| void RegisterSpriteChangeCallback(UnityAction<UnityEngine.SpriteRenderer> callback) | Public | | 0x08 |
| void UnregisterSpriteChangeCallback(UnityAction<UnityEngine.SpriteRenderer> callback) | Public | | 0x08 |
| void InvokeSpriteChanged() | Private | | 0x00 |
| void set_hasSpriteChangeEvents(bool value) | 2 flags | | 0x01 |
| Sprite get_sprite() | Public+1 flags | | 0x08 |
| void set_sprite(Sprite value) | Public+1 flags | | 0x08 |
| SpriteDrawMode get_drawMode() | Public+1 flags | | 0x04 |
| Vector2 get_size() | Public+1 flags | | 0x08 |
| Color get_color() | Public+1 flags | | 0x10 |
| void set_color(const Color& value) | Public+1 flags | | 0x10 |
| bool get_flipX() | Public+1 flags | | 0x01 |
| void set_flipX(bool value) | Public+1 flags | | 0x01 |
| bool get_flipY() | Public+1 flags | | 0x01 |
| void set_flipY(bool value) | Public+1 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| void set_hasSpriteChangeEvents_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| long get_sprite_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_sprite_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| SpriteDrawMode get_drawMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_size_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void get_color_Injected(long _unity_self, ref Color& ret) | PrivateStatic | | 0x10 |
| void set_color_Injected(long _unity_self, ref Color& value) | PrivateStatic | | 0x10 |
| bool get_flipX_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_flipX_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_flipY_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_flipY_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |