| bool TrySafeMoveUpdatedComponentNoMovementRecord(FMovingComponentSet& MovingComps, const FVector& Delta, FQuat& NewRotation, bool bSweep, FHitResult& OutHit, const ETeleportType& Teleport) | FinalNative+2 flags | | 0x15A |
| bool TrySafeMoveUpdatedComponent(FMovingComponentSet& MovingComps, const FVector& Delta, FQuat& NewRotation, bool bSweep, FHitResult& OutHit, const ETeleportType& Teleport, FMovementRecord& MoveRecord) | FinalNative+2 flags | | 0x1A9 |
| float TrySafeMoveAndSlideUpdatedComponentNoMovementRecord(FMovingComponentSet& MovingComps, const FVector& Delta, FQuat& NewRotation, bool bSweep, FHitResult& OutHit, const ETeleportType& Teleport, bool bSlideAlongSurface) | FinalNative+2 flags | | 0x160 |
| float TrySafeMoveAndSlideUpdatedComponent(FMovingComponentSet& MovingComps, const FVector& Delta, FQuat& NewRotation, bool bSweep, FHitResult& OutHit, const ETeleportType& Teleport, FMovementRecord& MoveRecord, bool bSlideAlongSurface) | FinalNative+2 flags | | 0x1B0 |
| float TryMoveToSlideAlongSurfaceNoMovementRecord(FMovingComponentSet& MovingComps, const FVector& Delta, float PctOfDeltaToMove, const FQuat& Rotation, const FVector& Normal, FHitResult& Hit, bool bHandleImpact) | FinalNative+2 flags | | 0x180 |
| float TryMoveToSlideAlongSurface(FMovingComponentSet& MovingComps, const FVector& Delta, float PctOfDeltaToMove, const FQuat& Rotation, const FVector& Normal, FHitResult& Hit, bool bHandleImpact, FMovementRecord& MoveRecord) | FinalNative+2 flags | | 0x1CC |
| bool TestEncroachmentAndAdjust(UMoverComponent* MoverComp, const FVector& TestLocation, const FRotator& TestRotation, const FVector& OutProposedAdjustment) | FinalNative+2 flags | | 0x51 |
| bool TestEncroachment(UMoverComponent* MoverComp, const FVector& TestLocation, const FRotator& TestRotation) | FinalNative+2 flags | | 0x39 |
| FVector ProjectToGravityFloor(const FVector& Vector, const FVector& UpDirection) | FinalNative+2 flags | | 0x48 |
| bool IsExceedingMaxSpeed(const FVector& Velocity, float InMaxSpeed) | FinalNative+2 flags | | 0x1D |
| bool IsAngularVelocityZero(const FRotator& AngularVelocity) | FinalNative+2 flags | | 0x19 |
| FVector GetGravityVerticalComponent(const FVector& Vector, const FVector& UpDirection) | FinalNative+2 flags | | 0x48 |
| bool FindTeleportSpot(UMoverComponent* MoverComp, const FVector& TestLocation, const FRotator& TestRotation) | FinalNative+2 flags | | 0x39 |
| FVector DeduceUpDirectionFromGravity(const FVector& GravityAcceleration) | FinalNative+2 flags | | 0x30 |
| FVector ConstrainToPlane(const FVector& Vector, const FPlane& MovementPlane, bool bMaintainMagnitude) | FinalNative+2 flags | | 0x60 |
| FVector ComputeVelocityFromPositions(const FVector& FromPos, const FVector& ToPos, float DeltaSeconds) | FinalNative+2 flags | | 0x50 |
| FVector ComputeVelocityFromGravity(const FVector& GravityAccel, float DeltaSeconds) | FinalNative+2 flags | | 0x38 |
| FVector ComputeVelocity(FComputeVelocityParams& InParams) | FinalNative+2 flags | | 0x88 |
| FVector ComputeSlideDelta(FMovingComponentSet& MovingComps, const FVector& Delta, float PctOfDeltaToMove, const FVector& Normal, FHitResult& Hit) | FinalNative+2 flags | | 0x168 |
| FVector ComputeDirectionIntent(const FVector& MoveInput, const EMoveInputType& MoveInputType, float MaxSpeed) | FinalNative+2 flags | | 0x38 |
| FVector ComputeCombinedVelocity(FComputeCombinedVelocityParams& InParams) | FinalNative+2 flags | | 0x88 |
| FRotator ComputeAngularVelocity(const FRotator& From, const FRotator& To, FQuat& WorldToGravity, float DeltaSeconds, float TurningRateLimit) | FinalNative+2 flags | | 0x70 |
| bool CanEscapeGravity(const FVector& PriorVelocity, const FVector& NewVelocity, const FVector& GravityAccel, float DeltaSeconds) | FinalNative+2 flags | | 0x4D |
| FRotator ApplyGravityToOrientationIntent(const FRotator& IntendedOrientation, FQuat& WorldToGravity, bool bStayVertical) | FinalNative+2 flags | | 0x60 |