| VisualEffectAsset get_visualEffectAsset() | Public+1 flags | | 0x08 |
| VFXEventAttribute CreateVFXEventAttribute() | Public | | 0x08 |
| void CheckValidVFXEventAttribute(VFXEventAttribute eventAttribute) | Private | | 0x08 |
| void SendEventFromScript(int eventNameID, VFXEventAttribute eventAttribute) | Private | | 0x08 |
| void SendEvent(int eventNameID, VFXEventAttribute eventAttribute) | Public | | 0x08 |
| void SendEvent(const string& eventName, VFXEventAttribute eventAttribute) | Public | | 0x08 |
| bool HasBool(int nameID) | Public | | 0x04 |
| bool HasInt(int nameID) | Public | | 0x04 |
| bool HasUInt(int nameID) | Public | | 0x04 |
| bool HasFloat(int nameID) | Public | | 0x04 |
| bool HasVector3(int nameID) | Public | | 0x04 |
| bool HasVector4(int nameID) | Public | | 0x04 |
| bool HasTexture(int nameID) | Public | | 0x04 |
| void SetBool(int nameID, bool b) | Public | | 0x04 |
| void SetInt(int nameID, int i) | Public | | 0x04 |
| void SetUInt(int nameID, uint i) | Public | | 0x04 |
| void SetFloat(int nameID, float f) | Public | | 0x04 |
| void SetVector3(int nameID, const Vector3& v) | Public | | 0x0C |
| void SetVector4(int nameID, const Vector4& v) | Public | | 0x10 |
| void SetTexture(int nameID, Texture t) | Public | | 0x08 |
| float GetFloat(int nameID) | Public | | 0x04 |
| bool HasUInt(const string& name) | Public | | 0x08 |
| bool HasFloat(const string& name) | Public | | 0x08 |
| bool HasVector4(const string& name) | Public | | 0x08 |
| bool HasTexture(const string& name) | Public | | 0x08 |
| void SetUInt(const string& name, uint i) | Public | | 0x08 |
| void SetFloat(const string& name, float f) | Public | | 0x08 |
| void SetVector4(const string& name, const Vector4& v) | Public | | 0x10 |
| void SetTexture(const string& name, Texture t) | Public | | 0x08 |
| void SetBool(const string& name, bool b) | Public | | 0x08 |
| VFXEventAttribute InvokeGetCachedEventAttributeForOutputEvent_Internal(VisualEffect source) | PrivateStatic | | 0x08 |
| void InvokeOutputEventReceived_Internal(VisualEffect source, int eventNameId) | PrivateStatic | | 0x08 |
| void SetVector3_Injected(int nameID, const Vector3&& v) | Private | | 0x0C |
| void SetVector4_Injected(int nameID, const Vector4&& v) | Private | | 0x10 |