implements IService
0x00x0018
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | s_ForceNoMotion | int | PrivateStatic+1 flags | — | |
| 0x04 | s_HasLastPositionData | int | PrivateStatic+1 flags | — | |
| 0x04 | s_MotionVectorDepthBias | int | PrivateStatic+1 flags | — | |
| 0x04 | s_PreviousM | int | PrivateStatic+1 flags | — | |
| 0x08 | s_Instance | MotionVectorService | PrivateStatic | — | |
| 0x08 | _runtimeDatas | Dictionary<UnityEngine.GameObject | Private+1 flags | — |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| MotionVectorService get_Instance() | PublicStatic+1 flags | 0x08 | |
| Dictionary<UnityEngine.GameObject get_GetObjects() | Public+1 flags | 0x08 | |
| void AddObject(GameObject gameObject, Renderer renderer) | Public | 0x08 | |
| void AddObject(GameObject gameObject, List<UnityEngine.Renderer> renderers) | Public | 0x08 | |
| void RemoveObject(GameObject gameObject) | Public | 0x08 | |
| void Update() | PublicFinal+2 flags | 0x00 | |
| void Cleanup() | PublicFinal+2 flags | 0x00 | |
| bool MatricesAreEqual(const Matrix4x4& a, const Matrix4x4& b, float tolerance) | PrivateStatic | 0x40 | |
| void .ctor() | Public+1 flags | 0x00 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |