Zdexby TheHolyOneZ
5,457 classes
Class

ULBPC_ComponentDistanceVisualUpdate_C

: USceneComponent : UActorComponent : UObject
/Game/BluePrints/Components/LBPC_ComponentDistanceVisualUpdate.LBPC_ComponentDistanceVisualUpdate_C 0x0261 (609 B) align 16 inherited 0x0240 4 scripted vtable /Game/BluePrints/Components/LBPC_ComponentDistanceVisualUpdate
0x00x0261

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ChildComponentUSceneComponent*7 flagsnullptr
0x08CheckIntervaldouble6 flags0.5
0x08MaxDistnacedouble6 flags3000
0x01ForceHidebool7 flagsfalse
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LBPC_ComponentDistanceVisualUpdate(434);0x000Freturn;0x0011// end of script
EventPublic0x00
void Check()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LBPC_ComponentDistanceVisualUpdate(593);0x000Freturn;0x0011// end of script
0x00
void ForceUpdate()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_LBPC_ComponentDistanceVisualUpdate(10);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_LBPC_ComponentDistanceVisualUpdate(int32 EntryPoint)
Script28 statements · 601 bytes of bytecode
0x0000goto [EntryPoint];0x000ALabel_000A:0x000Aif (!(ForceHide)) goto Label_006A;0x0018CallFunc_IsValid_ReturnValue_1 = IsValid(ChildComponent);0x0035if (!(CallFunc_IsValid_ReturnValue_1)) goto Label_0256;0x0043ChildComponent.SetVisibility(false, false);0x0065goto Label_0256;0x006ALabel_006A:0x006ACallFunc_IsValid_ReturnValue = IsValid(ChildComponent);0x0087if (!(CallFunc_IsValid_ReturnValue)) goto Label_0256;0x0095CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x00AFCallFunc_MultiplyMultiply_FloatFloat_ReturnValue = MultiplyMultiply_FloatFloat(MaxDistnace, 2);0x00DDCallFunc_GetPlayerController_ReturnValue.GetPlayerViewPoint(CallFunc_GetPlayerViewPoint_Location, CallFunc_GetPlayerViewPoint_Rotation);0x0113CallFunc_K2_GetComponentLocation_ReturnValue = K2_GetComponentLocation();0x012FCallFunc_Vector_DistanceSquared_ReturnValue = Vector_DistanceSquared(CallFunc_GetPlayerViewPoint_Location, CallFunc_K2_GetComponentLocation_ReturnValue);0x015DCallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_DistanceSquared_ReturnValue, CallFunc_MultiplyMultiply_FloatFloat_ReturnValue);0x0183ChildComponent.SetVisibility(CallFunc_Less_DoubleDouble_ReturnValue, false);0x01ADgoto Label_0256;0x01B2CallFunc_GetChildComponent_ReturnValue = GetChildComponent(0);0x01CBChildComponent = CallFunc_GetChildComponent_ReturnValue;0x01DEK2Node_CreateDelegate_OutputDelegate.Bind(this, Check);0x01F5CallFunc_K2_SetTimerDelegate_Time_ImplicitCast = Cast<3>(CheckInterval);0x0212CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, CallFunc_K2_SetTimerDelegate_Time_ImplicitCast, true, false, 0f, 0f);0x024Cgoto Label_0256;0x0251goto Label_000A;0x0256Label_0256:0x0256return;0x0258// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type