| void set_startWidth(float value) | Public+1 flags | | 0x04 |
| void set_endWidth(float value) | Public+1 flags | | 0x04 |
| void set_useWorldSpace(bool value) | Public+1 flags | | 0x01 |
| void set_startColor(const Color& value) | Public+1 flags | | 0x10 |
| void set_endColor(const Color& value) | Public+1 flags | | 0x10 |
| int get_positionCount() | Public+1 flags | | 0x04 |
| void set_positionCount(int value) | Public+1 flags | | 0x04 |
| void SetPosition(int index, const Vector3& position) | Public | | 0x0C |
| void BakeMesh(Mesh mesh, bool useTransform) | Public | | 0x08 |
| void BakeMesh(Mesh mesh, Camera camera, bool useTransform) | Public | | 0x08 |
| void SetPositions(const Vector3[]& positions) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void set_startWidth_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void set_endWidth_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void set_useWorldSpace_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void set_startColor_Injected(long _unity_self, ref Color& value) | PrivateStatic | | 0x10 |
| void set_endColor_Injected(long _unity_self, ref Color& value) | PrivateStatic | | 0x10 |
| int get_positionCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_positionCount_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| void SetPosition_Injected(long _unity_self, int index, ref Vector3& position) | PrivateStatic | | 0x0C |
| void BakeMesh_Injected(long _unity_self, long mesh, long camera, bool useTransform) | PrivateStatic | | 0x08 |
| void SetPositions_Injected(long _unity_self, ref ManagedSpanWrapper& positions) | PrivateStatic | | 0x10 |