Zdexby TheHolyOneZ
5,457 classes
Class

UBPC_LINK_HandControl_C

: UActorComponent : UObject
/Game/BluePrints/Components/BPC_LINK_HandControl.BPC_LINK_HandControl_C 0x0278 (632 B) align 8 inherited 0x00B8 34 scripted vtable /Game/BluePrints/Components/BPC_LINK_HandControl
0x00x0278

Members 40

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BindActorAActor*7 flagsnullptr
0x18LocalAttachPositionFVector7 flags{X=0, Y=0, Z=0}
0x08BindPrimitiveUPrimitiveComponent*7 flagsnullptr
0x18LocalAttachRotationFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
0x08Distancedouble7 flags200
0x18AttachWorldPositionFVector7 flags{X=0, Y=0, Z=0}
0x08MaxForcedouble7 flags5000
0x08Handle ComponentUPhysicsHandleComponent*7 flagsnullptr
0x08AttachDistancedouble7 flags0
0x08powerdouble7 flags3000
0x08AddDampingdouble7 flags5
0x18BeforeVectorFVector7 flags{X=0, Y=0, Z=0}
0x08SoftRadiusdouble7 flags50
0x08FindNearConnectPointUBPC_FindNearConnectPoint_C*7 flagsnullptr
0x10ChangeWeightValueFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08CharacterCompUCharacterMovementComponent*7 flagsnullptr
0x10RollAndPitchFVector2DNet+7 flags{X=0, Y=0}
0x01IsPickNowbool7 flagsfalse
0x01A10x07padding / unreflected
0x18GrabStartCameraRotationFRotatorNet+6 flags{Pitch=0, Yaw=0, Roll=0}
0x08GizmoActorABP_GizmoVisual_C*7 flagsnullptr
0x08ReplicatePrimitiveParamatersULBPC_ReplicatePrimitiveParamaters_C*7 flagsnullptr
0x08MaxHandleDistancedouble6 flags400
0x08KeepHandleValuedouble7 flags1
0x08OwnerCustomPhysicsForceUCPP_AC_CustomPhysicsForce*7 flagsnullptr
0x08HorizontalDistancedouble7 flags0
0x08TargetCustomPhysicsForceUCPP_AC_CustomPhysicsForce*7 flagsnullptr
0x08CurrentTargetWeightdoubleNetRepNotify+7 flags0
0x10ClampHeightFVector2D7 flags{X=200, Y=-180}
0x08MinDistancedouble7 flags50
0x10GrabEndFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x08LineNiagaraUNiagaraComponent*7 flagsnullptr
0x08ChargePowerdouble7 flags0
0x01IsChargebool7 flagsfalse
0x02390x07padding / unreflected
0x08ThrowNiagaraUNiagaraComponent*7 flagsnullptr
0x08ThrowTrailABP_ThrowTrailMesh_C*7 flagsnullptr
0x08PrimitiveMaterialInstanceUMaterialInstanceDynamic*6 flagsnullptr
0x08CurrentReplicateAttachCompUBPC_AutoAttachHandControl_C*7 flagsnullptr
0x18ThrowVelocityFVector7 flags{X=0, Y=0, Z=0}
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 34

SignatureFlagsNativeParams
void GetGrabItem(const AActor*& BindActor)
Script3 statements · 22 bytes of bytecode
0x0000BindActor = BindActor;0x0013return;0x0015// end of script
Public0x08
void GetHeightPosition(const FVector& Location)
Script32 statements · 1,423 bytes of bytecode
0x0000CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-1);0x0025CallFunc_Conv_DoubleToVector_ReturnValue_1 = Conv_DoubleToVector(1e+05);0x004ACallFunc_GetVelocity_ReturnValue = As BP First Person Character LINK.GetVelocity();0x0080BreakVector2D(ClampHeight, CallFunc_BreakVector2D_X, CallFunc_BreakVector2D_Y);0x00A5CallFunc_Conv_DoubleToVector_ReturnValue_2 = Conv_DoubleToVector(HorizontalDistance);0x00CACallFunc_Conv_DoubleToVector_ReturnValue_3 = Conv_DoubleToVector(0.1);0x00EFCallFunc_K2_GetActorLocation_ReturnValue = As BP First Person Character LINK.K2_GetActorLocation();0x0121CallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(CallFunc_GetVelocity_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue_3);0x014FBreakVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x017DCallFunc_GetTransform_ReturnValue = As BP First Person Character LINK.GetTransform();0x01AFCallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_BreakVector_Z, CallFunc_BreakVector2D_Y);0x01DDCallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_BreakVector_Z, CallFunc_BreakVector2D_X);0x020BBreakTransform(As BP First Person Character LINK.Relative Camera Trasnform, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x024FCallFunc_K2_GetComponentLocation_ReturnValue = As BP First Person Character LINK.SpringArm.K2_GetComponentLocation();0x0297CallFunc_TransformRotation_ReturnValue = TransformRotation(CallFunc_GetTransform_ReturnValue, CallFunc_BreakTransform_Rotation);0x02C5CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_TransformRotation_ReturnValue);0x02EACallFunc_Multiply_VectorVector_ReturnValue_1 = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, FVector(1, 1, 0));0x0328CallFunc_Multiply_VectorVector_ReturnValue_2 = Multiply_VectorVector(CallFunc_GetForwardVector_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue_1);0x0356CallFunc_Normal_ReturnValue = Normal(CallFunc_Multiply_VectorVector_ReturnValue_1, 1e-04f);0x0380CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Multiply_VectorVector_ReturnValue_2);0x03AECallFunc_Multiply_VectorVector_ReturnValue_3 = Multiply_VectorVector(CallFunc_Normal_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue);0x03DCCallFunc_Multiply_VectorVector_ReturnValue_4 = Multiply_VectorVector(CallFunc_Normal_ReturnValue, CallFunc_Conv_DoubleToVector_ReturnValue_2);0x040ACallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue_4, CallFunc_K2_GetComponentLocation_ReturnValue);0x0438CallFunc_MakePlaneFromPointAndNormal_ReturnValue = MakePlaneFromPointAndNormal(CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue_3);0x0466CallFunc_LinePlaneIntersection_ReturnValue = LinePlaneIntersection(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue, CallFunc_MakePlaneFromPointAndNormal_ReturnValue, CallFunc_LinePlaneIntersection_T, CallFunc_LinePlaneIntersection_Intersection);0x04A7BreakVector(CallFunc_LinePlaneIntersection_Intersection, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x04D5CallFunc_FClamp_ReturnValue = FClamp(CallFunc_BreakVector_Z_1, CallFunc_Add_DoubleDouble_ReturnValue, CallFunc_Add_DoubleDouble_ReturnValue_1);0x050CCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_FClamp_ReturnValue);0x0543CallFunc_Add_VectorVector_ReturnValue_2 = Add_VectorVector(CallFunc_Multiply_VectorVector_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0571Location = CallFunc_Add_VectorVector_ReturnValue_2;0x058Creturn;0x058E// end of script
Public0x18
void SearchLoop(AActor* SearchTarget)
Script3 statements · 26 bytes of bytecode
0x0000RidingLoopCheck(CallFunc_RidingLoopCheck_Rezult);0x0017return;0x0019// end of script
Public0x08
void RidingLoopCheck(const bool& Rezult)
Script65 statements · 1,737 bytes of bytecode
0x0000PushFlow(Label_06C6);0x0005CallFunc_IsValid_ReturnValue = IsValid(TargetCustomPhysicsForce);0x0022if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x002CCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(NextSearchTargetComp, TargetCustomPhysicsForce);0x0070Label_0070:0x0070/Script/Engine.Default__KismetArrayLibrary.Array_Clear(NextSearchTargets);0x0099Temp_int_Loop_Counter_Variable_1 = 0;0x00B0Temp_int_Array_Index_Variable = 0;0x00C7Label_00C7:0x00C7CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(NextSearchTargetComp);0x0102CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_1);0x0128if (!(CallFunc_Less_IntInt_ReturnValue_1)) goto Label_01FF;0x0136Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_1;0x0151PushFlow(Label_057F);0x0156/Script/Engine.Default__KismetArrayLibrary.Array_Get(NextSearchTargetComp, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x0191CallFunc_GetRidingAllPawns_ReturnValue = CallFunc_Array_Get_Item.GetRidingAllPawns(CallFunc_GetRidingAllPawns_ComputedPrimitives);0x01CC/Script/Engine.Default__KismetArrayLibrary.Array_Append(NextSearchTargets, CallFunc_GetRidingAllPawns_ReturnValue);0x01FEPopFlow();0x01FFLabel_01FF:0x01FF/Script/Engine.Default__KismetArrayLibrary.Array_Clear(NextSearchTargetComp);0x0228Temp_int_Loop_Counter_Variable = 0;0x023FTemp_int_Array_Index_Variable_1 = 0;0x0256Label_0256:0x0256CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(NextSearchTargets);0x0291CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x02B7if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_04D6;0x02C5Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable;0x02E0PushFlow(Label_05C9);0x02E5/Script/Engine.Default__KismetArrayLibrary.Array_Get(NextSearchTargets, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0320CallFunc_Set_Contains_ReturnValue = /Script/Engine.Default__BlueprintSetLibrary.Set_Contains(SearchedTargets, CallFunc_Array_Get_Item_1);0x035CCallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_Set_Contains_ReturnValue);0x0379if (!(CallFunc_Not_PreBool_ReturnValue)) PopFlow();0x0383/Script/Engine.Default__KismetArrayLibrary.Array_Get(NextSearchTargets, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x03BE/Script/Engine.Default__BlueprintSetLibrary.Set_Add(SearchedTargets, CallFunc_Array_Get_Item_1);0x03F0/Script/Engine.Default__KismetArrayLibrary.Array_Get(NextSearchTargets, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x042BCallFunc_ObjectIsA_ReturnValue = ObjectIsA(CallFunc_Array_Get_Item_1, /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter_Main.BP_FirstPersonCharacter_Main_C);0x0451if (!(CallFunc_ObjectIsA_ReturnValue)) PopFlow();0x045B/Script/Engine.Default__KismetArrayLibrary.Array_Get(NextSearchTargets, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x0496CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(As BP First Person Character LINK, CallFunc_Array_Get_Item_1);0x04BCif (!(CallFunc_EqualEqual_ObjectObject_ReturnValue)) goto Label_0613;0x04CAReturnRezlut = true;0x04D5PopFlow();0x04D6Label_04D6:0x04D6CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(NextSearchTargetComp);0x0511CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(CallFunc_Array_Length_ReturnValue_2, 0);0x0533CallFunc_BooleanOR_ReturnValue = BooleanOR(ReturnRezlut, CallFunc_LessEqual_IntInt_ReturnValue);0x0559if (!(CallFunc_BooleanOR_ReturnValue)) goto Label_0070;0x0567Rezult = ReturnRezlut;0x057Agoto Label_06C6;0x057FLabel_057F:0x057FCallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x05A9Temp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_1;0x05C4goto Label_00C7;0x05C9Label_05C9:0x05C9CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x05F3Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x060Egoto Label_0256;0x0613Label_0613:0x0613/Script/Engine.Default__KismetArrayLibrary.Array_Get(NextSearchTargets, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_1);0x064ECallFunc_GetComponentByClass_ReturnValue = CallFunc_Array_Get_Item_1.GetComponentByClass(/Script/PenguinHotel.CPP_AC_CustomPhysicsForce);0x0681CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(NextSearchTargetComp, CallFunc_GetComponentByClass_ReturnValue);0x06C5PopFlow();0x06C6Label_06C6:0x06C6return;0x06C8// end of script
Public0x01
void OnRep_CurrentTargetWeight()
Script3 statements · 31 bytes of bytecode
0x0000ChangeWeightValue.Broadcast(CurrentTargetWeight);0x001Creturn;0x001E// end of script
0x00
bool IsGrab()
Script4 statements · 59 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(BindActor);0x001DReturnValue = CallFunc_IsValid_ReturnValue;0x0030return ReturnValue;0x003A// end of script
Public0x01
void SetDamping(UPrimitiveComponent* Primitive, bool State)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x09
void SetHandle(UPhysicsHandleComponent* Handle Component)
Script3 statements · 22 bytes of bytecode
0x0000Handle Component = Handle Component;0x0013return;0x0015// end of script
Public0x08
void GetWorldAttachPosition(const FVector& WorldPositon, const FRotator& worldRotation)
Script14 statements · 389 bytes of bytecode
0x0000Rotation = FRotator(0, 0, 0);0x002BCallFunc_IsValid_ReturnValue = IsValid(BindActor);0x0048if (!(CallFunc_IsValid_ReturnValue)) goto Label_014C;0x0056CallFunc_GetTransform_ReturnValue = BindActor.GetTransform();0x0088CallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, LocalAttachPosition);0x00B6Positon = CallFunc_TransformLocation_ReturnValue;0x00D1CallFunc_GetTransform_ReturnValue = BindActor.GetTransform();0x0103CallFunc_TransformRotation_ReturnValue = TransformRotation(CallFunc_GetTransform_ReturnValue, LocalAttachRotation);0x0131Rotation = CallFunc_TransformRotation_ReturnValue;0x014CLabel_014C:0x014CWorldPositon = Positon;0x0167worldRotation = Rotation;0x0182return;0x0184// end of script
Public0x30
void TargetPositionUpdate(UPhysicsHandleComponent* HandleComponent, const FVector& position)
Script3 statements · 44 bytes of bytecode
0x0000HandleComponent.SetTargetLocation(position);0x0029return;0x002B// end of script
Public0x20
void SetHandPositionValues(FTransform& TrasnformVariable, const double& WeightVariable)
Script14 statements · 342 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(BindActor);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_0138;0x002BCallFunc_GetTransform_ReturnValue = BindActor.GetTransform();0x005DCallFunc_TransformLocation_ReturnValue = TransformLocation(CallFunc_GetTransform_ReturnValue, LocalAttachPosition);0x008BAttachWorldPosition = CallFunc_TransformLocation_ReturnValue;0x00A6CallFunc_MakeTransform_ReturnValue = MakeTransform(AttachWorldPosition, FRotator(0, 0, 0), FVector(1, 1, 1));0x00FDTrasnformVariable = CallFunc_MakeTransform_ReturnValue;0x0118WeightVariable = 1;0x0133goto Label_0153;0x0138Label_0138:0x0138WeightVariable = 0;0x0153Label_0153:0x0153return;0x0155// end of script
Public0x68
void CurrentWeightUpdate(double Value)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Value = Value;0x0012ExecuteUbergraph_BPC_LINK_HandControl(14742);0x0021return;0x0023// end of script
0x08
void SetHandle(Character)(AActor* TargetActor, const FVector& AttachPoistion, UPrimitiveComponent* BindPrimitive, double AttachDistance, const FRotator& LocalAttachRotation, const FRotator& Rotation, UCharacterMovementComponent* CharacterComp)
Script10 statements · 144 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TargetActor_4 = TargetActor;0x0012PersistentFrame.K2Node_CustomEvent_AttachPoistion_4 = AttachPoistion;0x0024PersistentFrame.K2Node_CustomEvent_BindPrimitive_3 = BindPrimitive;0x0036PersistentFrame.K2Node_CustomEvent_AttachDistance_3 = AttachDistance;0x0048PersistentFrame.K2Node_CustomEvent_LocalAttachRotation_3 = LocalAttachRotation;0x005APersistentFrame.K2Node_CustomEvent_Rotation_3 = Rotation;0x006CPersistentFrame.K2Node_CustomEvent_CharacterComp = CharacterComp;0x007EExecuteUbergraph_BPC_LINK_HandControl(14819);0x008Dreturn;0x008F// end of script
0x68
void SetMovement(Client)(UCharacterMovementComponent* CharacterMovementComp, const EMovementMode& MovementMode)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_CharacterMovementComp = CharacterMovementComp;0x0012PersistentFrame.K2Node_CustomEvent_MovementMode = MovementMode;0x0024ExecuteUbergraph_BPC_LINK_HandControl(15141);0x0033return;0x0035// end of script
0x09
void AddRollAndPitch(const FVector2D& InputValue)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_InputValue = InputValue;0x0012ExecuteUbergraph_BPC_LINK_HandControl(15189);0x0021return;0x0023// end of script
0x10
void AddRollAndPitch(Server)(const FVector2D& RollAndPitch)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_RollAndPitch = RollAndPitch;0x0012ExecuteUbergraph_BPC_LINK_HandControl(15575);0x0021return;0x0023// end of script
0x10
void SetHandleItem(Client)(AActor* TargetActor, const FVector& AttachPoistion, UPrimitiveComponent* BindPrimitive, double AttachDistance, const FRotator& LocalAttachRotation, const FRotator& Rotation, double HorizontalDistance)
Script10 statements · 144 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TargetActor_3 = TargetActor;0x0012PersistentFrame.K2Node_CustomEvent_AttachPoistion_3 = AttachPoistion;0x0024PersistentFrame.K2Node_CustomEvent_BindPrimitive_2 = BindPrimitive;0x0036PersistentFrame.K2Node_CustomEvent_AttachDistance_2 = AttachDistance;0x0048PersistentFrame.K2Node_CustomEvent_LocalAttachRotation_2 = LocalAttachRotation;0x005APersistentFrame.K2Node_CustomEvent_Rotation_2 = Rotation;0x006CPersistentFrame.K2Node_CustomEvent_HorizontalDistance = HorizontalDistance;0x007EExecuteUbergraph_BPC_LINK_HandControl(15607);0x008Dreturn;0x008F// end of script
0x68
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_LINK_HandControl(16732);0x000Freturn;0x0011// end of script
EventPublic0x00
void ResetRotation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_LINK_HandControl(17089);0x000Freturn;0x0011// end of script
0x00
void SetGizmoVisibility(bool bNewVisibility)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_bNewVisibility = bNewVisibility;0x0012ExecuteUbergraph_BPC_LINK_HandControl(17480);0x0021return;0x0023// end of script
0x01
void ThrowSound()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_LINK_HandControl(17716);0x000Freturn;0x0011// end of script
0x00
void QuickRotation()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BPC_LINK_HandControl(17867);0x000Freturn;0x0011// end of script
0x00
void SetHandleItemServer(AActor* TargetActor, const FVector& AttachPoistion, UPrimitiveComponent* BindPrimitive, double AttachDistance, const FRotator& LocalAttachRotation, const FRotator& Rotation)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TargetActor_2 = TargetActor;0x0012PersistentFrame.K2Node_CustomEvent_AttachPoistion_2 = AttachPoistion;0x0024PersistentFrame.K2Node_CustomEvent_BindPrimitive_1 = BindPrimitive;0x0036PersistentFrame.K2Node_CustomEvent_AttachDistance_1 = AttachDistance;0x0048PersistentFrame.K2Node_CustomEvent_LocalAttachRotation_1 = LocalAttachRotation;0x005APersistentFrame.K2Node_CustomEvent_Rotation_1 = Rotation;0x006CExecuteUbergraph_BPC_LINK_HandControl(17914);0x007Breturn;0x007D// end of script
0x60
void DetachHandleItem(Client)(const FVector& Vel, const FVector& AngVel)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Vel_1 = Vel;0x0012PersistentFrame.K2Node_CustomEvent_angVel_1 = AngVel;0x0024ExecuteUbergraph_BPC_LINK_HandControl(18090);0x0033return;0x0035// end of script
0x30
void SetHandleItem(Server)(AActor* TargetActor, const FVector& AttachPoistion, UPrimitiveComponent* BindPrimitive, double AttachDistance, const FRotator& LocalAttachRotation, const FRotator& Rotation, const FRotator& CameraRotation)
Script10 statements · 144 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TargetActor_1 = TargetActor;0x0012PersistentFrame.K2Node_CustomEvent_AttachPoistion_1 = AttachPoistion;0x0024PersistentFrame.K2Node_CustomEvent_BindPrimitive = BindPrimitive;0x0036PersistentFrame.K2Node_CustomEvent_AttachDistance = AttachDistance;0x0048PersistentFrame.K2Node_CustomEvent_LocalAttachRotation = LocalAttachRotation;0x005APersistentFrame.K2Node_CustomEvent_Rotation = Rotation;0x006CPersistentFrame.K2Node_CustomEvent_CameraRotation_1 = CameraRotation;0x007EExecuteUbergraph_BPC_LINK_HandControl(18095);0x008Dreturn;0x008F// end of script
0x78
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_BPC_LINK_HandControl(20694);0x0021return;0x0023// end of script
EventPublic0x04
void AddImpulse(const FVector& ForceVelocity)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ForceVelocity = ForceVelocity;0x0012ExecuteUbergraph_BPC_LINK_HandControl(20699);0x0021return;0x0023// end of script
0x18
void SetHandleItem(AActor* TargetActor, const FVector& AttachPoistion, const FRotator& StartRotation, UPrimitiveComponent* TargetComponent, const FVector& StartPosition, double KeepDistance, const FRotator& CameraRotation)
Script10 statements · 144 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_TargetActor = TargetActor;0x0012PersistentFrame.K2Node_CustomEvent_AttachPoistion = AttachPoistion;0x0024PersistentFrame.K2Node_CustomEvent_StartRotation = StartRotation;0x0036PersistentFrame.K2Node_CustomEvent_TargetComponent = TargetComponent;0x0048PersistentFrame.K2Node_CustomEvent_StartPosition = StartPosition;0x005APersistentFrame.K2Node_CustomEvent_KeepDistance = KeepDistance;0x006CPersistentFrame.K2Node_CustomEvent_CameraRotation = CameraRotation;0x007EExecuteUbergraph_BPC_LINK_HandControl(20767);0x008Dreturn;0x008F// end of script
0x78
void AddforceForServer(const FVector& Force, const FVector& Location)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Force = Force;0x0012PersistentFrame.K2Node_CustomEvent_Location = Location;0x0024ExecuteUbergraph_BPC_LINK_HandControl(20772);0x0033return;0x0035// end of script
0x30
void DetachHandleItem(Server)(const FVector& Vel, const FVector& AngVel, bool IsThrow)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Vel = Vel;0x0012PersistentFrame.K2Node_CustomEvent_angVel = AngVel;0x0024PersistentFrame.K2Node_CustomEvent_IsThrow_1 = IsThrow;0x0036ExecuteUbergraph_BPC_LINK_HandControl(20840);0x0045return;0x0047// end of script
0x31
void DetachHandleItem(bool IsThrow)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_IsThrow = IsThrow;0x0012ExecuteUbergraph_BPC_LINK_HandControl(20845);0x0021return;0x0023// end of script
0x01
void GrabEnd__DelegateSignature(UPrimitiveComponent* GrabPrimitive)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08
void ChangeWeightValue__DelegateSignature(double Value)
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x08

Used by 2

types with a member, parameter or interface of this type