0x0000PushFlow(Label_0995);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_LoadGameFromSlot_ReturnValue = LoadGameFromSlot("PENGUINHOTEL_SETTING", 0);0x003EK2Node_DynamicCast_AsBP_Config_Save_Game = Cast<BP_ConfigSaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue);0x0062K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Config_Save_Game);0x007Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0089As BP Config Save Game = K2Node_DynamicCast_AsBP_Config_Save_Game;0x009CPopFlow();0x009DLabel_009D:0x009DCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x00C7Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x00E2Label_00E2:0x00E2CallFunc_GetAllChildren_ReturnValue = ScrollBox_0.GetAllChildren();0x0114CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllChildren_ReturnValue);0x014FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0175if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_0281;0x0183Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x019EPushFlow(Label_009D);0x01A3CallFunc_GetAllChildren_ReturnValue = ScrollBox_0.GetAllChildren();0x01D5/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllChildren_ReturnValue, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0210K2Node_DynamicCast_AsBPI_Game_Config = Cast<BPI_GameConfig_C>(CallFunc_Array_Get_Item);0x0234K2Node_DynamicCast_bSuccess_4 = Cast<2>(K2Node_DynamicCast_AsBPI_Game_Config);0x0251if (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x025BK2Node_DynamicCast_AsBPI_Game_Config.ApplySetting();0x0280PopFlow();0x0281Label_0281:0x0281CallFunc_GetGameUserSettings_ReturnValue_1 = GetGameUserSettings();0x0295CallFunc_GetGameUserSettings_ReturnValue_1.ApplySettings(false);0x02BAPopFlow();0x02BBLabel_02BB:0x02BBTemp_int_Loop_Counter_Variable = 0;0x02D2Temp_int_Array_Index_Variable = 0;0x02E9goto Label_00E2;0x02EELabel_02EE:0x02EEPushFlow(Label_03AB);0x02F3PushFlow(Label_02FD);0x02F8goto Label_02BB;0x02FDLabel_02FD:0x02FDCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0317K2Node_DynamicCast_AsBP_First_Person_Character_Main = Cast<BP_FirstPersonCharacter_Main_C>(CallFunc_GetPlayerPawn_ReturnValue);0x033BK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Character_Main);0x0358if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0362K2Node_DynamicCast_AsBP_First_Person_Character_Main.Load and Setting Apply();0x0386As BPGI Main.UpdateSettings();0x03AAPopFlow();0x03ABLabel_03AB:0x03ABCallFunc_LoadGameFromSlot_ReturnValue_1 = LoadGameFromSlot("PENGUINHOTEL_SETTING", 0);0x03DAK2Node_DynamicCast_AsBP_Config_Save_Game_1 = Cast<BP_ConfigSaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue_1);0x03FEK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Config_Save_Game_1);0x041Bif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0425CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Script/Engine.PostProcessVolume);0x0443CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x0460if (!(CallFunc_IsValid_ReturnValue)) goto Label_0664;0x046ETemp_name_Variable = FName(Brightness);0x048DCallFunc_Map_Find_ReturnValue = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game_1.SettingValueMap, Temp_name_Variable, CallFunc_Map_Find_Value);0x04E8Temp_name_Variable_1 = FName(MotionBlur);0x0507CallFunc_Map_Find_ReturnValue_1 = /Script/Engine.Default__BlueprintMapLibrary.Map_Find(K2Node_DynamicCast_AsBP_Config_Save_Game_1.SettingValueMap, Temp_name_Variable_1, CallFunc_Map_Find_Value_1);0x0562K2Node_SetFieldsInStruct_AutoExposureBias_ImplicitCast = Cast<3>(CallFunc_Map_Find_Value);0x057FCallFunc_GetActorOfClass_ReturnValue.Settings.AutoExposureBias = K2Node_SetFieldsInStruct_AutoExposureBias_ImplicitCast;0x05B9K2Node_SetFieldsInStruct_MotionBlurAmount_ImplicitCast = Cast<3>(CallFunc_Map_Find_Value_1);0x05D6CallFunc_GetActorOfClass_ReturnValue.Settings.MotionBlurAmount = K2Node_SetFieldsInStruct_MotionBlurAmount_ImplicitCast;0x0610CallFunc_GetActorOfClass_ReturnValue.Settings.bOverride_AutoExposureBias = true;0x063ACallFunc_GetActorOfClass_ReturnValue.Settings.bOverride_MotionBlurAmount = true;0x0664Label_0664:0x0664CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/UltraDynamicSky/Blueprints/Ultra_Dynamic_Sky.Ultra_Dynamic_Sky_C);0x0682PopFlow();0x0683Label_0683:0x0683CallFunc_CreateSaveGameObject_ReturnValue = CreateSaveGameObject(/Game/UI/Settings/BP_ConfigSaveGame.BP_ConfigSaveGame_C);0x06A0CallFunc_SaveGameToSlot_ReturnValue = SaveGameToSlot(CallFunc_CreateSaveGameObject_ReturnValue, "PENGUINHOTEL_SETTING", 0);0x06D8goto Label_000F;0x06DDLabel_06DD:0x06DDCallFunc_LoadGameFromSlot_ReturnValue_2 = LoadGameFromSlot("PENGUINHOTEL_SETTING", 0);0x070CK2Node_DynamicCast_AsBP_Config_Save_Game_2 = Cast<BP_ConfigSaveGame_C>(CallFunc_LoadGameFromSlot_ReturnValue_2);0x0730K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_Config_Save_Game_2);0x074Dif (!(K2Node_DynamicCast_bSuccess_2)) goto Label_0683;0x075BAs BP Config Save Game = K2Node_DynamicCast_AsBP_Config_Save_Game_2;0x076EPopFlow();0x076FLabel_076F:0x076FScreenTypeSettingsUpdate();0x077DPopFlow();0x077Egoto Label_076F;0x0783Label_0783:0x0783PushFlow(Label_06DD);0x0788/Game/BluePrints/BPF_Libraly.Default__BPF_Libraly_C.CustomGetGameInstance(this, CallFunc_CustomGetGameInstance_GameInstance);0x07B6As BPGI Main = CallFunc_CustomGetGameInstance_GameInstance;0x07C9PopFlow();0x07CAgoto Label_0783;0x07CFLabel_07CF:0x07CFBefore Widget.SetVisibility(0);0x07F5PopFlow();0x07F6Label_07F6:0x07F6RemoveFromParent();0x0804goto Label_07CF;0x0809goto Label_07F6;0x080ELabel_080E:0x080ECallFunc_GetGameUserSettings_ReturnValue = GetGameUserSettings();0x0822CallFunc_GetGameUserSettings_ReturnValue.LoadSettings(false);0x0847PopFlow();0x0848goto Label_02EE;0x084Dgoto Label_080E;0x0852K2Node_DynamicCast_AsBPI_Game_Config_1 = Cast<BPI_GameConfig_C>(WBP_ComboBox);0x0876K2Node_DynamicCast_bSuccess_5 = Cast<2>(K2Node_DynamicCast_AsBPI_Game_Config_1);0x0893if (!(K2Node_DynamicCast_bSuccess_5)) goto Label_08C6;0x08A1K2Node_DynamicCast_AsBPI_Game_Config_1.ApplySetting();0x08C6Label_08C6:0x08C6K2Node_DynamicCast_AsBPI_Game_Config_2 = Cast<BPI_GameConfig_C>(WBP_ComboBox_ScreenMode);0x08EAK2Node_DynamicCast_bSuccess_6 = Cast<2>(K2Node_DynamicCast_AsBPI_Game_Config_2);0x0907if (!(K2Node_DynamicCast_bSuccess_6)) goto Label_093A;0x0915K2Node_DynamicCast_AsBPI_Game_Config_2.ApplySetting();0x093ALabel_093A:0x093APrintString(this, "ApplySettings", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x098APopFlow();0x098Bgoto Label_03AB;0x0990goto Label_03AB;0x0995Label_0995:0x0995return;