| Bounds get_bounds() | Public+1 flags | | 0x18 |
| void set_localBounds(const Bounds& value) | Public+1 flags | | 0x18 |
| void ResetLocalBounds() | Public | | 0x00 |
| Material GetMaterial() | Private | | 0x08 |
| Material GetSharedMaterial() | Private | | 0x08 |
| void SetMaterial(Material m) | Private | | 0x08 |
| Material[] GetMaterialArray() | Private | | 0x08 |
| void SetMaterialArray(const Material[]& m, int length) | Private | | 0x08 |
| void SetMaterialArray(const Material[]& m) | Private | | 0x08 |
| void Internal_SetPropertyBlock(MaterialPropertyBlock properties) | 1 flags | | 0x08 |
| void Internal_GetPropertyBlock(MaterialPropertyBlock dest) | 1 flags | | 0x08 |
| void Internal_SetPropertyBlockMaterialIndex(MaterialPropertyBlock properties, int materialIndex) | 1 flags | | 0x08 |
| void Internal_GetPropertyBlockMaterialIndex(MaterialPropertyBlock dest, int materialIndex) | 1 flags | | 0x08 |
| void SetPropertyBlock(MaterialPropertyBlock properties) | Public | | 0x08 |
| void SetPropertyBlock(MaterialPropertyBlock properties, int materialIndex) | Public | | 0x08 |
| void GetPropertyBlock(MaterialPropertyBlock properties) | Public | | 0x08 |
| void GetPropertyBlock(MaterialPropertyBlock properties, int materialIndex) | Public | | 0x08 |
| SpriteMaskInteraction Internal_GetSpriteMaskInteraction() | 1 flags | | 0x04 |
| void Internal_SetSpriteMaskInteraction(const SpriteMaskInteraction& maskInteraction) | 1 flags | | 0x04 |
| bool get_enabled() | Public+1 flags | | 0x01 |
| void set_enabled(bool value) | Public+1 flags | | 0x01 |
| bool get_isVisible() | Public+1 flags | | 0x01 |
| ShadowCastingMode get_shadowCastingMode() | Public+1 flags | | 0x04 |
| void set_shadowCastingMode(const ShadowCastingMode& value) | Public+1 flags | | 0x04 |
| bool get_receiveShadows() | Public+1 flags | | 0x01 |
| void set_receiveShadows(bool value) | Public+1 flags | | 0x01 |
| bool get_forceRenderingOff() | Public+1 flags | | 0x01 |
| void set_forceRenderingOff(bool value) | Public+1 flags | | 0x01 |
| void set_allowGPUDrivenRendering(bool value) | 2 flags | | 0x01 |
| void set_smallMeshCulling(bool value) | 2 flags | | 0x01 |
| MotionVectorGenerationMode get_motionVectorGenerationMode() | Public+1 flags | | 0x04 |
| void set_motionVectorGenerationMode(const MotionVectorGenerationMode& value) | Public+1 flags | | 0x04 |
| LightProbeUsage get_lightProbeUsage() | Public+1 flags | | 0x04 |
| void set_lightProbeUsage(const LightProbeUsage& value) | Public+1 flags | | 0x04 |
| ReflectionProbeUsage get_reflectionProbeUsage() | Public+1 flags | | 0x04 |
| void set_reflectionProbeUsage(const ReflectionProbeUsage& value) | Public+1 flags | | 0x04 |
| void set_sortingLayerName(const string& value) | Public+1 flags | | 0x08 |
| int get_sortingLayerID() | Public+1 flags | | 0x04 |
| void set_sortingLayerID(int value) | Public+1 flags | | 0x04 |
| int get_sortingOrder() | Public+1 flags | | 0x04 |
| void set_sortingOrder(int value) | Public+1 flags | | 0x04 |
| int get_sortingGroupID() | 2 flags | | 0x04 |
| int get_sortingGroupOrder() | 2 flags | | 0x04 |
| bool get_allowOcclusionWhenDynamic() | Public+1 flags | | 0x01 |
| void set_allowOcclusionWhenDynamic(bool value) | Public+1 flags | | 0x01 |
| Material[] GetSharedMaterialArray() | Private | | 0x08 |
| Material[] get_materials() | Public+1 flags | | 0x08 |
| void set_materials(const Material[]& value) | Public+1 flags | | 0x08 |
| Material get_material() | Public+1 flags | | 0x08 |
| void set_material(Material value) | Public+1 flags | | 0x08 |
| Material get_sharedMaterial() | Public+1 flags | | 0x08 |
| void set_sharedMaterial(Material value) | Public+1 flags | | 0x08 |
| Material[] get_sharedMaterials() | Public+1 flags | | 0x08 |
| void set_sharedMaterials(const Material[]& value) | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_bounds_Injected(long _unity_self, ref Bounds& ret) | PrivateStatic | | 0x18 |
| void set_localBounds_Injected(long _unity_self, ref Bounds& value) | PrivateStatic | | 0x18 |
| void ResetLocalBounds_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long GetMaterial_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long GetSharedMaterial_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetMaterial_Injected(long _unity_self, long m) | PrivateStatic | | 0x08 |
| Material[] GetMaterialArray_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetMaterialArray_Injected(long _unity_self, const Material[]& m, int length) | PrivateStatic | | 0x08 |
| void Internal_SetPropertyBlock_Injected(long _unity_self, long properties) | PrivateStatic | | 0x08 |
| void Internal_GetPropertyBlock_Injected(long _unity_self, long dest) | PrivateStatic | | 0x08 |
| void Internal_SetPropertyBlockMaterialIndex_Injected(long _unity_self, long properties, int materialIndex) | PrivateStatic | | 0x08 |
| void Internal_GetPropertyBlockMaterialIndex_Injected(long _unity_self, long dest, int materialIndex) | PrivateStatic | | 0x08 |
| SpriteMaskInteraction Internal_GetSpriteMaskInteraction_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void Internal_SetSpriteMaskInteraction_Injected(long _unity_self, const SpriteMaskInteraction& maskInteraction) | PrivateStatic | | 0x08 |
| bool get_enabled_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_enabled_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_isVisible_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| ShadowCastingMode get_shadowCastingMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_shadowCastingMode_Injected(long _unity_self, const ShadowCastingMode& value) | PrivateStatic | | 0x08 |
| bool get_receiveShadows_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_receiveShadows_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_forceRenderingOff_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_forceRenderingOff_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void set_allowGPUDrivenRendering_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void set_smallMeshCulling_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| MotionVectorGenerationMode get_motionVectorGenerationMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_motionVectorGenerationMode_Injected(long _unity_self, const MotionVectorGenerationMode& value) | PrivateStatic | | 0x08 |
| LightProbeUsage get_lightProbeUsage_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_lightProbeUsage_Injected(long _unity_self, const LightProbeUsage& value) | PrivateStatic | | 0x08 |
| ReflectionProbeUsage get_reflectionProbeUsage_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_reflectionProbeUsage_Injected(long _unity_self, const ReflectionProbeUsage& value) | PrivateStatic | | 0x08 |
| void set_sortingLayerName_Injected(long _unity_self, ref ManagedSpanWrapper& value) | PrivateStatic | | 0x10 |
| int get_sortingLayerID_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_sortingLayerID_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| int get_sortingOrder_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_sortingOrder_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| int get_sortingGroupID_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_sortingGroupOrder_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_allowOcclusionWhenDynamic_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_allowOcclusionWhenDynamic_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| Material[] GetSharedMaterialArray_Injected(long _unity_self) | PrivateStatic | | 0x08 |