| TweenerCore<UnityEngine.Vector3 DOMove(Rigidbody target, const Vector3& endValue, float duration, bool snapping) | PublicStatic | — | 0x0C |
| TweenerCore<UnityEngine.Vector3 DOMoveX(Rigidbody target, float endValue, float duration, bool snapping) | PublicStatic | — | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOMoveY(Rigidbody target, float endValue, float duration, bool snapping) | PublicStatic | — | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOMoveZ(Rigidbody target, float endValue, float duration, bool snapping) | PublicStatic | — | 0x08 |
| TweenerCore<UnityEngine.Quaternion DORotate(Rigidbody target, const Vector3& endValue, float duration, const RotateMode& mode) | PublicStatic | — | 0x0C |
| TweenerCore<UnityEngine.Quaternion DOLookAt(Rigidbody target, const Vector3& towards, float duration, const AxisConstraint& axisConstraint, const Nullable<UnityEngine.Vector3>& up) | PublicStatic | — | 0x10 |
| Sequence DOJump(Rigidbody target, const Vector3& endValue, float jumpPower, int numJumps, float duration, bool snapping) | PublicStatic | — | 0x0C |
| TweenerCore<UnityEngine.Vector3 DOPath(Rigidbody target, const Vector3[]& path, float duration, const PathType& pathType, const PathMode& pathMode, int resolution, const Nullable<UnityEngine.Color>& gizmoColor) | PublicStatic | — | 0x14 |
| TweenerCore<UnityEngine.Vector3 DOLocalPath(Rigidbody target, const Vector3[]& path, float duration, const PathType& pathType, const PathMode& pathMode, int resolution, const Nullable<UnityEngine.Color>& gizmoColor) | PublicStatic | — | 0x14 |
| TweenerCore<UnityEngine.Vector3 DOPath(Rigidbody target, Path path, float duration, const PathMode& pathMode) | Static+1 flags | — | 0x08 |
| TweenerCore<UnityEngine.Vector3 DOLocalPath(Rigidbody target, Path path, float duration, const PathMode& pathMode) | Static+1 flags | — | 0x08 |