Zdexby TheHolyOneZ
42,595 classes
Class

CollideSound

: MonoBehaviour : Behaviour : Component : Object : Object
CollideSound, Assembly-CSharp 0x0058 (88 B) inherited 0x0018 Assembly-CSharp.dll
0x00x0058

Members 9

OffsetSizeNameTypeFlagsDefault
0x01IsTriggerboolPublic—
0x00190x07padding / unreflected
0x08ColliderEventsColliderEventsPublic—
0x08RigidRigidbodyPublic—
0x08SourceAudioSourcePublic—
0x08ImpactSoundsList<UnityEngine.AudioClip>Public—
0x04MagnitudeThresholdfloatPrivate—
0x04AbruptStopThresholdfloatPrivate—
0x04lastFrameVelofloatPrivate—
0x004C0x04padding / unreflected
0x08alreadyHitList<UnityEngine.Collider>Private—
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 10

SignatureFlagsNativeParams
void Reset()Private0x00
void Awake()Private0x00
void FixedUpdate()Private0x00
void OnEnter(Collision collision)Private0x08
void OnEnter(Collider other)Private0x08
void OnStay(Collision collision)Private0x08
void OnStay(Collider other)Private0x08
void OnExit(Collision collision)Private0x08
void OnExit(Collider other)Private0x08
void .ctor()Public+1 flags0x00