0x00x0508
Members 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BPC_DampingControl | UBPC_DampingControl_C* | 6 flags | nullptr |
Inherited from ABP_DamageTool_Base_V2_C 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | BPC_LongInputControl | UBPC_LongInputControl_C* | 6 flags | nullptr | |
| 0x08 | BPC_ComboControl | UBPC_ComboControl_C* | 6 flags | nullptr | |
| 0x08 | NowDamageMultiply | double | 7 flags | 0 | |
| 0x08 | NowStanDamageMultiply | double | 7 flags | 0 | |
| 0x01 | DamageEnableState | bool | 7 flags | false | |
| 0x0461 | 0x03 | padding / unreflected | |||
| 0x08 | Damage Name | FName | 7 flags | None | |
| 0x046C | 0x04 | padding / unreflected | |||
| 0x08 | Damage Value | double | 7 flags | 0 | |
| 0x50 | HitActors | TSet<AActor*> | 4 flags | <TSet> | |
| 0x10 | CollisionPrimitives | TArray<UPrimitiveComponent*> | 4 flags | [] | |
| 0x08 | DefaultMontage | UAnimMontage* | 6 flags | /Game/3Dmodel/link/newpenguin/makeanimation/animation/AM_ax… | |
| 0x08 | LocalComboControl | UBPC_ComboControl_C* | 7 flags | nullptr | |
| 0x08 | ReplicateEventController | ABP_ReplicateEventController_C* | 7 flags | nullptr | |
| 0x08 | ShotRange | double | 7 flags | 230 | |
Inherited from ABP_ItemBase_C 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DeviceComonent | UDeviceComponent_C* | 6 flags | nullptr | |
| 0x08 | StaticMesh | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DropPower | double | 6 flags | 0.2 | |
| 0x08 | ActorSizeMultiply | double | 6 flags | 1 | |
| 0x18 | HaveRotation | FRotator | 5 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x18 | Add Position | FVector | 6 flags | {X=0, Y=0, Z=0} | |
| 0x10 | KeyHaveName | TArray<FString> | 3 flags | [] | |
| 0x04 | ItemSaveIndex | int32 | 6 flags | -1 | |
| 0x0314 | 0x0C | padding / unreflected | |||
| 0x60 | FirstTransform | FTransform | 6 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… | |
| 0x10 | SendToActor | TArray<AActor*> | 3 flags | [] | |
| 0x01 | Class Type | ENUM_ClassType | 6 flags | NewEnumerator0 | |
| 0x0391 | 0x03 | padding / unreflected | |||
| 0x08 | Bone Name | FName | 7 flags | None | |
| 0x08 | Item Name | FName | 7 flags | None | |
| 0x04 | Durability | int32 | 7 flags | 0 | |
| 0x01 | Bind Type | ENUM_ItemBindType | 7 flags | NewEnumerator0 | |
| 0x01 | Not Pick Up | bool | 7 flags | false | |
| 0x03AA | 0x06 | padding / unreflected | |||
| 0x70 | ItemCoreDatas | FST_ItemCoreDatas | Net+4 flags | {ItemID_10_2895443A4E9EEA4ED84BD09984B0949C={A=0, B=0, C=0,… | |
| 0x08 | OwnerCharacter | ABP_FirstPersonCharacter_Main_C* | 7 flags | nullptr | |
| 0x10 | OptionTexts | FText | 4 flags | <FText> | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
void BndEvt__BP_Spear_BPC_LongInputControl_K2Node_ComponentBoundEvent_0_InputEnd__DelegateSignature(double PushTime)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_PushTime = PushTime;0x0012ExecuteUbergraph_BP_Spear(180);0x0021return;0x0023// end of script | 0x08 | ||
void Shot(bool PressState, double PushTime, ABP_FirstPersonCharacter_Main_C* SourcePlayer)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_Event_PressState = PressState;0x0012PersistentFrame.K2Node_Event_PushTime = PushTime;0x0024PersistentFrame.K2Node_Event_SourcePlayer = SourcePlayer;0x0036ExecuteUbergraph_BP_Spear(1831);0x0045return;0x0047// end of script | Public | 0x18 | |
void ExecuteUbergraph_BP_Spear(int32 EntryPoint)Script49 statements · 1,990 bytes of bytecode0x0000PushFlow(Label_07C3);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0078);0x0014BPC_ComboControl.MontageOnline.Stop(BPC_ComboControl.TargetMesh, /Game/3Dmodel/link/newpenguin/makeanimation/animation/AM_Charge.AM_Charge, true);0x0077PopFlow();0x0078Label_0078:0x0078K2Node_DynamicCast_AsBP_First_Person_Player_State_LINK.BPC_InventoryController.DropCall(Local)(true);0x00B3PopFlow();0x00B4CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x00CEK2Node_DynamicCast_AsBP_First_Person_Player_Controller_LINK = Cast<BP_FirstPersonPlayerController_LINK_C>(CallFunc_GetPlayerController_ReturnValue);0x00F2K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_LINK);0x010Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0119CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(10000);0x013ECallFunc_K2_GetComponentLocation_ReturnValue = OwnerCharacter.FirstPersonCamera.K2_GetComponentLocation();0x0186CallFunc_GetForwardVector_ReturnValue = OwnerCharacter.FirstPersonCamera.GetForwardVector();0x01CECallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x01FCCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x022AK2Node_MakeArray_Array = {OwnerCharacter};0x023ECallFunc_LineTraceSingle_ReturnValue = LineTraceSingle(this, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, 1, false, K2Node_MakeArray_Array, 0, CallFunc_LineTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x02C6CallFunc_FClamp_ReturnValue = FClamp(K2Node_ComponentBoundEvent_PushTime, 0.1, 1.5);0x02FDCallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_FClamp_ReturnValue, 3000);0x032BCallFunc_Round_ReturnValue = round(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0350CallFunc_Conv_IntToDouble_ReturnValue = Conv_IntToDouble(CallFunc_Round_ReturnValue);0x0375CallFunc_GetTransform_ReturnValue = GetTransform();0x0391BreakTransform(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x03BFCallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(10000);0x03E4CallFunc_K2_GetComponentLocation_ReturnValue = OwnerCharacter.FirstPersonCamera.K2_GetComponentLocation();0x042CCallFunc_GetForwardVector_ReturnValue = OwnerCharacter.FirstPersonCamera.GetForwardVector();0x0474CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x04A2CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue);0x04D0BreakHitResult(CallFunc_LineTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0585CallFunc_SelectVector_ReturnValue = SelectVector(CallFunc_BreakHitResult_Location, CallFunc_Add_VectorVector_ReturnValue, CallFunc_LineTraceSingle_ReturnValue);0x05BCCallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_SelectVector_ReturnValue, CallFunc_BreakTransform_Location);0x05EACallFunc_Normal_ReturnValue = Normal(CallFunc_Subtract_VectorVector_ReturnValue, 1e-04f);0x0614CallFunc_MakeRotFromZ_ReturnValue = MakeRotFromZ(CallFunc_Normal_ReturnValue);0x0639CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_BreakTransform_Location, CallFunc_MakeRotFromZ_ReturnValue, CallFunc_BreakTransform_Scale);0x0670K2Node_DynamicCast_AsBP_First_Person_Player_Controller_LINK.ShotItem(Local)(CallFunc_MakeTransform_ReturnValue, CallFunc_Normal_ReturnValue, CallFunc_Conv_IntToDouble_ReturnValue, /Game/BluePrints/Items/LINK/Bullets/BP_Bullet_Spear.BP_Bullet_Spear_C, OwnerCharacter);0x06C1K2Node_DynamicCast_AsBP_First_Person_Player_State_LINK = Cast<BP_FirstPersonPlayerState_LINK_C>(K2Node_DynamicCast_AsBP_First_Person_Player_Controller_LINK.PlayerState);0x06FBK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_First_Person_Player_State_LINK);0x0718if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0722goto Label_000F;0x0727BPC_LongInputControl.PushState(K2Node_Event_PressState);0x0754if (!(K2Node_Event_PressState)) PopFlow();0x075EBPC_ComboControl.MontageOnline.Play(BPC_ComboControl.TargetMesh, /Game/3Dmodel/link/newpenguin/makeanimation/animation/AM_Charge.AM_Charge, true, true);0x07C2PopFlow();0x07C3Label_07C3:0x07C3return;0x07C5// end of script | Final | 0x04 |