0x00x0308
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | lease | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | woodbox2 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | woodbox1 | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | woodbox | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Niagara | UNiagaraComponent* | 6 flags | nullptr | |
| 0x08 | BoundSizeCheck | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | ChimneyLocation | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x01 | HouseState | bool | 6 flags | false | |
| 0x02F1 | 0x07 | padding / unreflected | |||
| 0x10 | GoalGiftBox | FMulticastScriptDelegate | BlueprintCallable+5 flags | <delegate> | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 8
| Signature | Flags | Native | Params |
|---|---|---|---|
void SetHouseActiveState(bool State)Script10 statements · 290 bytes of bytecode0x0000CallFunc_Not_PreBool_ReturnValue = Not_PreBool(State);0x001DTemp_bool_Variable = CallFunc_Not_PreBool_ReturnValue;0x0030Temp_object_Variable = /Game/3Dmodel/link/building/house/MI_house_LightON.MI_house_LightON;0x0043Temp_object_Variable_1 = /Game/3Dmodel/link/building/house/MI_house_LightOFF.MI_house_LightOFF;0x0056StaticMesh.SetMaterial(0, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default));0x00B4HouseState = State;0x00C7Niagara.SetActive(State, false);0x00F5Niagara.SetVisibility(State, false);0x011Freturn;0x0121// end of script | Private | 0x01 | |
void UserConstructionScript()Script3 statements · 26 bytes of bytecode0x0000SetHouseActiveState(HouseState);0x0017return;0x0019// end of script | EventPublic | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_GoalHouse(817);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__BP_GoalHouse_ChimneyLocation_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_GoalHouse(822);0x007Breturn;0x007D// end of script | 0x120 | ||
void TargetActivate()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_GoalHouse(837);0x000Freturn;0x0011// end of script | 0x00 | ||
void SetHouseState(Replicate)(bool State)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_State = State;0x0012ExecuteUbergraph_BP_GoalHouse(939);0x0021return;0x0023// end of script | 0x01 | ||
void ExecuteUbergraph_BP_GoalHouse(int32 EntryPoint)Script48 statements · 966 bytes of bytecode0x0000PushFlow(Label_03C3);0x0005goto [EntryPoint];0x000FK2Node_ComponentBoundEvent_OtherActor.K2_DestroyActor();0x0033CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0048K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK = Cast<BP_FirstPersonGameMode_Online_LINK_C>(CallFunc_GetGameMode_ReturnValue);0x006CK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK);0x0089if (!(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK.IsOverTime)) goto Label_00AE;0x00ADPopFlow();0x00AELabel_00AE:0x00AECallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x00C3K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK = Cast<BP_FirstPersonGameMode_Online_LINK_C>(CallFunc_GetGameMode_ReturnValue);0x00E7K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK);0x0104CallFunc_Multiply_IntInt_ReturnValue = Multiply_IntInt(K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK.CurrentTimer, 2);0x0144K2Node_DynamicCast_AsBP_First_Person_Game_Mode_Online_LINK.AddCoinAllPlayers(CallFunc_Multiply_IntInt_ReturnValue);0x0171PopFlow();0x0172Label_0172:0x0172CallFunc_HasAuthority_ReturnValue = HasAuthority();0x0186if (!(CallFunc_HasAuthority_ReturnValue)) PopFlow();0x0190CallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GenerateMap/BP_GenerateMapManager.BP_GenerateMapManager_C);0x01AECallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x01CBif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x01D5CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(CallFunc_GetActorOfClass_ReturnValue.SpawnedActors, this);0x0227PopFlow();0x0228Label_0228:0x0228CallFunc_HasAuthority_ReturnValue_1 = HasAuthority();0x023Cif (!(CallFunc_HasAuthority_ReturnValue_1)) PopFlow();0x0246CallFunc_ActorHasTag_ReturnValue = K2Node_ComponentBoundEvent_OtherActor.ActorHasTag(FName(ToBase));0x027DCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_ActorHasTag_ReturnValue);0x029Aif (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x02A4CallFunc_ObjectIsA_ReturnValue = ObjectIsA(K2Node_ComponentBoundEvent_OtherActor, /Game/BluePrints/LINK/Blueprints/CraftedActor/BP_CraftedObject_GiftBox_1.BP_CraftedObject_GiftBox_1_C);0x02CAif (!(CallFunc_ObjectIsA_ReturnValue)) PopFlow();0x02D4SetHouseState(Replicate)(false);0x02E3GoalGiftBox.Broadcast(K2Node_ComponentBoundEvent_OtherActor);0x02FFDelayUntilNextTick(this, LatentActionInfo{0xF, -1559177640, FName(ExecuteUbergraph_BP_GoalHouse), this});0x0330PopFlow();0x0331goto Label_0172;0x0336if (!(HouseState)) PopFlow();0x0340goto Label_0228;0x0345CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/BluePrints/LINK/Blueprints/GameLogic/BP_PresentSpawner.BP_PresentSpawner_C);0x0363Temp_object_Variable = this;0x036ECallFunc_GetActorOfClass_ReturnValue_1.AddQueue(Temp_object_Variable);0x039BSetHouseState(Replicate)(true);0x03AAPopFlow();0x03ABSetHouseActiveState(K2Node_CustomEvent_State);0x03C2PopFlow();0x03C3Label_03C3:0x03C3return;0x03C5// end of script | Final | 0x04 | |
void GoalGiftBox__DelegateSignature(AActor* GiftBox)Script2 statements · 3 bytes of bytecode0x0000return;0x0002// end of script | Public | 0x08 |