Zdexby TheHolyOneZ
5,457 classes
Class

ABP_GoalHouse_C

: AActor : UObject
/Game/BluePrints/LINK/Blueprints/BP_GoalHouse.BP_GoalHouse_C 0x0308 (776 B) align 8 inherited 0x02A8 8 scripted vtable /Game/BluePrints/LINK/Blueprints/BP_GoalHouse
0x00x0308

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08leaseUStaticMeshComponent*6 flagsnullptr
0x08woodbox2UStaticMeshComponent*6 flagsnullptr
0x08woodbox1UStaticMeshComponent*6 flagsnullptr
0x08woodboxUStaticMeshComponent*6 flagsnullptr
0x08NiagaraUNiagaraComponent*6 flagsnullptr
0x08BoundSizeCheckUBoxComponent*6 flagsnullptr
0x08ChimneyLocationUBoxComponent*6 flagsnullptr
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x01HouseStatebool6 flagsfalse
0x02F10x07padding / unreflected
0x10GoalGiftBoxFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void SetHouseActiveState(bool State)
Script10 statements · 290 bytes of bytecode
0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(State);0x001DTemp_bool_Variable = CallFunc_Not_PreBool_ReturnValue;0x0030Temp_object_Variable = /Game/3Dmodel/link/building/house/MI_house_LightON.MI_house_LightON;0x0043Temp_object_Variable_1 = /Game/3Dmodel/link/building/house/MI_house_LightOFF.MI_house_LightOFF;0x0056StaticMesh.SetMaterial(0, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default));0x00B4HouseState = State;0x00C7Niagara.SetActive(State, false);0x00F5Niagara.SetVisibility(State, false);0x011Freturn;0x0121// end of script
Private0x01
void UserConstructionScript()
Script3 statements · 26 bytes of bytecode
0x0000SetHouseActiveState(HouseState);0x0017return;0x0019// end of script
EventPublic0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GoalHouse(817);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_GoalHouse_ChimneyLocation_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_GoalHouse(822);0x007Breturn;0x007D// end of script
0x120
void TargetActivate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GoalHouse(837);0x000Freturn;0x0011// end of script
0x00
void SetHouseState(Replicate)(bool State)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_BP_GoalHouse(939);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_GoalHouse(int32 EntryPoint)
Script48 statements · 966 bytes of bytecode
0x0000PushFlow(Label_03C3);0x0005goto [EntryPoint];0x000FK2Node_ComponentBoundEvent_OtherActor.K2_DestroyActor();0x0033CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0048K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK = Cast<BP_FirstPersonGameMode_Online_LINK_C>(CallFunc_GetGameMode_ReturnValue);0x006CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK);0x0089if (!(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK.IsOverTime)) goto Label_00AE;0x00ADPopFlow();0x00AELabel_00AE:0x00AECallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00C3K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK = Cast<BP_FirstPersonGameMode_Online_LINK_C>(CallFunc_GetGameMode_ReturnValue);0x00E7K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK);0x0104CallFunc_Multiply_IntInt_ReturnValue = Multiply_IntInt(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK.CurrentTimer, 2);0x0144K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK.AddCoinAllPlayers(CallFunc_Multiply_IntInt_ReturnValue);0x0171PopFlow();0x0172Label_0172:0x0172CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0186if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0190CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x01AECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x01CBif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x01D5CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x0227PopFlow();0x0228Label_0228:0x0228CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x023Cif (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0246CallFunc_ActorHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.ActorHasTag(FName(ToBase));0x027DCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_ActorHasTag_ReturnValue);0x029Aif (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x02A4CallFunc_ObjectIsA_ReturnValue = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor, /Game/BluePrints/LINK/Blueprints/CraftedActor/BP_CraftedObject_GiftBox_1.BP_CraftedObject_GiftBox_1_C);0x02CAif (!(CallFunc_ObjectIsA_ReturnValue)) PopFlow();0x02D4SetHouseState(Replicate)(false);0x02E3GoalGiftBox.Broadcast(K2Node_ComponentBoundEvent_OtherActor);0x02FFDelayUntilNextTick(this, LatentActionInfo{0xF, -1559177640, FName(ExecuteUbergraph_BP_GoalHouse), this});0x0330PopFlow();0x0331goto Label_0172;0x0336if (!(HouseState)) PopFlow();0x0340goto Label_0228;0x0345CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GameLogic/BP_PresentSpawner.BP_PresentSpawner_C);0x0363Temp_object_Variable = this;0x036ECallFunc_GetActorOfClass_ReturnValue_1.AddQueue(Temp_object_Variable);0x039BSetHouseState(Replicate)(true);0x03AAPopFlow();0x03ABSetHouseActiveState(K2Node_CustomEvent_State);0x03C2PopFlow();0x03C3Label_03C3:0x03C3return;0x03C5// end of script
Final0x04
void GoalGiftBox__DelegateSignature(AActor* GiftBox)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08

Used by 1

types with a member, parameter or interface of this type