Zdexby TheHolyOneZ
5,457 classes
Class

APlayerVoiceChatActor

: AActor : UObject
/Script/UniversalVoiceChatPro.PlayerVoiceChatActor 0x0338 (824 B) align 8 inherited 0x02A8 vtable /Script/UniversalVoiceChatPro
0x00x0338

Members 16

OffsetSizeNameTypeFlagsDefault
0x08RootSceneComponentUSceneComponent*6 flags/Script/UniversalVoiceChatPro.Default__PlayerVoiceChatActor…
0x08MicrophoneSpeakComponentUMicrophoneSpeakComponent*NetTransient+9 flagsnullptr
0x08ownerPlayerStateAPlayerState*NetTransient+6 flagsnullptr
0x04idVoiceChatint32NetTransient+8 flags0
0x02C40x04padding / unreflected
0x10playerNameFStringNetTransient+6 flags"Player"
0x01IsMicrophoneOnboolNetTransient+8 flagsfalse
0x02D90x03padding / unreflected
0x04voiceVolumefloatNetTransient+8 flags5
0x10radioChannelSubscribedTArray<int32>NetTransient+3 flags[]
0x10pathToAttenuationAssetFStringNetTransient+7 flags""
0x10pathToSourceChainEffectAssetFStringNetTransient+7 flags""
0x01ServerPerformAntiCheatboolTransient+7 flagsfalse
0x01AntiCheatAllowUseProximityboolTransient+7 flagstrue
0x01AntiCheatAllowUseGlobalboolTransient+7 flagstrue
0x03130x01padding / unreflected
0x04AntiCheatMaxProximityRangefloatTransient+7 flags1000
0x10OnPlayerNameReceivedFMulticastScriptDelegate4 flags<delegate>
0x10OnIsMicrophoneOnReceivedFMulticastScriptDelegate4 flags<delegate>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 30

SignatureFlagsNativeParams
void setOverrideLocallySourceEffectPath(bool enableSourceEffect, bool overrideLocally, const FString& _pathToSourceEffectAsset)FinalNative+1 flags0x18
void setOverrideLocallyAttenuationPath(bool enableAttenuation, bool overrideLocally, const FString& _pathToAttenuationAsset)FinalNative+1 flags0x18
void setLocallyMultiplierVolume(float multiplierVolume)FinalNative+1 flags0x04
void ServerSetSourceChainEffect(bool enableSourceChainEffect, const FString& _pathToSourceChainEffect)FinalNative+1 flags0x18
void ServerSetMaxProximityRange(float _maxProximityRange)FinalNative+1 flags0x04
void ServerSetAttenuation(bool enableAttenuation, const FString& _pathToAttenuationAsset)FinalNative+1 flags0x18
void ServerSetAllowUseProximity(bool _allowUseRange)FinalNative+1 flags0x01
void ServerSetAllowUseGlobal(bool _allowUseGlobal)FinalNative+1 flags0x01
void ServerRemoveChannel(int32 channelToRemove)FinalNative+1 flags0x04
void ServerAddChannel(int32 channelToAdd)FinalNative+1 flags0x04
void RPCServerUpdatePosAudioComp(const FVector& worldPos, const FRotator& worldRotation)NativeEvent+1 flags0x30
void RPCClientSetSourceChainEffectPath(const FString& _pathToSourceChainEffectAsset)NativeEvent+1 flags0x10
void RPCClientSetPlayerName(const FString& Name)NativeEvent+1 flags0x10
void RPCClientSetMicrophoneVolume(float Volume)NativeEvent+1 flags0x04
void RPCClientSetIsMicrophoneOn(bool _isMicrophoneOn)NativeEvent+1 flags0x01
void RPCClientSetAttenuationPath(const FString& _attenuationPath)NativeEvent+1 flags0x10
void RPCClientAskRemoveChannel(int32 channelToRemove)NativeEvent+1 flags0x04
void RPCClientAskAddChannel(int32 channelToAdd)NativeEvent+1 flags0x04
void RepNotifyVoiceVolume()FinalNative+1 flags0x00
void RepNotifySourceEffectAsset()FinalNative+1 flags0x00
void RepNotifyPlayerName()FinalNative+1 flags0x00
void RepNotifyMicComp()FinalNative+1 flags0x00
void RepNotifyIsMicrophoneOn()FinalNative+1 flags0x00
void RepNotifyAttenuationAsset()FinalNative+1 flags0x00
void PlayerNameReceived__DelegateSignature(const FString& Name)Public0x10
void PlayerMicrophoneOnReceived__DelegateSignature(bool IsMicrophoneOn)Public0x01
void muteAudio(bool isMute)FinalNative+1 flags0x01
bool IsMicrophoneComponentValid()FinalNative+1 flags0x01
float getLocallyMultiplierVolume()FinalNative+1 flags0x04
void DelegateEndPlayOwner(AActor* act, const EEndPlayReason& EndPlayReason)FinalNative+1 flags0x09

Used by 1

types with a member, parameter or interface of this type