Zdexby TheHolyOneZ
5,457 classes
Class

UWBP_ConfigSound_C

: UUserWidget : UWidget : UVisual : UObject
/Game/UI/Settings/WBP_ConfigSound.WBP_ConfigSound_C 0x0390 (912 B) align 8 inherited 0x0340 9 scripted vtable /Game/UI/Settings/WBP_ConfigSound
0x00x0390

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08WBP_TextSEUWBP_SettingSlider_C*10 flagsnullptr
0x08WBP_SEUWBP_SettingSlider_C*10 flagsnullptr
0x08WBP_ConfigItemUWBP_ConfigItem_C*10 flagsnullptr
0x08WBP_BGMUWBP_SettingSlider_C*10 flagsnullptr
0x08VerticalBox_0UVerticalBox*10 flagsnullptr
0x08ScrollBox_0UScrollBox*10 flagsnullptr
0x08Before WidgetUWidget*7 flagsnullptr
0x08As BP Config Save GameUBP_ConfigSaveGame_C*6 flagsnullptr
0x08As BPGI MainUBPGI_Main_C*6 flagsnullptr
Inherited from UUserWidget 23
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01E40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01F80x30padding / unreflected
0x10PaddingFMargin6 flags{Left=0, Top=0, Right=0, Bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x01bAutomaticallyRegisterInputOnConstruction : 1bit 2bool3 flagsfalse
0x023D0x03padding / unreflected
0x10QueuedWidgetAnimationTransitionsTArray<FQueuedWidgetAnimationTransition>Transient+2 flags[]
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+6 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+4 flags[]
0x02780x40padding / unreflected
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>6 flags[]
0x08WidgetTreeUWidgetTree*Transient+8 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02E10x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02F90x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x030C0x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+9 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08slotUPanelSlot*13 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x10ToolTipTextFText3 flags<FText>
0x08ToolTipWidgetUWidget*12 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00DE0x02padding / unreflected
0x04RenderOpacityfloatProtected+7 flags1
0x00E40x04padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*9 flagsnullptr
0x00F80x40padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+4 flags[]

Functions 9

SignatureFlagsNativeParams
void ScreenTypeSettingsUpdate()
Script3 statements · 83 bytes of bytecode
0x0000PrintString(this, "Screen Update", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x0050return;0x0052// end of script
Public0x00
void DeleteConfigWidget()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ConfigSound(1331);0x000Freturn;0x0011// end of script
0x00
void Construct()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ConfigSound(1384);0x000Freturn;0x0011// end of script
EventPublic0x00
void ApplySettings()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ConfigSound(2075);0x000Freturn;0x0011// end of script
0x00
void PreConstruct(bool IsDesignTime)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_IsDesignTime = IsDesignTime;0x0012ExecuteUbergraph_WBP_ConfigSound(2080);0x0021return;0x0023// end of script
EventPublic0x01
void BndEvt__WBP_ConfigSound_WBP_SE_K2Node_ComponentBoundEvent_0_UpdateSettingValue__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ConfigSound(2085);0x000Freturn;0x0011// end of script
0x00
void BndEvt__WBP_ConfigSound_WBP_TextSE_K2Node_ComponentBoundEvent_1_UpdateSettingValue__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ConfigSound(2090);0x000Freturn;0x0011// end of script
0x00
void BndEvt__WBP_ConfigSound_WBP_BGM_K2Node_ComponentBoundEvent_2_UpdateSettingValue__DelegateSignature()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_WBP_ConfigSound(15);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_WBP_ConfigSound(int32 EntryPoint)
Script91 statements · 2,098 bytes of bytecode
0x0000PushFlow(Label_082F);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_LoadGameFromSlot_ReturnValue_2 = LoadGameFromSlot("PENGUINHOTEL_SETTING", 0);0x003EK2Node_DynamicCast_AsBP_Config_Save_Game_2 = Cast<BP_ConfigSaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue_2);0x0062K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_Config_Save_Game_2);0x007Fif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0089Temp_name_Variable_2 = FName(SE);0x00A8CallFunc_Map_Find_ReturnValue_2 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game_2.SettingValueMap, Temp_name_Variable_2, CallFunc_Map_Find_Value_2);0x0103CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_2 = Cast<3>(CallFunc_Map_Find_Value_2);0x0120SetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_SE.SC_SE, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_2, 1f, 1f, true);0x0151Temp_name_Variable = FName(TextSE);0x0170CallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game_2.SettingValueMap, Temp_name_Variable, CallFunc_Map_Find_Value);0x01CBCallFunc_SetSoundMixClassOverride_Volume_ImplicitCast = Cast<3>(CallFunc_Map_Find_Value);0x01E8SetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_TextSE.SC_TextSE, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast, 1f, 1f, true);0x0219Temp_name_Variable_1 = FName(BGM);0x0238CallFunc_Map_Find_ReturnValue_1 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game_2.SettingValueMap, Temp_name_Variable_1, CallFunc_Map_Find_Value_1);0x0293CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_1 = Cast<3>(CallFunc_Map_Find_Value_1);0x02B0SetSoundMixClassOverride(this, /Game/audios/SM_Normal.SM_Normal, /Game/audios/SC_BGM.SC_BGM, CallFunc_SetSoundMixClassOverride_Volume_ImplicitCast_1, 1f, 1f, true);0x02E1PopFlow();0x02E2Label_02E2:0x02E2Temp_int_Loop_Counter_Variable = 0;0x02F9Temp_int_Array_Index_Variable = 0;0x0310Label_0310:0x0310CallFunc_GetAllChildren_ReturnValue = ScrollBox_0.GetAllChildren();0x0342CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllChildren_ReturnValue);0x037DCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x03A3if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_04AF;0x03B1Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x03CCPushFlow(Label_04E9);0x03D1CallFunc_GetAllChildren_ReturnValue = ScrollBox_0.GetAllChildren();0x0403/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllChildren_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x043EK2Node_DynamicCast_AsBPI_Game_Config = Cast<BPI_GameConfig_C>(CallFunc_Array_Get_Item);0x0462K2Node_DynamicCast_bSuccess_4 = Cast<2>(K2Node_DynamicCast_AsBPI_Game_Config);0x047Fif (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x0489K2Node_DynamicCast_AsBPI_Game_Config.ApplySetting();0x04AEPopFlow();0x04AFLabel_04AF:0x04AFCallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x04C3CallFunc_GetGameUserSettings_ReturnValue.ApplySettings(false);0x04E8PopFlow();0x04E9Label_04E9:0x04E9CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0513Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x052Egoto Label_0310;0x0533RemoveFromParent();0x0541Before Widget.SetVisibility(0);0x0567PopFlow();0x0568PushFlow(Label_05AF);0x056D/Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.CustomGetGameInstance(this, CallFunc_CustomGetGameInstance_GameInstance);0x059BAs BPGI Main = CallFunc_CustomGetGameInstance_GameInstance;0x05AEPopFlow();0x05AFLabel_05AF:0x05AFCallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("PENGUINHOTEL_SETTING", 0);0x05DEK2Node_DynamicCast_AsBP_Config_Save_Game = Cast<BP_ConfigSaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x0602K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Config_Save_Game);0x061Fif (!(K2Node_DynamicCast_bSuccess)) goto Label_0641;0x062DAs BP Config Save Game = K2Node_DynamicCast_AsBP_Config_Save_Game;0x0640PopFlow();0x0641Label_0641:0x0641CallFunc_CreateSaveGameObject_ReturnValue = CreateSaveGameObject(/Game/UI/Settings/BP_ConfigSaveGame.BP_ConfigSaveGame_C);0x065ECallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(CallFunc_CreateSaveGameObject_ReturnValue, "PENGUINHOTEL_SETTING", 0);0x0696CallFunc_LoadGameFromSlot_ReturnValue_1 = LoadGameFromSlot("PENGUINHOTEL_SETTING", 0);0x06C5K2Node_DynamicCast_AsBP_Config_Save_Game_1 = Cast<BP_ConfigSaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue_1);0x06E9K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Config_Save_Game_1);0x0706if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0710As BP Config Save Game = K2Node_DynamicCast_AsBP_Config_Save_Game_1;0x0723PopFlow();0x0724Label_0724:0x0724PushFlow(Label_000F);0x0729PushFlow(Label_0733);0x072Egoto Label_02E2;0x0733Label_0733:0x0733CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x074DK2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0771K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x078Eif (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0798K2Node_DynamicCast_AsBP_First_Person_Character_Main.Load and Setting Apply();0x07BCAs BPGI Main.UpdateSettings();0x07E0PopFlow();0x07E1Label_07E1:0x07E1CallFunc_GetGameUserSettings_ReturnValue_1 = GetGameUserSettings();0x07F5CallFunc_GetGameUserSettings_ReturnValue_1.LoadSettings(false);0x081APopFlow();0x081Bgoto Label_0724;0x0820goto Label_07E1;0x0825goto Label_000F;0x082Agoto Label_000F;0x082FLabel_082F:0x082Freturn;0x0831// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type