| void AddDrawCallData(int safeFrameIndex, int cmdListIndex, Material mat, uint textureSlotCount, uint forceRenderType) | 1 flags | | 0x08 |
| void ResetDrawCallData() | 1 flags | | 0x00 |
| void OnRenderNodeExecute(UIRenderer renderer, int safeFrameIndex, int cmdListIndex) | PrivateStatic | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void AddDrawCallData_Injected(long _unity_self, int safeFrameIndex, int cmdListIndex, long mat, uint textureSlotCount, uint forceRenderType) | PrivateStatic | | 0x08 |
| void ResetDrawCallData_Injected(long _unity_self) | PrivateStatic | | 0x08 |