Zdexby TheHolyOneZ
5,457 classes
Class

ABP_Rafflesia_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/EnvironmentSystem/BP_Rafflesia.BP_Rafflesia_C 0x02C8 (712 B) align 8 inherited 0x02A8 4 scripted vtable /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/BP_Rafflesia
0x00x02C8

Members 4

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ExplotionSensorUSphereComponent*6 flagsnullptr
0x08ExplotionScaleUSphereComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Rafflesia(1597);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_Rafflesia_ExplotionSensor_K2Node_ComponentBoundEvent_2_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_Rafflesia(1602);0x007Breturn;0x007D// end of script
0x120
void ReceiveDestroyed()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Rafflesia(1607);0x000Freturn;0x0011// end of script
EventPublic0x00
void ExecuteUbergraph_BP_Rafflesia(int32 EntryPoint)
Script72 statements · 1,615 bytes of bytecode
0x0000PushFlow(Label_064C);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_HasAuthority_ReturnValue = HasAuthority();0x0023if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x002DCallFunc_EqualEqual_ByteByte_ReturnValue = EqualEqual_ByteByte(K2Node_ComponentBoundEvent_OtherComp.Mobility, 2);0x0062if (!(CallFunc_EqualEqual_ByteByte_ReturnValue)) PopFlow();0x006CK2Node_DynamicCast_AsBPI_Character_State = Cast<BPI_CharacterState_C>(K2Node_ComponentBoundEvent_OtherActor);0x0090K2Node_DynamicCast_bSuccess = Cast<2>(K2Node_DynamicCast_AsBPI_Character_State);0x00ADif (!(K2Node_DynamicCast_bSuccess)) goto Label_02F3;0x00BBK2Node_DynamicCast_AsBPI_Character_State.GetIsDeath(CallFunc_GetIsDeath_IsDeath);0x00E9Label_00E9:0x00E9CallFunc_IsAnySimulatingPhysics_ReturnValue = K2Node_ComponentBoundEvent_OtherComp.IsAnySimulatingPhysics();0x0117CallFunc_ObjectIsA_ReturnValue = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor, /Game/BluePrints/LINK/Blueprints/CraftedActor/BP_CraftedObject_GluePlane.BP_CraftedObject_GluePlane_C);0x013DCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_GetIsDeath_IsDeath);0x015ACallFunc_ObjectIsA_ReturnValue_1 = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor, /Game/BluePrints/Items/BP_ItemBase.BP_ItemBase_C);0x0180CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_ObjectIsA_ReturnValue_1, CallFunc_ObjectIsA_ReturnValue);0x01A6CallFunc_Not_PreBool_ReturnValue_1 = Not_PreBool(CallFunc_BooleanOR_ReturnValue);0x01C3CallFunc_ActorHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.ActorHasTag(FName(NoGrow));0x01FACallFunc_ObjectIsA_ReturnValue_2 = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor, /Script/Engine.Pawn);0x0220CallFunc_Not_PreBool_ReturnValue_2 = Not_PreBool(CallFunc_ActorHasTag_ReturnValue);0x023DCallFunc_BooleanOR_ReturnValue_1 = BooleanOR(CallFunc_ObjectIsA_ReturnValue_2, CallFunc_IsAnySimulatingPhysics_ReturnValue);0x0263CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_BooleanOR_ReturnValue_1, CallFunc_Not_PreBool_ReturnValue);0x0289CallFunc_BooleanAND_ReturnValue_1 = BooleanAND(CallFunc_BooleanAND_ReturnValue, CallFunc_Not_PreBool_ReturnValue_2);0x02AFCallFunc_BooleanAND_ReturnValue_2 = BooleanAND(CallFunc_BooleanAND_ReturnValue_1, CallFunc_Not_PreBool_ReturnValue_1);0x02D5if (!(CallFunc_BooleanAND_ReturnValue_2)) PopFlow();0x02DFPushFlow(Label_0303);0x02E4if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_039B;0x02F2PopFlow();0x02F3Label_02F3:0x02F3CallFunc_GetIsDeath_IsDeath = false;0x02FEgoto Label_00E9;0x0303Label_0303:0x0303if (!(Temp_bool_IsClosed_Variable)) goto Label_0312;0x0311PopFlow();0x0312Label_0312:0x0312Temp_bool_IsClosed_Variable = true;0x031DCallFunc_GetObjectName_ReturnValue = GetObjectName(K2Node_ComponentBoundEvent_OtherActor);0x0342PrintString(this, CallFunc_GetObjectName_ReturnValue, true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x038CK2_DestroyActor();0x039APopFlow();0x039BLabel_039B:0x039BTemp_bool_Has_Been_Initd_Variable = true;0x03A6if (!(false)) PopFlow();0x03A8Temp_bool_IsClosed_Variable = true;0x03B3PopFlow();0x03B4Label_03B4:0x03B4CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x03C8if (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x03D2CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x03F0CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x040Dif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0417CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x0469PopFlow();0x046ALabel_046A:0x046ACallFunc_GetTransform_ReturnValue = GetTransform();0x0486BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x04B4CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, FVector(0, 0, 25));0x04F2CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0529CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, /Game/BluePrints/LINK/Blueprints/EnvironmentSystem/BP_ExplotionSphere_Rafflesia.BP_ExplotionSphere_Rafflesia_C, CallFunc_MakeTransform_ReturnValue, 0, nullptr, 1);0x0555CallFunc_GetTransform_ReturnValue = GetTransform();0x0571BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x059FCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, FVector(0, 0, 25));0x05DDCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x0614CallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue, 1);0x063CPopFlow();0x063Dgoto Label_03B4;0x0642goto Label_000F;0x0647goto Label_046A;0x064CLabel_064C:0x064Creturn;0x064E// end of script
Final0x04