| bool get_updateWhenOffscreen() | Public+1 flags | | 0x01 |
| void set_updateWhenOffscreen(bool value) | Public+1 flags | | 0x01 |
| Transform get_rootBone() | Public+1 flags | | 0x08 |
| void set_rootBone(Transform value) | Public+1 flags | | 0x08 |
| Transform[] get_bones() | Public+1 flags | | 0x08 |
| void set_bones(const Transform[]& value) | Public+1 flags | | 0x08 |
| Mesh get_sharedMesh() | Public+1 flags | | 0x08 |
| void set_sharedMesh(Mesh value) | Public+1 flags | | 0x08 |
| bool get_skinnedMotionVectors() | Public+1 flags | | 0x01 |
| void set_skinnedMotionVectors(bool value) | Public+1 flags | | 0x01 |
| void SetBlendShapeWeight(int index, float value) | Public | | 0x04 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool get_updateWhenOffscreen_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_updateWhenOffscreen_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| long get_rootBone_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_rootBone_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| Transform[] get_bones_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_bones_Injected(long _unity_self, const Transform[]& value) | PrivateStatic | | 0x08 |
| long get_sharedMesh_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_sharedMesh_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| bool get_skinnedMotionVectors_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_skinnedMotionVectors_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void SetBlendShapeWeight_Injected(long _unity_self, int index, float value) | PrivateStatic | | 0x08 |