0x00x00D0
Members 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | mGridItemType | GridItemType | Public | — | |
| 0x04 | mGridItemState | GridItemState | Public | — | |
| 0x04 | mGridX | int | Public | — | |
| 0x04 | mGridY | int | Public | — | |
| 0x04 | mGridItemCounter | int | Public | — | |
| 0x01 | mDead | bool | Public | — | |
| 0x0085 | 0x03 | padding / unreflected | |||
| 0x04 | mPosX | float | Public | — | |
| 0x04 | mPosY | float | Public | — | |
| 0x04 | mGoalX | float | Public | — | |
| 0x04 | mGoalY | float | Public | — | |
| 0x04 | mGridItemReanimID | ReanimationID | Public | — | |
| 0x04 | mGridItemParticleID | ParticleSystemID | Public | — | |
| 0x04 | mZombieType | ZombieType | Public | — | |
| 0x04 | mSeedType | SeedType | Public | — | |
| 0x04 | mScaryPotType | ScaryPotType | Public | — | |
| 0x01 | mHighlighted | bool | Public | — | |
| 0x00AD | 0x03 | padding / unreflected | |||
| 0x04 | mTransparentCounter | int | Public | — | |
| 0x04 | mSunCount | int | Public | — | |
| 0x08 | mMotionTrailFrames | MotionTrailFrame[] | Public | — | |
| 0x04 | mMotionTrailCount | int | Public | — | |
| 0x00C4 | 0x04 | padding / unreflected | |||
| 0x08 | mController | GridItemController | Public | — | |
Inherited from ReloadedObject 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | mApp | GameplayActivity | Public | — | |
| 0x08 | mBoard | Board | Public | — | |
| 0x04 | mX | float | Public | — | |
| 0x04 | mY | float | Public | — | |
| 0x04 | mWidth | int | Public | — | |
| 0x04 | mHeight | int | Public | — | |
| 0x01 | mVisible | bool | Public | — | |
| 0x0031 | 0x03 | padding / unreflected | |||
| 0x04 | mRow | int | Public | — | |
| 0x04 | mRenderOrder | int | Public | — | |
| 0x01 | mSquished | bool | Public | — | |
| 0x003D | 0x03 | padding / unreflected | |||
| 0x04 | mImageOffsetX | float | Public | — | |
| 0x04 | mImageOffsetY | float | Public | — | |
| 0x04 | mShadowOffsetX | float | Public | — | |
| 0x04 | mShadowOffsetY | float | Public | — | |
| 0x04 | mShadowScaleX | float | Public | — | |
| 0x04 | mShadowScaleY | float | Public | — | |
| 0x04 | mShadowRenderOrder | int | Public | — | |
| 0x04 | mShadowType | ShadowType | Public | — | |
| 0x04 | mShadowImageIndex | int | Public | — | |
| 0x04 | mBungeeOffsetX | float | Public | — | |
| 0x04 | mBungeeOffsetY | float | Public | — | |
| 0x04 | <DataID>k__BackingField | DataID | Private | — | |
Functions 31
| Signature | Flags | Native | Params |
|---|---|---|---|
| GridItemState get_GridItemState() | Public+1 flags | 0x04 | |
| void set_GridItemState(const GridItemState& value) | Public+1 flags | 0x04 | |
| int get_GridItemCounter() | Public+1 flags | 0x04 | |
| int get_GridX() | Public+1 flags | 0x04 | |
| int get_GridY() | Public+1 flags | 0x04 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void Init(GameplayActivity app, const GridItemType& itemType) | Public | 0x08 | |
| void DrawLadder() | Public | 0x00 | |
| void DrawCrater() | Public | 0x00 | |
| void DrawGraveStone() | Public | 0x00 | |
| void GridItemDie() | Public | 0x00 | |
| void AddGraveStoneParticles() | Public | 0x00 | |
| void DrawGridItem() | Public | 0x00 | |
| void DrawGridItemOverlay() | Public | 0x00 | |
| void OpenPortal() | Public | 0x00 | |
| void Update() | Public | 0x00 | |
| void DrawZombiquariumBrain() | Public | 0x00 | |
| void ClosePortal() | Public | 0x00 | |
| void DrawScaryPot() | Public | 0x00 | |
| void UpdateScaryPot() | Public | 0x00 | |
| void UpdatePortal() | Public | 0x00 | |
| void DrawSquirrel() | Public | 0x00 | |
| void UpdateRake() | Public | 0x00 | |
| Zombie RakeFindZombie() | Public | 0x08 | |
| void DrawIZombieBrain() | Public | 0x00 | |
| void UpdateBrain() | Public | 0x00 | |
| void DrawStinky() | Public | 0x00 | |
| Rect GetStinkyRect() | Public | 0x10 | |
| void Reset() | Public+1 flags | 0x00 | |
| void Serialize(ref ReloadedBinaryWriter& writer, int version) | Public+1 flags | 0x18 | |
| void Deserialize(ref ReloadedBinaryReader& reader, int version) | Public+1 flags | 0x18 |