| bool get_isPunch() | 2 flags | | 0x01 |
| void set_isPunch(bool value) | Private+1 flags | | 0x01 |
| void .ctor(const Vector3& strength, float duration, float frequency, const Nullable<PrimeTween.Ease>& falloffEase, AnimationCurve strengthOverTime, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime, bool useFixedUpdate) | 2 flags | | 0x0C |
| void .ctor(const Vector3& strength, float duration, float frequency, bool enableFalloff, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime, bool useFixedUpdate) | Public+1 flags | | 0x0C |
| void .ctor(const Vector3& strength, float duration, float frequency, AnimationCurve strengthOverTime, const Ease& easeBetweenShakes, float asymmetryFactor, int cycles, float startDelay, float endDelay, bool useUnscaledTime, bool useFixedUpdate) | Public+1 flags | | 0x0C |
| TweenSettings get_tweenSettings() | 2 flags | | 0x30 |
| ShakeSettings WithPunch() | 1 flags | | 0x40 |