| void add_OnLocalInteracted(Action<Wisp value) | Public+1 flags | | 0x08 |
| void remove_OnLocalInteracted(Action<Wisp value) | Public+1 flags | | 0x08 |
| void add_OnHidden(Action<Wisp> value) | Public+1 flags | | 0x08 |
| void remove_OnHidden(Action<Wisp> value) | Public+1 flags | | 0x08 |
| void Reset() | Private | | 0x00 |
| void Awake() | Private | | 0x00 |
| void OnValidate() | Private | | 0x00 |
| void OnDestroy() | Private | | 0x00 |
| void SetReward(BuffAndEffect reward) | Public | | 0x08 |
| void SetReward(BuffAndEffect reward, bool clearExistingRewards) | Public | | 0x08 |
| void SetRewardInteractionAllowed(bool allow) | Public | | 0x01 |
| void SetColorFromReward(BuffAndEffect reward) | Public | | 0x08 |
| void SetColor(const Color& color) | Public | | 0x10 |
| void Hide() | Public | | 0x00 |
| void Show() | Public | | 0x00 |
| void SubscribeInteract(bool subscribe) | Private | | 0x01 |
| void BuffInteract_OnInteractEvent(Entity interactor, Interactable interactable) | Private | | 0x08 |
| void RefreshInteractionState() | Private | | 0x00 |
| void PlayHideEffect() | Private | | 0x00 |
| void DisableColliders() | Private | | 0x00 |
| void HideVisuals() | Private | | 0x00 |
| void HideVisualObject(GameObject obj) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |