Zdexby TheHolyOneZ
42,595 classes
Class

Rigidbody

: Component : Object : Object
UnityEngine.Rigidbody, UnityEngine.PhysicsModule 0x0018 (24 B) inherited 0x0018 UnityEngine.PhysicsModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 59

SignatureFlagsNativeParams
Vector3 get_velocity()Public+1 flags0x0C
void set_velocity(const Vector3& value)Public+1 flags0x0C
Vector3 get_angularVelocity()Public+1 flags0x0C
void set_angularVelocity(const Vector3& value)Public+1 flags0x0C
float get_drag()Public+1 flags0x04
void set_drag(float value)Public+1 flags0x04
float get_angularDrag()Public+1 flags0x04
void set_angularDrag(float value)Public+1 flags0x04
float get_mass()Public+1 flags0x04
void set_mass(float value)Public+1 flags0x04
bool get_useGravity()Public+1 flags0x01
void set_useGravity(bool value)Public+1 flags0x01
bool get_isKinematic()Public+1 flags0x01
void set_isKinematic(bool value)Public+1 flags0x01
void set_freezeRotation(bool value)Public+1 flags0x01
void set_constraints(const RigidbodyConstraints& value)Public+1 flags0x04
void set_collisionDetectionMode(const CollisionDetectionMode& value)Public+1 flags0x04
Vector3 get_worldCenterOfMass()Public+1 flags0x0C
void set_detectCollisions(bool value)Public+1 flags0x01
Vector3 get_position()Public+1 flags0x0C
void set_position(const Vector3& value)Public+1 flags0x0C
Quaternion get_rotation()Public+1 flags0x10
void set_rotation(const Quaternion& value)Public+1 flags0x10
void set_interpolation(const RigidbodyInterpolation& value)Public+1 flags0x04
void MovePosition(const Vector3& position)Public0x0C
void MoveRotation(const Quaternion& rot)Public0x10
void Sleep()Public0x00
bool IsSleeping()Public0x01
void WakeUp()Public0x00
Vector3 GetPointVelocity(const Vector3& worldPoint)Public0x0C
void AddForce(const Vector3& force, const ForceMode& mode)Public0x0C
void AddForce(const Vector3& force)Public0x0C
void AddTorque(const Vector3& torque, const ForceMode& mode)Public0x0C
void AddForceAtPosition(const Vector3& force, const Vector3& position, const ForceMode& mode)Public0x0C
void AddExplosionForce(float explosionForce, const Vector3& explosionPosition, float explosionRadius, float upwardsModifier, const ForceMode& mode)Public0x0C
void AddExplosionForce(float explosionForce, const Vector3& explosionPosition, float explosionRadius)Public0x0C
void Internal_ClosestPointOnBounds(const Vector3& point, ref Vector3& outPos, ref float& distance)Private0x0C
Vector3 ClosestPointOnBounds(const Vector3& position)Public0x0C
RaycastHit[] Internal_SweepTestAll(const Vector3& direction, float maxDistance, const QueryTriggerInteraction& queryTriggerInteraction)Private0x0C
RaycastHit[] SweepTestAll(const Vector3& direction, float maxDistance, const QueryTriggerInteraction& queryTriggerInteraction)Public0x0C
void .ctor()Public+1 flags0x00
void get_velocity_Injected(ref Vector3& ret)Private+1 flags0x0C
void set_velocity_Injected(ref Vector3& value)Private+1 flags0x0C
void get_angularVelocity_Injected(ref Vector3& ret)Private+1 flags0x0C
void set_angularVelocity_Injected(ref Vector3& value)Private+1 flags0x0C
void get_worldCenterOfMass_Injected(ref Vector3& ret)Private+1 flags0x0C
void get_position_Injected(ref Vector3& ret)Private+1 flags0x0C
void set_position_Injected(ref Vector3& value)Private+1 flags0x0C
void get_rotation_Injected(ref Quaternion& ret)Private+1 flags0x10
void set_rotation_Injected(ref Quaternion& value)Private+1 flags0x10
void MovePosition_Injected(ref Vector3& position)Private0x0C
void MoveRotation_Injected(ref Quaternion& rot)Private0x10
void GetPointVelocity_Injected(ref Vector3& worldPoint, ref Vector3& ret)Private0x0C
void AddForce_Injected(ref Vector3& force, const ForceMode& mode)Private0x0C
void AddTorque_Injected(ref Vector3& torque, const ForceMode& mode)Private0x0C
void AddForceAtPosition_Injected(ref Vector3& force, ref Vector3& position, const ForceMode& mode)Private0x0C
void AddExplosionForce_Injected(float explosionForce, ref Vector3& explosionPosition, float explosionRadius, float upwardsModifier, const ForceMode& mode)Private0x0C
void Internal_ClosestPointOnBounds_Injected(ref Vector3& point, ref Vector3& outPos, ref float& distance)Private0x0C
RaycastHit[] Internal_SweepTestAll_Injected(ref Vector3& direction, float maxDistance, const QueryTriggerInteraction& queryTriggerInteraction)Private0x0C

Used by 91

types with a member, parameter or interface of this type