| LightType get_type() | Public+1 flags | | 0x04 |
| float get_spotAngle() | Public+1 flags | | 0x04 |
| float get_innerSpotAngle() | Public+1 flags | | 0x04 |
| Color get_color() | Public+1 flags | | 0x10 |
| void set_color(const Color& value) | Public+1 flags | | 0x10 |
| float get_colorTemperature() | Public+1 flags | | 0x04 |
| bool get_useColorTemperature() | Public+1 flags | | 0x01 |
| float get_intensity() | Public+1 flags | | 0x04 |
| void set_intensity(float value) | Public+1 flags | | 0x04 |
| float get_bounceIntensity() | Public+1 flags | | 0x04 |
| float get_luxAtDistance() | Public+1 flags | | 0x04 |
| bool get_enableSpotReflector() | Public+1 flags | | 0x01 |
| float get_shadowBias() | Public+1 flags | | 0x04 |
| float get_shadowNormalBias() | Public+1 flags | | 0x04 |
| float get_shadowNearPlane() | Public+1 flags | | 0x04 |
| float get_range() | Public+1 flags | | 0x04 |
| void set_range(float value) | Public+1 flags | | 0x04 |
| float get_dilatedRange() | Public+1 flags | | 0x04 |
| LightBakingOutput get_bakingOutput() | Public+1 flags | | 0x14 |
| void set_renderingLayerMask(int value) | Public+1 flags | | 0x04 |
| LightShadows get_shadows() | Public+1 flags | | 0x04 |
| float get_shadowStrength() | Public+1 flags | | 0x04 |
| void set_shadowStrength(float value) | Public+1 flags | | 0x04 |
| LightShadowResolution get_shadowResolution() | Public+1 flags | | 0x04 |
| float get_cookieSize() | Public+1 flags | | 0x04 |
| Texture get_cookie() | Public+1 flags | | 0x08 |
| Vector2 get_areaSize() | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| LightType get_type_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_spotAngle_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_innerSpotAngle_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_color_Injected(long _unity_self, ref Color& ret) | PrivateStatic | | 0x10 |
| void set_color_Injected(long _unity_self, ref Color& value) | PrivateStatic | | 0x10 |
| float get_colorTemperature_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_useColorTemperature_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_intensity_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_intensity_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_bounceIntensity_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_luxAtDistance_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_enableSpotReflector_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_shadowBias_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_shadowNormalBias_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_shadowNearPlane_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_range_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_range_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_dilatedRange_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_bakingOutput_Injected(long _unity_self, ref LightBakingOutput& ret) | PrivateStatic | | 0x14 |
| void set_renderingLayerMask_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| LightShadows get_shadows_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_shadowStrength_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_shadowStrength_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| LightShadowResolution get_shadowResolution_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_cookieSize_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long get_cookie_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_areaSize_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |