Zdexby TheHolyOneZ
5,457 classes
Class

URuntimePaintableComponent

: UActorComponent : UObject
/Script/PenguinHotel.RuntimePaintableComponent 0x03F0 (1,008 B) align 8 inherited 0x00B8 vtable /Script/PenguinHotel
0x00x03F0

Members 35

OffsetSizeNameTypeFlagsDefault
0x70TextureOptionsFPaintTextureOptions4 flags{AlbedoResolution=1024, bUsePackedMaterialProperties=true, …
0x08CustomBrushMaterialUMaterialInterface*6 flagsnullptr
0x04TargetMaterialSlotint327 flags0
0x04UVChannelIndexint327 flags0
0x04MinScreenPaintDistancefloat7 flags0
0x01bPoseIndependentSkeletalPaintingbool7 flagstrue
0x01bRealtimeNetworkSyncbool7 flagstrue
0x013E0x02padding / unreflected
0x08AlbedoParameterNameFName7 flagsPaintAlbedo
0x08MaterialPropertiesParameterNameFName7 flagsPaintMaterialProperties
0x08MetallicParameterNameFName7 flagsPaintMetallic
0x08RoughnessParameterNameFName7 flagsPaintRoughness
0x08HeightParameterNameFName7 flagsPaintHeight
0x08EmissiveParameterNameFName7 flagsPaintEmissive
0x08AlbedoRenderTargetUTextureRenderTarget2D*6 flagsnullptr
0x08MaterialPropertiesRenderTargetUTextureRenderTarget2D*6 flagsnullptr
0x08MetallicRenderTargetUTextureRenderTarget2D*6 flagsnullptr
0x08RoughnessRenderTargetUTextureRenderTarget2D*6 flagsnullptr
0x08HeightRenderTargetUTextureRenderTarget2D*6 flagsnullptr
0x08EmissiveRenderTargetUTextureRenderTarget2D*6 flagsnullptr
0x08DynamicMaterialInstanceUMaterialInstanceDynamic*6 flagsnullptr
0x28CurrentBrushSettingsFRuntimeBrushSettings4 flags{Radius=5, Hardness=0.5, Opacity=1, Spacing=0.25, Falloff=S…
0x10OnDecoyActorCountChangedFMulticastScriptDelegate4 flags<delegate>
0x04MaxDecoySpawnCountint32NetRepNotify+8 flags5
0x01bAutoRecordStrokesbool7 flagstrue
0x01bUseCompactPaintReplicationbool7 flagsfalse
0x01bUseExperimentalPackedPaintReplicationbool7 flagsfalse
0x01bAutoFlushStrokesbool7 flagstrue
0x04AutoFlushThresholdint327 flags20
0x04MaxBatchSizeint327 flags20
0x04MaxNetworkBatchesPerTickint327 flags1
0x04MaxReplicatedPaintStrokesPerTickint327 flags24
0x01bAsyncPrepareReplicatedPaintbool7 flagstrue
0x01F90x3Fpadding / unreflected
0x08BrushDynamicMaterialUMaterialInstanceDynamic*4 flagsnullptr
0x08TargetMeshComponentTWeakObjectPtr<UMeshComponent>8 flagsnullptr
0x02480xC0padding / unreflected
0x10SpawnedDecoyActorsTArray<AActor*>NetRepNotify+4 flags[]
0x03180xD8unreflected bytes to end of URuntimePaintableComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 68

SignatureFlagsNativeParams
bool SpawnDecoyCopyFromLocalView(TSubclassOf<AActor> DecoyActorClass, FTransform& SpawnTransform, const FGuid& OutCopyId, const FName& DecoyMeshTag, bool bIncludePose, bool bApplyPoseToPoseableMesh)FinalNative+1 flags0x8B
void SetMaxDecoySpawnCount(int32 NewMaxDecoySpawnCount)FinalNative+1 flags0x04
void SetBrushTexture(UTexture2D* Texture)FinalNative+1 flags0x08
void SetBrushSettings(FRuntimeBrushSettings& NewSettings)FinalNative+1 flags0x28
void SetBrushRadius(float Radius)FinalNative+1 flags0x04
void SetBrushOpacity(float Opacity)FinalNative+1 flags0x04
void SetBrushHardness(float Hardness)FinalNative+1 flags0x04
void SetBrushFalloff(const EBrushFalloff& Falloff)FinalNative+1 flags0x01
void SetBrushBlendMode(const EPaintBlendMode& BlendMode)FinalNative+1 flags0x01
void ServerSpawnDecoyCopyFromLocalView(const FGuid& CopyId, TSubclassOf<AActor> DecoyActorClass, const FTransform& SpawnTransform, const FName& DecoyMeshTag, bool bIncludePose, bool bApplyPoseToPoseableMesh, const FRuntimeDecoyCopyPoseSnapshot& SourcePoseSnapshot, int64 RequiredAppliedPaintSequence)NativeEvent+1 flags0xC0
void ServerSetMaxDecoySpawnCount(int32 NewMaxDecoySpawnCount)NativeEvent+1 flags0x04
void ServerSendStrokeBatch(const FPaintStrokeBatch& Batch)NativeEvent+1 flags0x10
void ServerSendPaint(const FPaintStroke& Stroke)NativeEvent+1 flags0xE0
void ServerRequestTextureSync()NativeEvent+1 flags0x00
void ServerPaintBatch(const FPaintStrokeBatch& Batch)NativeEvent+1 flags0x10
void ServerPaint(const FPaintStroke& Stroke)NativeEvent+1 flags0xE0
void ServerPackedPaintBatch(const TArray<uint8>& PackedData, int32 StrokeCount)NativeEvent+1 flags0x14
void ServerCompactPaintBatch(const FCompactPaintStrokeBatch& Batch)NativeEvent+1 flags0x10
void ServerCompactPaint(const FCompactPaintStroke& Stroke)NativeEvent+1 flags0x40
void SendStrokeBatchToServer()FinalNative+1 flags0x00
void SendPaintToServer(const FVector2D& Uv, const FPaintChannelData& ChannelData, const EPaintChannel& Channel)FinalNative+1 flags0x35
void SendCustomStrokeBatchToServer(FPaintStrokeBatch& Batch)FinalNative+1 flags0x10
void RequestStrokeBatchOnServer(FPaintStrokeBatch& Batch)FinalNative+1 flags0x10
void RequestPaintOnServer(const FVector2D& Uv, const FPaintChannelData& ChannelData, const EPaintChannel& Channel)FinalNative+1 flags0x35
void RequestFullTextureSync()FinalNative+1 flags0x00
void PaintStrokeUV(const FVector2D& UvStart, const FVector2D& UvEnd, const FPaintChannelData& ChannelData, const EPaintChannel& Channel)FinalNative+1 flags0x45
bool PaintAtWorldPosition(UMeshComponent* MeshComponent, const FVector& WorldLocation, const FPaintChannelData& ChannelData, const EPaintChannel& Channel)FinalNative+1 flags0x46
void PaintAtUVWithBrush(const FVector2D& Uv, const FPaintChannelData& ChannelData, const FRuntimeBrushSettings& BrushSettings, const EPaintChannel& Channel)FinalNative+1 flags0x61
void PaintAtUV(const FVector2D& Uv, const FPaintChannelData& ChannelData, const EPaintChannel& Channel)FinalNative+1 flags0x35
FScreenSpacePaintResult PaintAtScreenPosition(UMeshComponent* MeshComponent, const FVector2D& ScreenPosition, APlayerController* PlayerController, const FPaintChannelData& ChannelData, const EPaintChannel& Channel, bool bUseCachedTriangles)FinalNative+1 flags0x90
void OnTrackedDecoyDestroyed(AActor* DestroyedActor)FinalNative+1 flags0x08
void OnRep_SpawnedDecoyActors()FinalNative+1 flags0x00
void OnRep_MaxDecoySpawnCount(int32 OldMaxDecoySpawnCount)FinalNative+1 flags0x04
void OnMaxDecoySpawnCountChanged(int32 OldMaxDecoySpawnCount, int32 NewMaxDecoySpawnCount)EventPublic0x08
void MulticastSyncCompressedChannelData(const EPaintChannel& Channel, const TArray<uint8>& CompressedData, int32 UncompressedSize)NativeEvent+1 flags0x1C
void MulticastSyncChannelData(const EPaintChannel& Channel, const TArray<uint8>& Data)NativeEvent+1 flags0x18
void MulticastPaintToOthers(const FPaintStroke& Stroke)NativeEvent+1 flags0xE0
void MulticastPaintBatchToOthers(const FPaintStrokeBatch& Batch)NativeEvent+1 flags0x10
void MulticastPaintBatch(const FPaintStrokeBatch& Batch)NativeEvent+1 flags0x10
void MulticastPaint(const FPaintStroke& Stroke)NativeEvent+1 flags0xE0
void MulticastPackedPaintBatchToOthers(const TArray<uint8>& PackedData, int32 StrokeCount)NativeEvent+1 flags0x14
void MulticastPackedPaintBatch(const TArray<uint8>& PackedData, int32 StrokeCount)NativeEvent+1 flags0x14
void MulticastCompactPaintToOthers(const FCompactPaintStroke& Stroke)NativeEvent+1 flags0x40
void MulticastCompactPaintBatchToOthers(const FCompactPaintStrokeBatch& Batch)NativeEvent+1 flags0x10
void MulticastCompactPaintBatch(const FCompactPaintStrokeBatch& Batch)NativeEvent+1 flags0x10
void MulticastCompactPaint(const FCompactPaintStroke& Stroke)NativeEvent+1 flags0x40
void MulticastApplyDecoyCopyFromLocalView(const FGuid& CopyId, AActor* DecoyActor, const FName& DecoyMeshTag, bool bIncludePose, bool bApplyPoseToPoseableMesh, const FRuntimeDecoyCopyPoseSnapshot& SourcePoseSnapshot, int64 RequiredAppliedPaintSequence)NativeEvent+1 flags0x58
bool IsStroking()FinalNative+1 flags0x01
bool IsInitialized()FinalNative+1 flags0x01
bool InitializePaint(UMeshComponent* MeshComponent)FinalNative+1 flags0x09
bool ImportChannelFromBytes(const EPaintChannel& Channel, const TArray<uint8>& Data)FinalNative+1 flags0x19
FScreenSpacePaintResult HitTestAtScreenPosition(UMeshComponent* MeshComponent, const FVector2D& ScreenPosition, APlayerController* PlayerController, bool bUseCachedTriangles)FinalNative+1 flags0x70
void GetSpawnedDecoyActors(const TArray<AActor*>& OutDecoyActors)FinalNative+1 flags0x10
int32 GetSpawnedDecoyActorCount()FinalNative+1 flags0x04
UTextureRenderTarget2D* GetRenderTarget(const EPaintChannel& Channel)FinalNative+1 flags0x10
int32 GetRecordedStrokeCount()FinalNative+1 flags0x04
FPaintStrokeBatch GetRecordedStrokeBatch()FinalNative+1 flags0x10
int32 GetMaxDecoySpawnCount()FinalNative+1 flags0x04
UMeshComponent* GetInitializedPaintMesh()FinalNative+1 flags0x08
bool GetDominantPaintMaterialPatterns(const TArray<FPaintMaterialPattern>& OutPatterns, int32 MaxPatterns, int32 SampleStep, float AlphaThreshold)FinalNative+1 flags0x1D
void FlushRecordedStrokesToServer()FinalNative+1 flags0x00
bool ExportChannelToBytes(const EPaintChannel& Channel, const TArray<uint8>& OutData)FinalNative+1 flags0x19
void EndStroke()FinalNative+1 flags0x00
void ClearRecordedStrokes()FinalNative+1 flags0x00
void ClearChannel(const EPaintChannel& Channel)FinalNative+1 flags0x01
void ClearAllChannels()FinalNative+1 flags0x00
void BeginStroke()FinalNative+1 flags0x00
void ApplyPerformancePreset(const EPaintPerformancePreset& Preset)FinalNative+1 flags0x01

Used by 5

types with a member, parameter or interface of this type