Zdexby TheHolyOneZ
5,457 classes
Class

URuntimePaintRelayComponent

: UActorComponent : UObject
/Script/PenguinHotel.RuntimePaintRelayComponent 0x00B8 (184 B) align 8 inherited 0x00B8 vtable /Script/PenguinHotel
0x00x00B8

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 11

SignatureFlagsNativeParams
void ServerRelayTextureSync(URuntimePaintableComponent* PaintComponent)NativeEvent+1 flags0x08
void ServerRelayStrokeBatch(URuntimePaintableComponent* PaintComponent, const FPaintStrokeBatch& Batch)NativeEvent+1 flags0x18
void ServerRelaySpawnDecoyCopy(URuntimePaintableComponent* PaintComponent, const FGuid& CopyId, TSubclassOf<AActor> DecoyActorClass, const FTransform& SpawnTransform, const FName& DecoyMeshTag, bool bIncludePose, bool bApplyPoseToPoseableMesh, const FRuntimeDecoyCopyPoseSnapshot& SourcePoseSnapshot, int64 RequiredAppliedPaintSequence)NativeEvent+1 flags0xC0
void ServerRelayPaint(URuntimePaintableComponent* PaintComponent, const FPaintStroke& Stroke)NativeEvent+1 flags0xE8
void ServerRelayPackedStrokeBatch(URuntimePaintableComponent* PaintComponent, const TArray<uint8>& PackedData, int32 StrokeCount)NativeEvent+1 flags0x1C
void ServerRelayCompactStrokeBatch(URuntimePaintableComponent* PaintComponent, const FCompactPaintStrokeBatch& Batch)NativeEvent+1 flags0x18
void ServerRelayCompactPaint(URuntimePaintableComponent* PaintComponent, const FCompactPaintStroke& Stroke)NativeEvent+1 flags0x48
void RelayTextureSyncToServer(URuntimePaintableComponent* PaintComponent)FinalNative+1 flags0x08
void RelayStrokeBatchToServer(URuntimePaintableComponent* PaintComponent, FPaintStrokeBatch& Batch)FinalNative+1 flags0x18
void RelaySpawnDecoyCopyToServer(URuntimePaintableComponent* PaintComponent, const FGuid& CopyId, TSubclassOf<AActor> DecoyActorClass, const FTransform& SpawnTransform, const FName& DecoyMeshTag, bool bIncludePose, bool bApplyPoseToPoseableMesh, const FRuntimeDecoyCopyPoseSnapshot& SourcePoseSnapshot, int64 RequiredAppliedPaintSequence)FinalNative+1 flags0xC0
void RelayPaintToServer(URuntimePaintableComponent* PaintComponent, const FPaintStroke& Stroke)FinalNative+1 flags0xE8