| float TryWalkToSlideAlongSurface(FMovingComponentSet& MovingComps, const FVector& Delta, float PctOfDeltaToMove, const FQuat& Rotation, const FVector& Normal, FHitResult& Hit, bool bHandleImpact, FMovementRecord& MoveRecord, float MaxWalkSlopeCosine, float MaxStepHeight) | FinalNative+2 flags | | 0x1D4 |
| FVector TestMoveToAdjustToFloor(FMovingComponentSet& MovingComps, const FVector& Location, FQuat& Rotation, float MaxWalkSlopeCosine, FFloorCheckResult& InOutCurrentFloor, FMovementRecord& InOutMoveRecord) | FinalNative+2 flags | | 0x1C8 |
| float TestGroundedMoveAlongHitSurface(FMovingComponentSet& MovingComps, const FVector& OriginalMoveDelta, const FVector& LocationAtHit, FQuat& TargetRotation, bool bHandleImpact, float MaxStepHeight, float MaxWalkSlopeCosine, FHitResult& InOutHit, FMovementRecord& InOutMoveRecord) | FinalNative+2 flags | | 0x1CC |
| FVector ComputeDeflectedMoveOntoRamp(const FVector& OrigMoveDelta, const FVector& UpDirection, FHitResult& RampHitResult, float MaxWalkSlopeCosine, bool bHitFromLineTrace) | FinalNative+2 flags | | 0x150 |
| FProposedMove ComputeControlledGroundMove(FGroundMoveParams& InParams) | FinalNative+2 flags | | 0x148 |
| bool CanStepUpOnHitSurface(FHitResult& Hit) | FinalNative+2 flags | | 0x101 |