0x00x0338
Members 16
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | RootSceneComponent | USceneComponent* | 6 flags | /Script/UniversalVoiceChatPro.Default__PlayerVoiceChatActor… | |
| 0x08 | MicrophoneSpeakComponent | UMicrophoneSpeakComponent* | NetTransient+9 flags | nullptr | |
| 0x08 | ownerPlayerState | APlayerState* | NetTransient+6 flags | nullptr | |
| 0x04 | idVoiceChat | int32 | NetTransient+8 flags | 0 | |
| 0x02C4 | 0x04 | padding / unreflected | |||
| 0x10 | playerName | FString | NetTransient+6 flags | "Player" | |
| 0x01 | IsMicrophoneOn | bool | NetTransient+8 flags | false | |
| 0x02D9 | 0x03 | padding / unreflected | |||
| 0x04 | voiceVolume | float | NetTransient+8 flags | 5 | |
| 0x10 | radioChannelSubscribed | TArray<int32> | NetTransient+3 flags | [] | |
| 0x10 | pathToAttenuationAsset | FString | NetTransient+7 flags | "" | |
| 0x10 | pathToSourceChainEffectAsset | FString | NetTransient+7 flags | "" | |
| 0x01 | ServerPerformAntiCheat | bool | Transient+7 flags | false | |
| 0x01 | AntiCheatAllowUseProximity | bool | Transient+7 flags | true | |
| 0x01 | AntiCheatAllowUseGlobal | bool | Transient+7 flags | true | |
| 0x0313 | 0x01 | padding / unreflected | |||
| 0x04 | AntiCheatMaxProximityRange | float | Transient+7 flags | 1000 | |
| 0x10 | OnPlayerNameReceived | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnIsMicrophoneOnReceived | FMulticastScriptDelegate | 4 flags | <delegate> | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 30
| Signature | Flags | Native | Params |
|---|---|---|---|
| void setOverrideLocallySourceEffectPath(bool enableSourceEffect, bool overrideLocally, const FString& _pathToSourceEffectAsset) | FinalNative+1 flags | 0x18 | |
| void setOverrideLocallyAttenuationPath(bool enableAttenuation, bool overrideLocally, const FString& _pathToAttenuationAsset) | FinalNative+1 flags | 0x18 | |
| void setLocallyMultiplierVolume(float multiplierVolume) | FinalNative+1 flags | 0x04 | |
| void ServerSetSourceChainEffect(bool enableSourceChainEffect, const FString& _pathToSourceChainEffect) | FinalNative+1 flags | 0x18 | |
| void ServerSetMaxProximityRange(float _maxProximityRange) | FinalNative+1 flags | 0x04 | |
| void ServerSetAttenuation(bool enableAttenuation, const FString& _pathToAttenuationAsset) | FinalNative+1 flags | 0x18 | |
| void ServerSetAllowUseProximity(bool _allowUseRange) | FinalNative+1 flags | 0x01 | |
| void ServerSetAllowUseGlobal(bool _allowUseGlobal) | FinalNative+1 flags | 0x01 | |
| void ServerRemoveChannel(int32 channelToRemove) | FinalNative+1 flags | 0x04 | |
| void ServerAddChannel(int32 channelToAdd) | FinalNative+1 flags | 0x04 | |
| void RPCServerUpdatePosAudioComp(const FVector& worldPos, const FRotator& worldRotation) | NativeEvent+1 flags | 0x30 | |
| void RPCClientSetSourceChainEffectPath(const FString& _pathToSourceChainEffectAsset) | NativeEvent+1 flags | 0x10 | |
| void RPCClientSetPlayerName(const FString& Name) | NativeEvent+1 flags | 0x10 | |
| void RPCClientSetMicrophoneVolume(float Volume) | NativeEvent+1 flags | 0x04 | |
| void RPCClientSetIsMicrophoneOn(bool _isMicrophoneOn) | NativeEvent+1 flags | 0x01 | |
| void RPCClientSetAttenuationPath(const FString& _attenuationPath) | NativeEvent+1 flags | 0x10 | |
| void RPCClientAskRemoveChannel(int32 channelToRemove) | NativeEvent+1 flags | 0x04 | |
| void RPCClientAskAddChannel(int32 channelToAdd) | NativeEvent+1 flags | 0x04 | |
| void RepNotifyVoiceVolume() | FinalNative+1 flags | 0x00 | |
| void RepNotifySourceEffectAsset() | FinalNative+1 flags | 0x00 | |
| void RepNotifyPlayerName() | FinalNative+1 flags | 0x00 | |
| void RepNotifyMicComp() | FinalNative+1 flags | 0x00 | |
| void RepNotifyIsMicrophoneOn() | FinalNative+1 flags | 0x00 | |
| void RepNotifyAttenuationAsset() | FinalNative+1 flags | 0x00 | |
| void PlayerNameReceived__DelegateSignature(const FString& Name) | Public | 0x10 | |
| void PlayerMicrophoneOnReceived__DelegateSignature(bool IsMicrophoneOn) | Public | 0x01 | |
| void muteAudio(bool isMute) | FinalNative+1 flags | 0x01 | |
| bool IsMicrophoneComponentValid() | FinalNative+1 flags | 0x01 | |
| float getLocallyMultiplierVolume() | FinalNative+1 flags | 0x04 | |
| void DelegateEndPlayOwner(AActor* act, const EEndPlayReason& EndPlayReason) | FinalNative+1 flags | 0x09 |