+2 flags | | 0x08 |
| bool VoiceChatGetMuteAllPlayers() | FinalNative+2 flags | | 0x01 |
| float VoiceChatGetMicrophoneRuntimeVolumeFromPlayerState(UObject* WorldContextObject, APlayerState* fromPlayerState) | FinalNative+2 flags | | 0x14 |
| void VoiceChatGetAudioDevicesList(const TArray<FString>& OutDevices) | FinalNative+2 flags | | 0x10 |
| APlayerVoiceChatActor* VoiceChatGetActorFromPlayerState(UObject* WorldContextObject, APlayerState* fromPlayerState) | FinalNative+2 flags | | 0x18 |
| bool VoiceChatEnableShouldHearMyOwnVoice(bool Enable) | FinalNative+2 flags | | 0x02 |
| bool VoiceChatCheckRegisteredToChannel(int32 channelToCheck) | FinalNative+2 flags | | 0x05 |
| void VoiceChatAskMicrophonePermission() | FinalNative+2 flags | | 0x00 |
| bool VoiceChatAddChannel(int32 channelToAdd) | FinalNative+2 flags | | 0x05 |
| void RegisterCallbackNewVoiceChatActor(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x10 |
| void RegisterCallbackMyVoiceChatActorReady(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x10 |
| void RegisterCallbackDeleteVoiceChatActor(const FScriptDelegate& Delegate) | FinalNative+2 flags | | 0x10 |
| bool IsMyPlayerVoiceChatActorReady() | FinalNative+2 flags | | 0x01 |