Zdexby TheHolyOneZ
36,909 classes
Class

Renderer

: Component : Object : Object
UnityEngine.Renderer, UnityEngine.CoreModule 0x0018 (24 B) inherited 0x0018 UnityEngine.CoreModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 96

SignatureFlagsNativeParams
Bounds get_bounds()Public+1 flags0x18
void set_localBounds(const Bounds& value)Public+1 flags0x18
void ResetLocalBounds()Public0x00
Material GetMaterial()Private0x08
Material GetSharedMaterial()Private0x08
void SetMaterial(Material m)Private0x08
Material[] GetMaterialArray()Private0x08
void SetMaterialArray(const Material[]& m, int length)Private0x08
void SetMaterialArray(const Material[]& m)Private0x08
void Internal_SetPropertyBlock(MaterialPropertyBlock properties)1 flags0x08
void Internal_GetPropertyBlock(MaterialPropertyBlock dest)1 flags0x08
void Internal_SetPropertyBlockMaterialIndex(MaterialPropertyBlock properties, int materialIndex)1 flags0x08
void Internal_GetPropertyBlockMaterialIndex(MaterialPropertyBlock dest, int materialIndex)1 flags0x08
void SetPropertyBlock(MaterialPropertyBlock properties)Public0x08
void SetPropertyBlock(MaterialPropertyBlock properties, int materialIndex)Public0x08
void GetPropertyBlock(MaterialPropertyBlock properties)Public0x08
void GetPropertyBlock(MaterialPropertyBlock properties, int materialIndex)Public0x08
SpriteMaskInteraction Internal_GetSpriteMaskInteraction()1 flags0x04
void Internal_SetSpriteMaskInteraction(const SpriteMaskInteraction& maskInteraction)1 flags0x04
bool get_enabled()Public+1 flags0x01
void set_enabled(bool value)Public+1 flags0x01
bool get_isVisible()Public+1 flags0x01
ShadowCastingMode get_shadowCastingMode()Public+1 flags0x04
void set_shadowCastingMode(const ShadowCastingMode& value)Public+1 flags0x04
bool get_receiveShadows()Public+1 flags0x01
void set_receiveShadows(bool value)Public+1 flags0x01
bool get_forceRenderingOff()Public+1 flags0x01
void set_forceRenderingOff(bool value)Public+1 flags0x01
void set_allowGPUDrivenRendering(bool value)2 flags0x01
void set_smallMeshCulling(bool value)2 flags0x01
MotionVectorGenerationMode get_motionVectorGenerationMode()Public+1 flags0x04
void set_motionVectorGenerationMode(const MotionVectorGenerationMode& value)Public+1 flags0x04
LightProbeUsage get_lightProbeUsage()Public+1 flags0x04
void set_lightProbeUsage(const LightProbeUsage& value)Public+1 flags0x04
ReflectionProbeUsage get_reflectionProbeUsage()Public+1 flags0x04
void set_reflectionProbeUsage(const ReflectionProbeUsage& value)Public+1 flags0x04
void set_sortingLayerName(const string& value)Public+1 flags0x08
int get_sortingLayerID()Public+1 flags0x04
void set_sortingLayerID(int value)Public+1 flags0x04
int get_sortingOrder()Public+1 flags0x04
void set_sortingOrder(int value)Public+1 flags0x04
int get_sortingGroupID()2 flags0x04
int get_sortingGroupOrder()2 flags0x04
bool get_allowOcclusionWhenDynamic()Public+1 flags0x01
void set_allowOcclusionWhenDynamic(bool value)Public+1 flags0x01
Material[] GetSharedMaterialArray()Private0x08
Material[] get_materials()Public+1 flags0x08
void set_materials(const Material[]& value)Public+1 flags0x08
Material get_material()Public+1 flags0x08
void set_material(Material value)Public+1 flags0x08
Material get_sharedMaterial()Public+1 flags0x08
void set_sharedMaterial(Material value)Public+1 flags0x08
Material[] get_sharedMaterials()Public+1 flags0x08
void set_sharedMaterials(const Material[]& value)Public+1 flags0x08
void .ctor()Public+1 flags0x00
void get_bounds_Injected(long _unity_self, ref Bounds& ret)PrivateStatic0x18
void set_localBounds_Injected(long _unity_self, ref Bounds& value)PrivateStatic0x18
void ResetLocalBounds_Injected(long _unity_self)PrivateStatic0x08
long GetMaterial_Injected(long _unity_self)PrivateStatic0x08
long GetSharedMaterial_Injected(long _unity_self)PrivateStatic0x08
void SetMaterial_Injected(long _unity_self, long m)PrivateStatic0x08
Material[] GetMaterialArray_Injected(long _unity_self)PrivateStatic0x08
void SetMaterialArray_Injected(long _unity_self, const Material[]& m, int length)PrivateStatic0x08
void Internal_SetPropertyBlock_Injected(long _unity_self, long properties)PrivateStatic0x08
void Internal_GetPropertyBlock_Injected(long _unity_self, long dest)PrivateStatic0x08
void Internal_SetPropertyBlockMaterialIndex_Injected(long _unity_self, long properties, int materialIndex)PrivateStatic0x08
void Internal_GetPropertyBlockMaterialIndex_Injected(long _unity_self, long dest, int materialIndex)PrivateStatic0x08
SpriteMaskInteraction Internal_GetSpriteMaskInteraction_Injected(long _unity_self)PrivateStatic0x08
void Internal_SetSpriteMaskInteraction_Injected(long _unity_self, const SpriteMaskInteraction& maskInteraction)PrivateStatic0x08
bool get_enabled_Injected(long _unity_self)PrivateStatic0x08
void set_enabled_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_isVisible_Injected(long _unity_self)PrivateStatic0x08
ShadowCastingMode get_shadowCastingMode_Injected(long _unity_self)PrivateStatic0x08
void set_shadowCastingMode_Injected(long _unity_self, const ShadowCastingMode& value)PrivateStatic0x08
bool get_receiveShadows_Injected(long _unity_self)PrivateStatic0x08
void set_receiveShadows_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_forceRenderingOff_Injected(long _unity_self)PrivateStatic0x08
void set_forceRenderingOff_Injected(long _unity_self, bool value)PrivateStatic0x08
void set_allowGPUDrivenRendering_Injected(long _unity_self, bool value)PrivateStatic0x08
void set_smallMeshCulling_Injected(long _unity_self, bool value)PrivateStatic0x08
MotionVectorGenerationMode get_motionVectorGenerationMode_Injected(long _unity_self)PrivateStatic0x08
void set_motionVectorGenerationMode_Injected(long _unity_self, const MotionVectorGenerationMode& value)PrivateStatic0x08
LightProbeUsage get_lightProbeUsage_Injected(long _unity_self)PrivateStatic0x08
void set_lightProbeUsage_Injected(long _unity_self, const LightProbeUsage& value)PrivateStatic0x08
ReflectionProbeUsage get_reflectionProbeUsage_Injected(long _unity_self)PrivateStatic0x08
void set_reflectionProbeUsage_Injected(long _unity_self, const ReflectionProbeUsage& value)PrivateStatic0x08
void set_sortingLayerName_Injected(long _unity_self, ref ManagedSpanWrapper& value)PrivateStatic0x10
int get_sortingLayerID_Injected(long _unity_self)PrivateStatic0x08
void set_sortingLayerID_Injected(long _unity_self, int value)PrivateStatic0x08
int get_sortingOrder_Injected(long _unity_self)PrivateStatic0x08
void set_sortingOrder_Injected(long _unity_self, int value)PrivateStatic0x08
int get_sortingGroupID_Injected(long _unity_self)PrivateStatic0x08
int get_sortingGroupOrder_Injected(long _unity_self)PrivateStatic0x08
bool get_allowOcclusionWhenDynamic_Injected(long _unity_self)PrivateStatic0x08
void set_allowOcclusionWhenDynamic_Injected(long _unity_self, bool value)PrivateStatic0x08
Material[] GetSharedMaterialArray_Injected(long _unity_self)PrivateStatic0x08

Subclasses 10

Used by 67

types with a member, parameter or interface of this type