0x00x0010
Members 4
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x08 | minMaxExpected | string | PrivateStatic+1 flags |
| — | 0x08 | localScaleRenamed | string | PrivateStatic+1 flags |
| 0x08 | id | long | 2 flags | |
| 0x08 | tween | ReusableTween | 2 flags |
Functions 922
| Signature | Flags | Native | Params |
|---|---|---|---|
| TweenAwaiter GetAwaiter() | Public | 0x10 | |
| IEnumerator ToYieldInstruction() | Public | 0x08 | |
| bool System.Collections.IEnumerator.MoveNext() | PrivateFinal+2 flags | 0x01 | |
| object System.Collections.IEnumerator.get_Current() | PrivateFinal+3 flags | 0x08 | |
| void System.Collections.IEnumerator.Reset() | PrivateFinal+2 flags | 0x00 | |
| void SetCycles(bool stopAtEndValue) | Public | 0x01 | |
| void SetCycles(int cycles) | Public | 0x04 | |
| int StopAll(object onTarget, const Nullable<System.Int32>& numMinExpected, const Nullable<System.Int32>& numMaxExpected) | PublicStatic | 0x08 | |
| int CompleteAll(object onTarget, const Nullable<System.Int32>& numMinExpected, const Nullable<System.Int32>& numMaxExpected) | PublicStatic | 0x08 | |
| int SetPausedAll(bool isPaused, object onTarget, const Nullable<System.Int32>& numMinExpected, const Nullable<System.Int32>& numMaxExpected) | PublicStatic | 0x08 | |
| bool get_IsAlive() | Public+1 flags | 0x01 | |
| bool get_IsPaused() | Public+1 flags | 0x01 | |
| Tween LocalScale(Transform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScale(Transform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScale(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScale(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScale(Transform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScale(Transform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScale(Transform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween LocalScaleX(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScaleX(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScaleX(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScaleX(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScaleX(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScaleX(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScaleX(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LocalScaleY(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScaleY(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScaleY(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScaleY(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScaleY(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScaleY(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScaleY(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LocalScaleZ(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScaleZ(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScaleZ(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScaleZ(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScaleZ(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScaleZ(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScaleZ(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LocalScale(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScale(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScale(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalScale(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalScale(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScale(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalScale(Transform target, const TweenSettings<System.Single>& uniformScaleSettings) | PublicStatic | 0x40 | |
| Tween ShakeLocalScale(Transform target, const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ShakeLocalScale(Transform target, const ShakeSettings& settings) | PublicStatic | 0x40 | |
| Tween PunchLocalScale(Transform target, const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PunchLocalScale(Transform target, const ShakeSettings& settings) | PublicStatic | 0x40 | |
| Tween LightRange(Light target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LightRange(Light target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LightRange(Light target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LightRange(Light target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LightRange(Light target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LightRange(Light target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LightRange(Light target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LightShadowStrength(Light target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LightShadowStrength(Light target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LightShadowStrength(Light target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LightShadowStrength(Light target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LightShadowStrength(Light target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LightShadowStrength(Light target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LightShadowStrength(Light target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LightIntensity(Light target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LightIntensity(Light target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LightIntensity(Light target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LightIntensity(Light target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LightIntensity(Light target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LightIntensity(Light target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LightIntensity(Light target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LightColor(Light target, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LightColor(Light target, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LightColor(Light target, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LightColor(Light target, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LightColor(Light target, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LightColor(Light target, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LightColor(Light target, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween CameraOrthographicSize(Camera target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraOrthographicSize(Camera target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraOrthographicSize(Camera target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraOrthographicSize(Camera target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraOrthographicSize(Camera target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraOrthographicSize(Camera target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraOrthographicSize(Camera target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween CameraBackgroundColor(Camera target, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraBackgroundColor(Camera target, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraBackgroundColor(Camera target, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraBackgroundColor(Camera target, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraBackgroundColor(Camera target, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraBackgroundColor(Camera target, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraBackgroundColor(Camera target, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween CameraAspect(Camera target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraAspect(Camera target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraAspect(Camera target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraAspect(Camera target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraAspect(Camera target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraAspect(Camera target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraAspect(Camera target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween CameraFarClipPlane(Camera target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraFarClipPlane(Camera target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraFarClipPlane(Camera target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraFarClipPlane(Camera target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraFarClipPlane(Camera target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraFarClipPlane(Camera target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraFarClipPlane(Camera target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween CameraFieldOfView(Camera target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraFieldOfView(Camera target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraFieldOfView(Camera target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraFieldOfView(Camera target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraFieldOfView(Camera target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraFieldOfView(Camera target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraFieldOfView(Camera target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween CameraNearClipPlane(Camera target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraNearClipPlane(Camera target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraNearClipPlane(Camera target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraNearClipPlane(Camera target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraNearClipPlane(Camera target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraNearClipPlane(Camera target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraNearClipPlane(Camera target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween CameraPixelRect(Camera target, const Rect& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraPixelRect(Camera target, const Rect& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraPixelRect(Camera target, const Rect& startValue, const Rect& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraPixelRect(Camera target, const Rect& startValue, const Rect& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraPixelRect(Camera target, const Rect& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraPixelRect(Camera target, const Rect& startValue, const Rect& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraPixelRect(Camera target, const TweenSettings<UnityEngine.Rect>& settings) | PublicStatic | 0x58 | |
| Tween CameraRect(Camera target, const Rect& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraRect(Camera target, const Rect& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraRect(Camera target, const Rect& startValue, const Rect& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween CameraRect(Camera target, const Rect& startValue, const Rect& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween CameraRect(Camera target, const Rect& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraRect(Camera target, const Rect& startValue, const Rect& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween CameraRect(Camera target, const TweenSettings<UnityEngine.Rect>& settings) | PublicStatic | 0x58 | |
| Tween LocalRotation(Transform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalRotation(Transform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalRotation(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalRotation(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalRotation(Transform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalRotation(Transform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Scale(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Scale(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Scale(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Scale(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Scale(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Scale(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Rotation(Transform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Rotation(Transform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Rotation(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Rotation(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Rotation(Transform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Rotation(Transform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Position(Transform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Position(Transform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Position(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Position(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Position(Transform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Position(Transform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Position(Transform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween PositionX(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PositionX(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween PositionX(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PositionX(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween PositionX(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween PositionX(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween PositionX(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween PositionY(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PositionY(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween PositionY(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PositionY(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween PositionY(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween PositionY(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween PositionY(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween PositionZ(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PositionZ(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween PositionZ(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PositionZ(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween PositionZ(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween PositionZ(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween PositionZ(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LocalPosition(Transform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPosition(Transform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPosition(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPosition(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPosition(Transform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalPosition(Transform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalPosition(Transform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween LocalPositionX(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPositionX(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPositionX(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPositionX(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPositionX(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalPositionX(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalPositionX(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LocalPositionY(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPositionY(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPositionY(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPositionY(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPositionY(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalPositionY(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalPositionY(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween LocalPositionZ(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPositionZ(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPositionZ(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPositionZ(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPositionZ(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalPositionZ(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalPositionZ(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween Rotation(Transform target, const Quaternion& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Rotation(Transform target, const Quaternion& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Rotation(Transform target, const Quaternion& startValue, const Quaternion& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Rotation(Transform target, const Quaternion& startValue, const Quaternion& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Rotation(Transform target, const Quaternion& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Rotation(Transform target, const Quaternion& startValue, const Quaternion& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Rotation(Transform target, const TweenSettings<UnityEngine.Quaternion>& settings) | PublicStatic | 0x58 | |
| Tween LocalRotation(Transform target, const Quaternion& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalRotation(Transform target, const Quaternion& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalRotation(Transform target, const Quaternion& startValue, const Quaternion& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalRotation(Transform target, const Quaternion& startValue, const Quaternion& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalRotation(Transform target, const Quaternion& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalRotation(Transform target, const Quaternion& startValue, const Quaternion& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalRotation(Transform target, const TweenSettings<UnityEngine.Quaternion>& settings) | PublicStatic | 0x58 | |
| Tween Scale(Transform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Scale(Transform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Scale(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Scale(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Scale(Transform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Scale(Transform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Scale(Transform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween ScaleX(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ScaleX(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween ScaleX(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ScaleX(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween ScaleX(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween ScaleX(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween ScaleX(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween ScaleY(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ScaleY(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween ScaleY(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ScaleY(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween ScaleY(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween ScaleY(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween ScaleY(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween ScaleZ(Transform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ScaleZ(Transform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween ScaleZ(Transform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ScaleZ(Transform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween ScaleZ(Transform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween ScaleZ(Transform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween ScaleZ(Transform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween Color(SpriteRenderer target, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Color(SpriteRenderer target, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Color(SpriteRenderer target, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Color(SpriteRenderer target, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Color(SpriteRenderer target, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Color(SpriteRenderer target, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Color(SpriteRenderer target, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween Alpha(SpriteRenderer target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Alpha(SpriteRenderer target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Alpha(SpriteRenderer target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Alpha(SpriteRenderer target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Alpha(SpriteRenderer target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Alpha(SpriteRenderer target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Alpha(SpriteRenderer target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween TweenTimeScale(const Tween& target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween TweenTimeScale(const Tween& target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween TweenTimeScale(const Tween& target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween TweenTimeScale(const Tween& target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween TweenTimeScale(const Tween& target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween TweenTimeScale(const Tween& target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween TweenTimeScale(const Sequence& target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween TweenTimeScale(const Sequence& target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween TweenTimeScale(const Sequence& target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween TweenTimeScale(const Sequence& target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween TweenTimeScale(const Sequence& target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween TweenTimeScale(const Sequence& target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UISliderValue(Slider target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UISliderValue(Slider target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UISliderValue(Slider target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UISliderValue(Slider target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UISliderValue(Slider target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UISliderValue(Slider target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UISliderValue(Slider target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UINormalizedPosition(ScrollRect target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UINormalizedPosition(ScrollRect target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UINormalizedPosition(ScrollRect target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UINormalizedPosition(ScrollRect target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UINormalizedPosition(ScrollRect target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UINormalizedPosition(ScrollRect target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UINormalizedPosition(ScrollRect target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIHorizontalNormalizedPosition(ScrollRect target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIHorizontalNormalizedPosition(ScrollRect target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIHorizontalNormalizedPosition(ScrollRect target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIHorizontalNormalizedPosition(ScrollRect target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIHorizontalNormalizedPosition(ScrollRect target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIHorizontalNormalizedPosition(ScrollRect target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIHorizontalNormalizedPosition(ScrollRect target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIVerticalNormalizedPosition(ScrollRect target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIVerticalNormalizedPosition(ScrollRect target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIVerticalNormalizedPosition(ScrollRect target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIVerticalNormalizedPosition(ScrollRect target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIVerticalNormalizedPosition(ScrollRect target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIVerticalNormalizedPosition(ScrollRect target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIVerticalNormalizedPosition(ScrollRect target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIPivotX(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPivotX(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPivotX(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPivotX(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPivotX(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPivotX(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPivotX(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIPivotY(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPivotY(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPivotY(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPivotY(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPivotY(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPivotY(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPivotY(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIPivot(RectTransform target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPivot(RectTransform target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPivot(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPivot(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPivot(RectTransform target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPivot(RectTransform target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPivot(RectTransform target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIAnchorMax(RectTransform target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchorMax(RectTransform target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchorMax(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchorMax(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchorMax(RectTransform target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchorMax(RectTransform target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchorMax(RectTransform target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIAnchorMin(RectTransform target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchorMin(RectTransform target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchorMin(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchorMin(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchorMin(RectTransform target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchorMin(RectTransform target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchorMin(RectTransform target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIAnchoredPosition3D(RectTransform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition3D(RectTransform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition3D(RectTransform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition3D(RectTransform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition3D(RectTransform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition3D(RectTransform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition3D(RectTransform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween UIAnchoredPosition3DX(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition3DX(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition3DX(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition3DX(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition3DX(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition3DX(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition3DX(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIAnchoredPosition3DY(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition3DY(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition3DY(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition3DY(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition3DY(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition3DY(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition3DY(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIAnchoredPosition3DZ(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition3DZ(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition3DZ(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition3DZ(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition3DZ(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition3DZ(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition3DZ(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIEffectDistance(Shadow target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIEffectDistance(Shadow target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIEffectDistance(Shadow target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIEffectDistance(Shadow target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIEffectDistance(Shadow target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIEffectDistance(Shadow target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIEffectDistance(Shadow target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween Alpha(Shadow target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Alpha(Shadow target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Alpha(Shadow target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Alpha(Shadow target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Alpha(Shadow target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Alpha(Shadow target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Alpha(Shadow target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween Color(Shadow target, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Color(Shadow target, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Color(Shadow target, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Color(Shadow target, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Color(Shadow target, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Color(Shadow target, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Color(Shadow target, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween UIPreferredSize(LayoutElement target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPreferredSize(LayoutElement target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPreferredSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPreferredSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPreferredSize(LayoutElement target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPreferredSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPreferredSize(LayoutElement target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIPreferredWidth(LayoutElement target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPreferredWidth(LayoutElement target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPreferredWidth(LayoutElement target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPreferredWidth(LayoutElement target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPreferredWidth(LayoutElement target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPreferredWidth(LayoutElement target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPreferredWidth(LayoutElement target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIPreferredHeight(LayoutElement target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPreferredHeight(LayoutElement target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPreferredHeight(LayoutElement target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIPreferredHeight(LayoutElement target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIPreferredHeight(LayoutElement target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPreferredHeight(LayoutElement target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIPreferredHeight(LayoutElement target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIFlexibleSize(LayoutElement target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIFlexibleSize(LayoutElement target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIFlexibleSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIFlexibleSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIFlexibleSize(LayoutElement target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIFlexibleSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIFlexibleSize(LayoutElement target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIFlexibleWidth(LayoutElement target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIFlexibleWidth(LayoutElement target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIFlexibleWidth(LayoutElement target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIFlexibleWidth(LayoutElement target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIFlexibleWidth(LayoutElement target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIFlexibleWidth(LayoutElement target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIFlexibleWidth(LayoutElement target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIFlexibleHeight(LayoutElement target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIFlexibleHeight(LayoutElement target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIFlexibleHeight(LayoutElement target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIFlexibleHeight(LayoutElement target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIFlexibleHeight(LayoutElement target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIFlexibleHeight(LayoutElement target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIFlexibleHeight(LayoutElement target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIMinSize(LayoutElement target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIMinSize(LayoutElement target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIMinSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIMinSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIMinSize(LayoutElement target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIMinSize(LayoutElement target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIMinSize(LayoutElement target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIMinWidth(LayoutElement target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIMinWidth(LayoutElement target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIMinWidth(LayoutElement target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIMinWidth(LayoutElement target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIMinWidth(LayoutElement target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIMinWidth(LayoutElement target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIMinWidth(LayoutElement target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIMinHeight(LayoutElement target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIMinHeight(LayoutElement target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIMinHeight(LayoutElement target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIMinHeight(LayoutElement target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIMinHeight(LayoutElement target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIMinHeight(LayoutElement target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIMinHeight(LayoutElement target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween Color(Graphic target, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Color(Graphic target, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Color(Graphic target, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Color(Graphic target, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Color(Graphic target, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Color(Graphic target, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Color(Graphic target, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween UIAnchoredPosition(RectTransform target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition(RectTransform target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPosition(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPosition(RectTransform target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition(RectTransform target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPosition(RectTransform target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIAnchoredPositionX(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPositionX(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPositionX(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPositionX(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPositionX(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPositionX(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPositionX(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIAnchoredPositionY(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPositionY(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPositionY(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIAnchoredPositionY(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIAnchoredPositionY(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPositionY(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIAnchoredPositionY(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UISizeDelta(RectTransform target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UISizeDelta(RectTransform target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UISizeDelta(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UISizeDelta(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UISizeDelta(RectTransform target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UISizeDelta(RectTransform target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UISizeDelta(RectTransform target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween Alpha(CanvasGroup target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Alpha(CanvasGroup target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Alpha(CanvasGroup target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Alpha(CanvasGroup target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Alpha(CanvasGroup target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Alpha(CanvasGroup target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Alpha(CanvasGroup target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween Alpha(Graphic target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Alpha(Graphic target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Alpha(Graphic target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Alpha(Graphic target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Alpha(Graphic target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Alpha(Graphic target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Alpha(Graphic target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIFillAmount(Image target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIFillAmount(Image target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIFillAmount(Image target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIFillAmount(Image target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIFillAmount(Image target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIFillAmount(Image target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIFillAmount(Image target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIOffsetMin(RectTransform target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMin(RectTransform target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMin(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMin(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMin(RectTransform target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMin(RectTransform target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMin(RectTransform target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIOffsetMinX(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMinX(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMinX(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMinX(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMinX(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMinX(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMinX(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIOffsetMinY(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMinY(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMinY(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMinY(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMinY(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMinY(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMinY(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIOffsetMax(RectTransform target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMax(RectTransform target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMax(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMax(RectTransform target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMax(RectTransform target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMax(RectTransform target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMax(RectTransform target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween UIOffsetMaxX(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMaxX(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMaxX(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMaxX(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMaxX(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMaxX(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMaxX(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween UIOffsetMaxY(RectTransform target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMaxY(RectTransform target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMaxY(RectTransform target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween UIOffsetMaxY(RectTransform target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween UIOffsetMaxY(RectTransform target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMaxY(RectTransform target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween UIOffsetMaxY(RectTransform target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween RigidbodyMovePosition(Rigidbody target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RigidbodyMovePosition(Rigidbody target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RigidbodyMovePosition(Rigidbody target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RigidbodyMovePosition(Rigidbody target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RigidbodyMovePosition(Rigidbody target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween RigidbodyMovePosition(Rigidbody target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween RigidbodyMovePosition(Rigidbody target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween RigidbodyMoveRotation(Rigidbody target, const Quaternion& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RigidbodyMoveRotation(Rigidbody target, const Quaternion& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RigidbodyMoveRotation(Rigidbody target, const Quaternion& startValue, const Quaternion& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RigidbodyMoveRotation(Rigidbody target, const Quaternion& startValue, const Quaternion& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RigidbodyMoveRotation(Rigidbody target, const Quaternion& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween RigidbodyMoveRotation(Rigidbody target, const Quaternion& startValue, const Quaternion& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween RigidbodyMoveRotation(Rigidbody target, const TweenSettings<UnityEngine.Quaternion>& settings) | PublicStatic | 0x58 | |
| Tween RigidbodyMovePosition(Rigidbody2D target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RigidbodyMovePosition(Rigidbody2D target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RigidbodyMovePosition(Rigidbody2D target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RigidbodyMovePosition(Rigidbody2D target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RigidbodyMovePosition(Rigidbody2D target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween RigidbodyMovePosition(Rigidbody2D target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween RigidbodyMovePosition(Rigidbody2D target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween RigidbodyMoveRotation(Rigidbody2D target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RigidbodyMoveRotation(Rigidbody2D target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RigidbodyMoveRotation(Rigidbody2D target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RigidbodyMoveRotation(Rigidbody2D target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RigidbodyMoveRotation(Rigidbody2D target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween RigidbodyMoveRotation(Rigidbody2D target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween RigidbodyMoveRotation(Rigidbody2D target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween MaterialColor(Material target, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialColor(Material target, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialColor(Material target, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialColor(Material target, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialColor(Material target, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialColor(Material target, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialColor(Material target, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween MaterialAlpha(Material target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialAlpha(Material target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialAlpha(Material target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialAlpha(Material target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialAlpha(Material target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialAlpha(Material target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialAlpha(Material target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween MaterialMainTextureOffset(Material target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialMainTextureOffset(Material target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialMainTextureOffset(Material target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialMainTextureOffset(Material target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialMainTextureOffset(Material target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialMainTextureOffset(Material target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialMainTextureOffset(Material target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween MaterialMainTextureScale(Material target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialMainTextureScale(Material target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialMainTextureScale(Material target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialMainTextureScale(Material target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialMainTextureScale(Material target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialMainTextureScale(Material target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialMainTextureScale(Material target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween AudioVolume(AudioSource target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween AudioVolume(AudioSource target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween AudioVolume(AudioSource target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween AudioVolume(AudioSource target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween AudioVolume(AudioSource target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween AudioVolume(AudioSource target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween AudioVolume(AudioSource target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween AudioPitch(AudioSource target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween AudioPitch(AudioSource target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween AudioPitch(AudioSource target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween AudioPitch(AudioSource target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween AudioPitch(AudioSource target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween AudioPitch(AudioSource target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween AudioPitch(AudioSource target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween AudioPanStereo(AudioSource target, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween AudioPanStereo(AudioSource target, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween AudioPanStereo(AudioSource target, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween AudioPanStereo(AudioSource target, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween AudioPanStereo(AudioSource target, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween AudioPanStereo(AudioSource target, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween AudioPanStereo(AudioSource target, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween VisualElementLayout(VisualElement target, const Rect& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementLayout(VisualElement target, const Rect& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementLayout(VisualElement target, const Rect& startValue, const Rect& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementLayout(VisualElement target, const Rect& startValue, const Rect& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementLayout(VisualElement target, const Rect& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementLayout(VisualElement target, const Rect& startValue, const Rect& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementLayout(VisualElement target, const TweenSettings<UnityEngine.Rect>& settings) | PublicStatic | 0x58 | |
| Tween Position(ITransform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Position(ITransform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Position(ITransform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Position(ITransform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Position(ITransform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Position(ITransform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Position(ITransform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween Rotation(ITransform target, const Quaternion& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Rotation(ITransform target, const Quaternion& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Rotation(ITransform target, const Quaternion& startValue, const Quaternion& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Rotation(ITransform target, const Quaternion& startValue, const Quaternion& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Rotation(ITransform target, const Quaternion& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Rotation(ITransform target, const Quaternion& startValue, const Quaternion& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Rotation(ITransform target, const TweenSettings<UnityEngine.Quaternion>& settings) | PublicStatic | 0x58 | |
| Tween Scale(ITransform target, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Scale(ITransform target, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Scale(ITransform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Scale(ITransform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Scale(ITransform target, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Scale(ITransform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Scale(ITransform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween VisualElementSize(VisualElement target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementSize(VisualElement target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementSize(VisualElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementSize(VisualElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementSize(VisualElement target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementSize(VisualElement target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementSize(VisualElement target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween VisualElementTopLeft(VisualElement target, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementTopLeft(VisualElement target, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementTopLeft(VisualElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementTopLeft(VisualElement target, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementTopLeft(VisualElement target, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementTopLeft(VisualElement target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementTopLeft(VisualElement target, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween VisualElementColor(VisualElement target, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementColor(VisualElement target, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementColor(VisualElement target, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementColor(VisualElement target, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementColor(VisualElement target, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementColor(VisualElement target, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementColor(VisualElement target, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween VisualElementBackgroundColor(VisualElement target, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementBackgroundColor(VisualElement target, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementBackgroundColor(VisualElement target, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween VisualElementBackgroundColor(VisualElement target, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween VisualElementBackgroundColor(VisualElement target, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementBackgroundColor(VisualElement target, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween VisualElementBackgroundColor(VisualElement target, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween TextMaxVisibleCharacters(TMP_Text target, int endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween TextMaxVisibleCharacters(TMP_Text target, int endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween TextMaxVisibleCharacters(TMP_Text target, int startValue, int endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween TextMaxVisibleCharacters(TMP_Text target, int startValue, int endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween TextMaxVisibleCharacters(TMP_Text target, int endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween TextMaxVisibleCharacters(TMP_Text target, int startValue, int endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween Custom(float startValue, float endValue, float duration, Action<System.Single> onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(float startValue, float endValue, float duration, Action<System.Single> onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(float startValue, float endValue, const TweenSettings& settings, Action<System.Single> onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const TweenSettings<System.Single>& settings, Action<System.Single> onValueChange) | PublicStatic | 0x40 | |
| Tween Custom(const uint8& target, float startValue, float endValue, float duration, Action<T onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const uint8& target, float startValue, float endValue, float duration, Action<T onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const uint8& target, float startValue, float endValue, const TweenSettings& settings, Action<T onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const uint8& target, const TweenSettings<System.Single>& settings, Action<T onValueChange) | PublicStatic | 0x40 | |
| Tween Custom_internal(const uint8& target, const TweenSettings<System.Single>& settings, Action<T onValueChange, bool isAdditive) | PrivateStatic | 0x40 | |
| Tween animate(object target, ref TweenSettings<System.Single>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x40 | |
| Tween animateWithIntParam(object target, int intParam, ref TweenSettings<System.Single>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x40 | |
| Tween Custom(const Color& startValue, const Color& endValue, float duration, Action<UnityEngine.Color> onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const Color& startValue, const Color& endValue, float duration, Action<UnityEngine.Color> onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const Color& startValue, const Color& endValue, const TweenSettings& settings, Action<UnityEngine.Color> onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const TweenSettings<UnityEngine.Color>& settings, Action<UnityEngine.Color> onValueChange) | PublicStatic | 0x58 | |
| Tween Custom(const uint8& target, const Color& startValue, const Color& endValue, float duration, Action<T onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const uint8& target, const Color& startValue, const Color& endValue, float duration, Action<T onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const uint8& target, const Color& startValue, const Color& endValue, const TweenSettings& settings, Action<T onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const uint8& target, const TweenSettings<UnityEngine.Color>& settings, Action<T onValueChange) | PublicStatic | 0x58 | |
| Tween Custom_internal(const uint8& target, const TweenSettings<UnityEngine.Color>& settings, Action<T onValueChange, bool isAdditive) | PrivateStatic | 0x58 | |
| Tween animate(object target, ref TweenSettings<UnityEngine.Color>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x58 | |
| Tween animateWithIntParam(object target, int intParam, ref TweenSettings<UnityEngine.Color>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x58 | |
| Tween Custom(const Vector2& startValue, const Vector2& endValue, float duration, Action<UnityEngine.Vector2> onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const Vector2& startValue, const Vector2& endValue, float duration, Action<UnityEngine.Vector2> onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings, Action<UnityEngine.Vector2> onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const TweenSettings<UnityEngine.Vector2>& settings, Action<UnityEngine.Vector2> onValueChange) | PublicStatic | 0x48 | |
| Tween Custom(const uint8& target, const Vector2& startValue, const Vector2& endValue, float duration, Action<T onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const uint8& target, const Vector2& startValue, const Vector2& endValue, float duration, Action<T onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const uint8& target, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings, Action<T onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const uint8& target, const TweenSettings<UnityEngine.Vector2>& settings, Action<T onValueChange) | PublicStatic | 0x48 | |
| Tween Custom_internal(const uint8& target, const TweenSettings<UnityEngine.Vector2>& settings, Action<T onValueChange, bool isAdditive) | PrivateStatic | 0x48 | |
| Tween animate(object target, ref TweenSettings<UnityEngine.Vector2>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x48 | |
| Tween animateWithIntParam(object target, int intParam, ref TweenSettings<UnityEngine.Vector2>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x48 | |
| Tween Custom(const Vector3& startValue, const Vector3& endValue, float duration, Action<UnityEngine.Vector3> onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const Vector3& startValue, const Vector3& endValue, float duration, Action<UnityEngine.Vector3> onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings, Action<UnityEngine.Vector3> onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const TweenSettings<UnityEngine.Vector3>& settings, Action<UnityEngine.Vector3> onValueChange) | PublicStatic | 0x50 | |
| Tween Custom(const uint8& target, const Vector3& startValue, const Vector3& endValue, float duration, Action<T onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const uint8& target, const Vector3& startValue, const Vector3& endValue, float duration, Action<T onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const uint8& target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings, Action<T onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const uint8& target, const TweenSettings<UnityEngine.Vector3>& settings, Action<T onValueChange) | PublicStatic | 0x50 | |
| Tween Custom_internal(const uint8& target, const TweenSettings<UnityEngine.Vector3>& settings, Action<T onValueChange, bool isAdditive) | PrivateStatic | 0x50 | |
| Tween animate(object target, ref TweenSettings<UnityEngine.Vector3>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x50 | |
| Tween animateWithIntParam(object target, int intParam, ref TweenSettings<UnityEngine.Vector3>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x50 | |
| Tween Custom(const Vector4& startValue, const Vector4& endValue, float duration, Action<UnityEngine.Vector4> onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const Vector4& startValue, const Vector4& endValue, float duration, Action<UnityEngine.Vector4> onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const Vector4& startValue, const Vector4& endValue, const TweenSettings& settings, Action<UnityEngine.Vector4> onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const TweenSettings<UnityEngine.Vector4>& settings, Action<UnityEngine.Vector4> onValueChange) | PublicStatic | 0x58 | |
| Tween Custom(const uint8& target, const Vector4& startValue, const Vector4& endValue, float duration, Action<T onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const uint8& target, const Vector4& startValue, const Vector4& endValue, float duration, Action<T onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const uint8& target, const Vector4& startValue, const Vector4& endValue, const TweenSettings& settings, Action<T onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const uint8& target, const TweenSettings<UnityEngine.Vector4>& settings, Action<T onValueChange) | PublicStatic | 0x58 | |
| Tween Custom_internal(const uint8& target, const TweenSettings<UnityEngine.Vector4>& settings, Action<T onValueChange, bool isAdditive) | PrivateStatic | 0x58 | |
| Tween animate(object target, ref TweenSettings<UnityEngine.Vector4>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x58 | |
| Tween animateWithIntParam(object target, int intParam, ref TweenSettings<UnityEngine.Vector4>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x58 | |
| Tween Custom(const Quaternion& startValue, const Quaternion& endValue, float duration, Action<UnityEngine.Quaternion> onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const Quaternion& startValue, const Quaternion& endValue, float duration, Action<UnityEngine.Quaternion> onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const Quaternion& startValue, const Quaternion& endValue, const TweenSettings& settings, Action<UnityEngine.Quaternion> onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const TweenSettings<UnityEngine.Quaternion>& settings, Action<UnityEngine.Quaternion> onValueChange) | PublicStatic | 0x58 | |
| Tween Custom(const uint8& target, const Quaternion& startValue, const Quaternion& endValue, float duration, Action<T onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const uint8& target, const Quaternion& startValue, const Quaternion& endValue, float duration, Action<T onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const uint8& target, const Quaternion& startValue, const Quaternion& endValue, const TweenSettings& settings, Action<T onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const uint8& target, const TweenSettings<UnityEngine.Quaternion>& settings, Action<T onValueChange) | PublicStatic | 0x58 | |
| Tween Custom_internal(const uint8& target, const TweenSettings<UnityEngine.Quaternion>& settings, Action<T onValueChange, bool isAdditive) | PrivateStatic | 0x58 | |
| Tween animate(object target, ref TweenSettings<UnityEngine.Quaternion>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x58 | |
| Tween animateWithIntParam(object target, int intParam, ref TweenSettings<UnityEngine.Quaternion>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x58 | |
| Tween Custom(const Rect& startValue, const Rect& endValue, float duration, Action<UnityEngine.Rect> onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const Rect& startValue, const Rect& endValue, float duration, Action<UnityEngine.Rect> onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const Rect& startValue, const Rect& endValue, const TweenSettings& settings, Action<UnityEngine.Rect> onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const TweenSettings<UnityEngine.Rect>& settings, Action<UnityEngine.Rect> onValueChange) | PublicStatic | 0x58 | |
| Tween Custom(const uint8& target, const Rect& startValue, const Rect& endValue, float duration, Action<T onValueChange, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween Custom(const uint8& target, const Rect& startValue, const Rect& endValue, float duration, Action<T onValueChange, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween Custom(const uint8& target, const Rect& startValue, const Rect& endValue, const TweenSettings& settings, Action<T onValueChange) | PublicStatic | 0x30 | |
| Tween Custom(const uint8& target, const TweenSettings<UnityEngine.Rect>& settings, Action<T onValueChange) | PublicStatic | 0x58 | |
| Tween Custom_internal(const uint8& target, const TweenSettings<UnityEngine.Rect>& settings, Action<T onValueChange, bool isAdditive) | PrivateStatic | 0x58 | |
| Tween animate(object target, ref TweenSettings<UnityEngine.Rect>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x58 | |
| Tween animateWithIntParam(object target, int intParam, ref TweenSettings<UnityEngine.Rect>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x58 | |
| Tween PositionAtSpeed(Transform target, const Vector3& endValue, float averageSpeed, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PositionAtSpeed(Transform target, const Vector3& endValue, float averageSpeed, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween PositionAtSpeed(Transform target, const Vector3& startValue, const Vector3& endValue, float averageSpeed, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PositionAtSpeed(Transform target, const Vector3& startValue, const Vector3& endValue, float averageSpeed, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween PositionAtSpeed(Transform target, const TweenSettings<UnityEngine.Vector3>& settings) | PrivateStatic | 0x50 | |
| Tween LocalPositionAtSpeed(Transform target, const Vector3& endValue, float averageSpeed, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPositionAtSpeed(Transform target, const Vector3& endValue, float averageSpeed, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPositionAtSpeed(Transform target, const Vector3& startValue, const Vector3& endValue, float averageSpeed, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalPositionAtSpeed(Transform target, const Vector3& startValue, const Vector3& endValue, float averageSpeed, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalPositionAtSpeed(Transform target, const TweenSettings<UnityEngine.Vector3>& settings) | PrivateStatic | 0x50 | |
| Tween RotationAtSpeed(Transform target, const Quaternion& endValue, float averageAngularSpeed, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RotationAtSpeed(Transform target, const Quaternion& endValue, float averageAngularSpeed, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RotationAtSpeed(Transform target, const Quaternion& startValue, const Quaternion& endValue, float averageAngularSpeed, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween RotationAtSpeed(Transform target, const Quaternion& startValue, const Quaternion& endValue, float averageAngularSpeed, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween RotationAtSpeed(Transform target, const TweenSettings<UnityEngine.Quaternion>& settings) | PrivateStatic | 0x58 | |
| Tween LocalRotationAtSpeed(Transform target, const Quaternion& endValue, float averageAngularSpeed, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalRotationAtSpeed(Transform target, const Quaternion& endValue, float averageAngularSpeed, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalRotationAtSpeed(Transform target, const Quaternion& startValue, const Quaternion& endValue, float averageAngularSpeed, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalRotationAtSpeed(Transform target, const Quaternion& startValue, const Quaternion& endValue, float averageAngularSpeed, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalRotationAtSpeed(Transform target, const TweenSettings<UnityEngine.Quaternion>& settings) | PrivateStatic | 0x58 | |
| int GetTweensCount(object onTarget) | PublicStatic | 0x08 | |
| int StopAll(object onTarget) | PublicStatic | 0x08 | |
| int CompleteAll(object onTarget) | PublicStatic | 0x08 | |
| void forceUpdateManagerIfTargetIsNull(object onTarget) | PrivateStatic | 0x08 | |
| int SetPausedAll(bool isPaused, object onTarget) | PublicStatic | 0x08 | |
| Tween Delay(float duration, Action onComplete, bool useUnscaledTime, bool warnIfTargetDestroyed) | PublicStatic | 0x10 | |
| Tween Delay(object target, float duration, Action onComplete, bool useUnscaledTime, bool warnIfTargetDestroyed) | PublicStatic | 0x10 | |
| Tween delay(object target, float duration, Action onComplete, bool useUnscaledTime, bool warnIfTargetDestroyed) | PrivateStatic | 0x10 | |
| Tween Delay(const uint8& target, float duration, Action<T> onComplete, bool useUnscaledTime, bool warnIfTargetDestroyed) | PublicStatic | 0x10 | |
| Nullable<PrimeTween.Tween> delay_internal(object target, float duration, bool useUnscaledTime) | PrivateStatic | 0x18 | |
| Tween MaterialColor(Material target, int propertyId, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialColor(Material target, int propertyId, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialColor(Material target, int propertyId, const Color& startValue, const Color& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialColor(Material target, int propertyId, const Color& startValue, const Color& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialColor(Material target, int propertyId, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialColor(Material target, int propertyId, const Color& startValue, const Color& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialColor(Material target, int propertyId, const TweenSettings<UnityEngine.Color>& settings) | PublicStatic | 0x58 | |
| Tween MaterialProperty(Material target, int propertyId, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialProperty(Material target, int propertyId, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialProperty(Material target, int propertyId, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialProperty(Material target, int propertyId, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialProperty(Material target, int propertyId, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialProperty(Material target, int propertyId, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialProperty(Material target, int propertyId, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween MaterialAlpha(Material target, int propertyId, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialAlpha(Material target, int propertyId, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialAlpha(Material target, int propertyId, float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialAlpha(Material target, int propertyId, float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialAlpha(Material target, int propertyId, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialAlpha(Material target, int propertyId, float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialAlpha(Material target, int propertyId, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween MaterialTextureOffset(Material target, int propertyId, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialTextureOffset(Material target, int propertyId, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialTextureOffset(Material target, int propertyId, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialTextureOffset(Material target, int propertyId, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialTextureOffset(Material target, int propertyId, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialTextureOffset(Material target, int propertyId, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialTextureOffset(Material target, int propertyId, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween MaterialTextureScale(Material target, int propertyId, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialTextureScale(Material target, int propertyId, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialTextureScale(Material target, int propertyId, const Vector2& startValue, const Vector2& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialTextureScale(Material target, int propertyId, const Vector2& startValue, const Vector2& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialTextureScale(Material target, int propertyId, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialTextureScale(Material target, int propertyId, const Vector2& startValue, const Vector2& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialTextureScale(Material target, int propertyId, const TweenSettings<UnityEngine.Vector2>& settings) | PublicStatic | 0x48 | |
| Tween MaterialProperty(Material target, int propertyId, const Vector4& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialProperty(Material target, int propertyId, const Vector4& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialProperty(Material target, int propertyId, const Vector4& startValue, const Vector4& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween MaterialProperty(Material target, int propertyId, const Vector4& startValue, const Vector4& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween MaterialProperty(Material target, int propertyId, const Vector4& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialProperty(Material target, int propertyId, const Vector4& startValue, const Vector4& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween MaterialProperty(Material target, int propertyId, const TweenSettings<UnityEngine.Vector4>& settings) | PublicStatic | 0x58 | |
| Tween EulerAngles(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween EulerAngles(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween EulerAngles(Transform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween EulerAngles(Transform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| Tween LocalEulerAngles(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween LocalEulerAngles(Transform target, const Vector3& startValue, const Vector3& endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x20 | |
| Tween LocalEulerAngles(Transform target, const Vector3& startValue, const Vector3& endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween LocalEulerAngles(Transform target, const TweenSettings<UnityEngine.Vector3>& settings) | PublicStatic | 0x50 | |
| void validateEulerAnglesData(ref TweenSettings<UnityEngine.Vector3>& settings) | PrivateStatic | 0x50 | |
| Tween Scale(Transform target, const TweenSettings<System.Single>& uniformScaleSettings) | PublicStatic | 0x40 | |
| Tween Rotation(Transform target, const TweenSettings<UnityEngine.Vector3>& eulerAnglesSettings) | PublicStatic | 0x50 | |
| Tween LocalRotation(Transform target, const TweenSettings<UnityEngine.Vector3>& localEulerAnglesSettings) | PublicStatic | 0x50 | |
| TweenSettings<UnityEngine.Quaternion> toQuaternion(const TweenSettings<UnityEngine.Vector3>& s) | PrivateStatic | 0x58 | |
| Tween TextMaxVisibleCharacters(TMP_Text target, const TweenSettings<System.Int32>& settings) | PublicStatic | 0x40 | |
| Tween animateIntAsFloat(object target, ref TweenSettings<System.Single>& settings, Action<PrimeTween.ReusableTween> setter, Func<PrimeTween.ReusableTween getter, const TweenType& _tweenType) | PrivateStatic | 0x40 | |
| Tween GlobalTimeScale(float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay) | PublicStatic | 0x10 | |
| Tween GlobalTimeScale(float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay) | PublicStatic | 0x20 | |
| Tween GlobalTimeScale(float startValue, float endValue, float duration, const Ease& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay) | PublicStatic | 0x10 | |
| Tween GlobalTimeScale(float startValue, float endValue, float duration, const Easing& ease, int cycles, const CycleMode& cycleMode, float startDelay, float endDelay) | PublicStatic | 0x20 | |
| Tween GlobalTimeScale(float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween GlobalTimeScale(float startValue, float endValue, const TweenSettings& settings) | PublicStatic | 0x30 | |
| Tween GlobalTimeScale(const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween TweenTimeScale(const Tween& tween, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Tween AnimateTimeScale(const Tween& tween, const TweenSettings<System.Single>& settings, const TweenType& tweenType) | PrivateStatic | 0x40 | |
| Tween TweenTimeScale(const Sequence& sequence, const TweenSettings<System.Single>& settings) | PublicStatic | 0x40 | |
| Sequence ShakeCamera(Camera camera, float strengthFactor, float duration, float frequency, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ShakeLocalPosition(Transform target, const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ShakeLocalPosition(Transform target, const ShakeSettings& settings) | PublicStatic | 0x40 | |
| Tween PunchLocalPosition(Transform target, const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PunchLocalPosition(Transform target, const ShakeSettings& settings) | PublicStatic | 0x40 | |
| Tween ShakeLocalRotation(Transform target, const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ShakeLocalRotation(Transform target, const ShakeSettings& settings) | PublicStatic | 0x40 | |
| Tween PunchLocalRotation(Transform target, const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PunchLocalRotation(Transform target, const ShakeSettings& settings) | PublicStatic | 0x40 | |
| Tween ShakeScale(Transform target, const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween ShakeScale(Transform target, const ShakeSettings& settings) | PublicStatic | 0x40 | |
| Tween PunchScale(Transform target, const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime) | PublicStatic | 0x10 | |
| Tween PunchScale(Transform target, const ShakeSettings& settings) | PublicStatic | 0x40 | |
| Tween shake(const TweenType& tweenType, const PropType& propType, Transform target, const ShakeSettings& settings, Action<PrimeTween.ReusableTween onValueChange, Func<PrimeTween.ReusableTween getter) | PrivateStatic | 0x40 | |
| Tween ShakeCustom(const uint8& target, const Vector3& startValue, const ShakeSettings& settings, Action<T onValueChange) | PublicStatic | 0x40 | |
| Tween PunchCustom(const uint8& target, const Vector3& startValue, const ShakeSettings& settings, Action<T onValueChange) | PublicStatic | 0x40 | |
| void prepareShakeData(const ShakeSettings& settings, ReusableTween tween) | PrivateStatic | 0x40 | |
| Vector3 getShakeVal(ReusableTween tween) | PrivateStatic | 0x0C | |
| bool get_IsCreated() | 2 flags | 0x01 | |
| void .ctor(ReusableTween tween) | 2 flags | 0x08 | |
| bool get_isAlive() | Public+1 flags | 0x01 | |
| float get_elapsedTime() | Public+1 flags | 0x04 | |
| void set_elapsedTime(float value) | Public+1 flags | 0x04 | |
| void setElapsedTime(float value) | Private | 0x04 | |
| int get_cyclesTotal() | Public+1 flags | 0x04 | |
| int get_cyclesDone() | Public+1 flags | 0x04 | |
| float get_duration() | Public+1 flags | 0x04 | |
| string ToString() | Public+1 flags | 0x08 | |
| float get_elapsedTimeTotal() | Public+1 flags | 0x04 | |
| void set_elapsedTimeTotal(float value) | Public+1 flags | 0x04 | |
| void setElapsedTimeTotal(float value) | Private | 0x04 | |
| float get_durationTotal() | Public+1 flags | 0x04 | |
| float get_progress() | Public+1 flags | 0x04 | |
| void set_progress(float value) | Public+1 flags | 0x04 | |
| float get_progressTotal() | Public+1 flags | 0x04 | |
| void set_progressTotal(float value) | Public+1 flags | 0x04 | |
| float get_interpolationFactor() | Public+1 flags | 0x04 | |
| bool get_isPaused() | Public+1 flags | 0x01 | |
| void set_isPaused(bool value) | Public+1 flags | 0x01 | |
| void Stop() | Public | 0x00 | |
| void Complete() | Public | 0x00 | |
| bool tryManipulate() | 1 flags | 0x01 | |
| void SetRemainingCycles(bool stopAtEndValue) | Public | 0x01 | |
| void SetRemainingCycles(int cycles) | Public | 0x04 | |
| Tween OnComplete(Action onComplete, bool warnIfTargetDestroyed) | Public | 0x10 | |
| Tween OnComplete(const uint8& target, Action<T> onComplete, bool warnIfTargetDestroyed) | Public | 0x10 | |
| Sequence Group(const Tween& _tween) | Public | 0x10 | |
| Sequence Chain(const Tween& _tween) | Public | 0x10 | |
| Sequence Group(const Sequence& sequence) | Public | 0x10 | |
| Sequence Chain(const Sequence& sequence) | Public | 0x10 | |
| bool validateIsAlive() | Private | 0x01 | |
| float get_timeScale() | Public+1 flags | 0x04 | |
| void set_timeScale(float value) | Public+1 flags | 0x04 | |
| Tween OnUpdate(const uint8& target, Action<T onUpdate) | Public | 0x10 | |
| float get_durationWithWaitDelay() | 2 flags | 0x04 | |
| int GetHashCode() | Public+1 flags | 0x04 | |
| bool Equals(const Tween& other) | PublicFinal+2 flags | 0x10 | |
| void <GlobalTimeScale>g__clampTimescale|865_2(ref float& value) | Static+1 flags | 0x04 | |
| float <getShakeVal>g__calcFadeInOutFactor|886_0(ref <>c__DisplayClass886_0& ) | Static+1 flags | 0x08 |
Used by 29
types with a member, parameter or interface of this typeAchievementsUIAction`2BoardViewControllerColorFlasherDictionary`2EntryEqualityComparer`1FocusCircleControllerICollection`1IDictionary`2IEquatable`1IReadOnlyDictionary`2KeyValuePair`2KeyValuePair`2LevelSelectScreenNullable`1PrimeTweenManagerRectAlignmentBinderRectTransformFlyerRectTransformShakerReusableTweenSequenceSequenceChildrenEnumeratorSequenceDirectEnumeratorSpriteRendererColorFlasherTMProUGUIColorFlasherTweenAwaiterTweenCoroutineEnumeratorValueCollection